/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampBase.cpp | 84 gl.bindTexture(GL_TEXTURE_2D, 0); in deinitAllTextures() 85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures() 86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures() 87 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in deinitAllTextures() 91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures() 96 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinitAllTextures() 101 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinitAllTextures() 175 gl.bindTexture(GL_TEXTURE_2D, m_texture_2D_id); in initAllTextures() 184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures() 193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 115 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit() 204 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_1); in iterate() 244 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_2); in iterate() 262 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_3); in iterate() 321 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in deinit() 355 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals() 420 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit() 442 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals() 516 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit() 539 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals() [all …]
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D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration() 259 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 292 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 355 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 442 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 465 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration() 556 gl.bindTexture(texture_target, 0); in deinitTexture() 603 gl.bindTexture(texture_target, to_id); in initTexture() [all …]
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D | es31cTextureStorageMultisampleDependenciesTests.cpp | 116 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_multisample_2d_array); in iterate() 205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate() 347 gl.bindTexture(GL_TEXTURE_2D, to_id_2d); in iterate() 348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate() 352 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_multisample_2d_array); in iterate() 588 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color_1); in iterate() 597 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color_2); in iterate() 606 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_depth); in iterate() 615 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_depth_stencil); in iterate() 794 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color); in iterate() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 135 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, src_to_color_id); in iterate() 146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate() 156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate() 164 gl.bindTexture(GL_TEXTURE_2D, dst_to_color_id); in iterate() 172 gl.bindTexture(GL_TEXTURE_2D_ARRAY, dst_to_depth_stencil_id); in iterate() 514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate() 539 gl.bindTexture(GL_TEXTURE_2D, to_dst_id); in iterate() 612 gl.bindTexture(GL_TEXTURE_2D, to_dst_preview_id); in iterate() 631 gl.bindTexture(GL_TEXTURE_2D, to_dst_id); in iterate() 803 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_id); in iterate() [all …]
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D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate() 205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_multisample_array); in iterate() 319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate() 323 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array); in iterate() 654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 660 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit() 684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals() 688 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array); in initInternals()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 79 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit() 182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest() 204 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in initTest() 212 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in initTest() 220 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]); in initTest() 228 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]); in initTest() 269 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in iterate() 274 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in iterate() 279 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]); in iterate() 284 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer() 518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 530 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 797 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 800 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 811 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 891 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 910 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); in render() 912 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); in render() [all …]
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D | es2fFboApiTest.cpp | 160 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 180 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsWithRenderToMipmapTest() 207 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 274 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 293 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 428 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 441 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 472 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 340 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D() 384 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 396 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 577 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 583 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 673 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 692 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 698 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render() [all …]
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D | es3fFboApiTests.cpp | 155 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 376 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 389 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 420 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() 416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D() 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube() 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube() 495 gl.bindTexture(m_target, texture); in renderReferences() 530 gl.bindTexture(m_target, texture); in renderResults() 900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 97 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 98 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit() 175 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id); in iterate() 237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id); in iterate() 261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); in iterate()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture() 305 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, savedTexId); in createCubeMapArrayTexture() 327 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_std_id); in configureTextures() 332 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_shw_id); in configureTextures() 344 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTextures() 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTextures() 1089 gl.bindTexture(GL_TEXTURE_2D, m_rt_std_id); in configureTestSpecificObjects() 1108 gl.bindTexture(GL_TEXTURE_2D, m_rt_shw_id); in configureTestSpecificObjects() 1136 gl.bindTexture(GL_TEXTURE_2D, 0); in deleteTestSpecificObjects() 1138 gl.bindTexture(GL_TEXTURE_2D, 0); in deleteTestSpecificObjects() [all …]
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 109 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 269 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_to_id); in initTest() 321 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in iterate() 498 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 612 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in initTest() 657 …gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_non_filterable_texture_configs[n_storage_config].m_to_… in iterate()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 158 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES() 186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES() 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 287 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES() 299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES() 637 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES() 766 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore() 789 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore() [all …]
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D | gluTexture.cpp | 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload() 168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload() 193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed() 300 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload() 387 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload() 415 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed() 508 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload() 595 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload() 621 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed() 717 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload() [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFBO.cpp | 216 gl.bindTexture(GL_TEXTURE_2D, to_id_a); in initTOs() 225 gl.bindTexture(GL_TEXTURE_2D, to_id_a_prim); in initTOs() 234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b); in initTOs() 243 gl.bindTexture(GL_TEXTURE_3D, to_id_c); in initTOs() 252 gl.bindTexture(GL_TEXTURE_CUBE_MAP, to_id_d); in initTOs() 261 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_e); in initTOs() 270 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, to_id_f); in initTOs() 610 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate() 704 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate() 809 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate() [all …]
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D | esextcGeometryShaderBlitting.cpp | 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 225 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 430 gl.bindTexture(GL_TEXTURE_2D, tex_ids[i]); in iterate() 509 gl.bindTexture(GL_TEXTURE_2D, tex_ids[noperspective_idx]); in iterate() 524 gl.bindTexture(GL_TEXTURE_2D, tex_ids[i]); in iterate() 554 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate() 589 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate() 648 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 501 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures() 512 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures() 521 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil]); in createTextures() 533 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep]); in createTextures() 544 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderStencilStep]); in createTextures() 1152 gl.bindTexture(GL_TEXTURE_2D, texColor); in doReadPixels() 1171 gl.bindTexture(GL_TEXTURE_2D, texture); in doReadPixels() 1375 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in checkErrors() 1404 gl.bindTexture(GL_TEXTURE_2D, texColor); in checkErrors() 1414 gl.bindTexture(GL_TEXTURE_2D, 0); in checkErrors() [all …]
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