/external/skia/src/gpu/ |
D | GrTessellator.cpp | 101 struct Vertex; 148 struct Vertex { struct 149 Vertex(const SkPoint& point, uint8_t alpha) in Vertex() argument 161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument 162 Vertex* fNext; // " argument 169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). argument 197 inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex() 208 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, bool emitCoverage, void* data) { in emit_triangle() 229 VertexList(Vertex* head, Vertex* tail) : fHead(head), fTail(tail) {} in VertexList() 230 Vertex* fHead; [all …]
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/external/skqp/src/gpu/ |
D | GrTessellator.cpp | 101 struct Vertex; 148 struct Vertex { struct 149 Vertex(const SkPoint& point, uint8_t alpha) in Vertex() argument 161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument 162 Vertex* fNext; // " argument 169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). argument 197 inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex() 208 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, bool emitCoverage, void* data) { in emit_triangle() 229 VertexList(Vertex* head, Vertex* tail) : fHead(head), fTail(tail) {} in VertexList() 230 Vertex* fHead; [all …]
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/external/llvm/include/llvm/Support/ |
D | GenericDomTreeConstruction.h | 43 Vertex.push_back(V); // Vertex[n] = V; in DFSPass() 70 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass() 124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval() 162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; in Calculate() 191 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() 197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 222 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate() 230 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate() 232 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 239 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() [all …]
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D | GenericDomTree.h | 210 Vertex.clear(); in wipe() 236 std::vector<NodeT *> Vertex; variable 245 Vertex.clear(); in reset() 327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { in DominatorTreeBase() 338 Vertex = std::move(RHS.Vertex); 720 this->Vertex.push_back(nullptr); in recalculate()
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/external/swiftshader/third_party/LLVM/include/llvm/Analysis/ |
D | DominatorInternals.h | 44 Vertex.push_back(V); // Vertex[n] = V; in DFSPass() 71 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass() 125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval() 163 DT.Vertex.push_back(NULL); // Vertex[n] = V; in Calculate() 192 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() 198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 223 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate() 231 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate() 233 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 240 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() [all …]
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/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate() 74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate() 89 vertex += sizeof(Vertex); in generate() 656 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache() 657 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache() 658 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache() 659 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache() 672 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache() 673 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache() 674 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache() [all …]
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D | SetupRoutine.cpp | 66 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 67 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 68 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() 70 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate() 71 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate() 72 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate() 316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate() 318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() [all …]
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/external/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate() 74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate() 89 vertex += sizeof(Vertex); in generate() 683 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache() 684 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache() 685 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache() 686 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache() 699 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache() 700 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache() 701 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache() [all …]
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D | SetupRoutine.cpp | 68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() 72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate() 73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate() 74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate() 318 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate() 320 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 321 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 322 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() [all …]
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/external/skia/gm/ |
D | beziereffects.cpp | 102 struct Vertex { struct in skiagm::BezierConicTestOp 108 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws() 109 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws() 110 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws() 116 rect.fBottom, sizeof(Vertex)); in onPrepareDraws() 155 struct Vertex { in onDraw() struct 313 struct Vertex { struct in skiagm::BezierQuadTestOp 319 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws() 320 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws() 321 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws() [all …]
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/external/skqp/gm/ |
D | beziereffects.cpp | 96 struct Vertex { struct in skiagm::BezierConicTestOp 102 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws() 103 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws() 104 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws() 110 rect.fBottom, sizeof(Vertex)); in onPrepareDraws() 160 struct Vertex { in onDraw() struct 318 struct Vertex { struct in skiagm::BezierQuadTestOp 324 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws() 325 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws() 326 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws() [all …]
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/external/clang/test/CodeGenCXX/ |
D | debug-info-template-array.cpp | 9 struct Vertex {}; struct 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>(); in crash()
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/external/swiftshader/src/Device/ |
D | Triangle.hpp | 24 Vertex V0; 25 Vertex V1; 26 Vertex V2;
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D | Primitive.hpp | 25 Vertex v0; 26 Vertex v1; 27 Vertex v2;
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D | Vertex.hpp | 62 ALIGN(16, struct Vertex 95 …static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignme…
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D | VertexProcessor.hpp | 32 Vertex vertex[16][4]; 122 …typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawDa…
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/external/swiftshader/src/Renderer/ |
D | Triangle.hpp | 24 Vertex V0; 25 Vertex V1; 26 Vertex V2;
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D | Primitive.hpp | 25 Vertex v0; 26 Vertex v1; 27 Vertex v2;
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D | Vertex.hpp | 62 ALIGN(16, struct Vertex 95 …static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignme…
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/external/deqp-deps/glslang/Test/baseResults/ |
D | sample.vert.out | 17 0:42 'gl_Vertex' ( in 4-component vector of float Vertex) 40 0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
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D | hlsl.reflection.binding.vert.out | 14 Vertex attribute reflection:
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/external/libchrome/mojo/public/interfaces/bindings/tests/ |
D | regression_tests.mojom | 38 Vertex? v; 41 struct Vertex {
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | velems.rst | 3 Vertex Elements 36 Vertex position may be specified with two to four components. Using less than
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 19 Vertex Attribute Binding Tests 27 + Vertex attribute binding state setting and queries
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/ |
D | HelloAPI.txt | 19 :Vertex Count:
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