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Searched refs:glStencilMaskSeparate (Results 1 – 25 of 63) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl108 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
DegluStaticES30Library.inl184 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
DegluStaticES31Library.inl245 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
DegluStaticES32Library.inl284 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
/external/skia/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp94 M(glStencilMaskSeparate) in egl_get_gl_proc()
/external/skqp/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp94 M(glStencilMaskSeparate) in egl_get_gl_proc()
/external/deqp/modules/gles2/functional/
Des2fNegativeFragmentApiTests.cpp133 glStencilMaskSeparate(-1, 0); in init()
Des2fRandomFragmentOpTests.cpp175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def105 glStencilMaskSeparate @103
DlibGLESv2.lds106 glStencilMaskSeparate;
DlibGLESv2.hpp174 void (*glStencilMaskSeparate)(GLenum face, GLuint mask); member in LibGLESv2exports
/external/mesa3d/src/mapi/es2api/
DABI-check313 glStencilMaskSeparate
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl108 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES30Direct.inl184 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES20.inl108 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitES31Direct.inl245 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES32Direct.inl284 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES30.inl184 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL30.inl180 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
/external/deqp/modules/gles3/functional/
Des3fNegativeFragmentApiTests.cpp133 glStencilMaskSeparate(-1, 0); in init()
Des3fRandomFragmentOpTests.cpp175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/deqp/modules/gles31/functional/
Des31fNegativeFragmentApiTests.cpp134 ctx.glStencilMaskSeparate(-1, 0); in stencil_mask_separate()
/external/deqp/doc/
DGLES2 Negative API Functions.txt83 o glStencilMaskSeparate (GLenum face, GLuint mask);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp152 void glStencilMaskSeparate (deUint32 face, deUint32 mask);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);

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