Searched refs:glReadBuffer (Results 1 – 25 of 58) sorted by relevance
123
824 glReadBuffer (GL_NONE); in init()826 glReadBuffer (1); in init()828 glReadBuffer (GL_FRAMEBUFFER); in init()830 glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in init()832 glReadBuffer (GL_FRONT); in init()838 glReadBuffer (GL_DEPTH_ATTACHMENT); in init()840 glReadBuffer (GL_STENCIL_ATTACHMENT); in init()842 glReadBuffer (GL_STENCIL_ATTACHMENT+1); in init()844 glReadBuffer (0xffffffffu); in init()849 glReadBuffer (GL_BACK); in init()[all …]
965 ctx.glReadBuffer (GL_NONE); in read_buffer()967 ctx.glReadBuffer (1); in read_buffer()969 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()971 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()973 ctx.glReadBuffer (GL_FRONT); in read_buffer()979 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()981 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()983 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()985 ctx.glReadBuffer (0xffffffffu); in read_buffer()990 ctx.glReadBuffer (GL_BACK); in read_buffer()[all …]
1650 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()1655 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2259 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2266 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2418 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2430 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2577 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2584 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2591 glReadBuffer(GL_COLOR_ATTACHMENT2); in Run()2599 glReadBuffer(GL_COLOR_ATTACHMENT3); in Run()[all …]
1053 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()3131 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()3293 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()3450 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()
252 glReadBuffer = glReadBuffer@4
255 glReadBuffer
167 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
227 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
263 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
245 glReadBuffer = glReadBuffer@4
245 glReadBuffer
858 &glReadBuffer,
192 glReadBuffer @211
148 glReadBuffer;
475 glReadBuffer(GL_COLOR_ATTACHMENT0); in CreateFBO()495 glReadBuffer(GL_COLOR_ATTACHMENT0); in CreateFBO()
292 glReadBuffer
1700 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()1705 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2019 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2033 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2198 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2210 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()2920 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()2925 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
939 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()1680 glReadBuffer(GL_COLOR_ATTACHMENT0); in Run()
167 gl->readBuffer = &glReadBuffer;
227 gl->readBuffer = &glReadBuffer;
263 gl->readBuffer = &glReadBuffer;
167 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
170 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
238 These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
194 void glReadBuffer (deUint32 mode);