Searched refs:glStencilMaskSeparate (Results 1 – 25 of 63) sorted by relevance
123
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 108 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
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D | egluStaticES30Library.inl | 184 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
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D | egluStaticES31Library.inl | 245 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
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D | egluStaticES32Library.inl | 284 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 94 M(glStencilMaskSeparate) in egl_get_gl_proc()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 94 M(glStencilMaskSeparate) in egl_get_gl_proc()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 133 glStencilMaskSeparate(-1, 0); in init()
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D | es2fRandomFragmentOpTests.cpp | 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 105 glStencilMaskSeparate @103
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D | libGLESv2.lds | 106 glStencilMaskSeparate;
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D | libGLESv2.hpp | 174 void (*glStencilMaskSeparate)(GLenum face, GLuint mask); member in LibGLESv2exports
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 313 glStencilMaskSeparate
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 108 gl->stencilMaskSeparate = &glStencilMaskSeparate;
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D | glwInitES30Direct.inl | 184 gl->stencilMaskSeparate = &glStencilMaskSeparate;
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D | glwInitES20.inl | 108 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
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D | glwInitES31Direct.inl | 245 gl->stencilMaskSeparate = &glStencilMaskSeparate;
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D | glwInitES32Direct.inl | 284 gl->stencilMaskSeparate = &glStencilMaskSeparate;
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D | glwInitES30.inl | 184 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
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D | glwInitGL30.inl | 180 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeFragmentApiTests.cpp | 133 glStencilMaskSeparate(-1, 0); in init()
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D | es3fRandomFragmentOpTests.cpp | 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 134 ctx.glStencilMaskSeparate(-1, 0); in stencil_mask_separate()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 83 o glStencilMaskSeparate (GLenum face, GLuint mask);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 152 void glStencilMaskSeparate (deUint32 face, deUint32 mask);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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