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Searched refs:glTexImage3D (Results 1 – 25 of 68) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp2045 glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2047 glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2052 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init()
2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init()
2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2068glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in init()
2070glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYT… in init()
2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2077 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2079 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
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Des3fTextureSpecificationTests.cpp778glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture()
818glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1178glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1460glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1821glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2505glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2587glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2855glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2966glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
3098glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture()
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Des3fFboColorbufferTests.cpp521glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format… in render()
645glTexImage3D(GL_TEXTURE_3D, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, tran… in render()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp2656 ctx.glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2658 ctx.glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2663 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d()
2668 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d()
2673 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2678 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT… in teximage3d()
2680 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED… in teximage3d()
2685 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2687 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d()
2689 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d()
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Des31fTextureSpecificationTests.cpp348glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
465glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
542glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
626glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture()
673glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture()
757glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
Des31fFboColorbufferTests.cpp174glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.… in render()
Des31fNegativeBufferApiTests.cpp1564 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in framebuffer_texture_layer()
1566 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in framebuffer_texture_layer()
1884 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data()
1888 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data()
Des31fTextureLevelStateQueryTests.cpp758 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
760 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
764 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
/external/mesa3d/src/glx/apple/
Dapple_glx_context.h35 #define glTexImage3D glTexImage3D_OSX macro
40 #undef glTexImage3D
Dapple_visual.c40 #define glTexImage3D glTexImage3D_OSX macro
47 #undef glTexImage3D
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp1029glTexImage3D(target[i], 0, TexInternalFormat<T>(), 2, 2, 7, 0, TexFormat<T>(), TexType<T>(), NULL); in Run()
1030glTexImage3D(target[i], 1, TexInternalFormat<T>(), 1, 1, 7, 0, TexFormat<T>(), TexType<T>(), NULL); in Run()
1035glTexImage3D(target[i], 0, TexInternalFormat<T>(), 4, 4, 2, 0, TexFormat<T>(), TexType<T>(), NULL); in Run()
1036glTexImage3D(target[i], 1, TexInternalFormat<T>(), 2, 2, 1, 0, TexFormat<T>(), TexType<T>(), NULL); in Run()
1037glTexImage3D(target[i], 2, TexInternalFormat<T>(), 1, 1, 1, 0, TexFormat<T>(), TexType<T>(), NULL); in Run()
1042glTexImage3D(target[i], 0, TexInternalFormat<T>(), 2, 2, 12, 0, TexFormat<T>(), TexType<T>(), NULL… in Run()
1043glTexImage3D(target[i], 1, TexInternalFormat<T>(), 1, 1, 12, 0, TexFormat<T>(), TexType<T>(), NULL… in Run()
1048glTexImage3D(target[i], 0, TexInternalFormat<T>(), 4, 4, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run()
1049glTexImage3D(target[i], 1, TexInternalFormat<T>(), 2, 2, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run()
1050glTexImage3D(target[i], 2, TexInternalFormat<T>(), 1, 1, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run()
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Dgl4cShaderImageLoadStoreTests.cpp1147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1148 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1151 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1796glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 1, 0, Format<T>(), Type<T>(), &… in Write()
2023glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 1, 0, Format<T>(), Type<T>(), &… in Read()
2429glTexImage3D(GL_TEXTURE_3D, 0, internalformat, kSize, kSize, 2, 0, Format<T>(), Type<T>(), &data[0… in Write()
2471glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 2, 0, Format<T>(), Type<T>(), &… in Write()
2726glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, internalformat, kSize, kSize, 12, 0, Format<T>(), Type<… in WriteCubeArray()
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Dgl4cTextureGatherTests.cpp580glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt()
614glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_… in CreateTextureCubeArray()
663glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_… in CreateTextureCubeArrayInt()
704glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, 0); in CreateTexture2DArray()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.specification.txt25 + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
/external/deqp/framework/egl/
DegluStaticES30Library.inl188 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
DegluStaticES31Library.inl249 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
DegluStaticES32Library.inl290 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def194 glTexImage3D @213
DlibGLESv2.lds150 glTexImage3D;
/external/mesa3d/src/mapi/es2api/
DABI-check319 glTexImage3D
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp1213glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPH… in PVRTTextureLoadFromPointer()
1292glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPH… in PVRTTextureLoadFromPointer()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl188 gl->texImage3D = &glTexImage3D;
DglwInitES31Direct.inl249 gl->texImage3D = &glTexImage3D;
DglwInitES32Direct.inl290 gl->texImage3D = &glTexImage3D;
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int h… in glTexImage3D() function in sglr::ContextWrapper

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