/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 2045 glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2047 glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2052 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init() 2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init() 2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2068 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in init() 2070 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYT… in init() 2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2077 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init() 2079 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init() [all …]
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D | es3fTextureSpecificationTests.cpp | 778 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture() 818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture() 1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() 1460 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture() 1821 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() 2505 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture() 2587 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() 2855 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture() 2966 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() 3098 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture() [all …]
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D | es3fFboColorbufferTests.cpp | 521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format… in render() 645 …glTexImage3D(GL_TEXTURE_3D, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, tran… in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 2656 ctx.glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2658 ctx.glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2663 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d() 2668 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d() 2673 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2678 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT… in teximage3d() 2680 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED… in teximage3d() 2685 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2687 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d() 2689 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d() [all …]
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D | es31fTextureSpecificationTests.cpp | 348 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture() 465 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture() 542 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture() 626 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture() 673 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture() 757 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
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D | es31fFboColorbufferTests.cpp | 174 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.… in render()
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D | es31fNegativeBufferApiTests.cpp | 1564 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in framebuffer_texture_layer() 1566 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in framebuffer_texture_layer() 1884 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data() 1888 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data()
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D | es31fTextureLevelStateQueryTests.cpp | 758 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec() 760 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec() 764 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
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/external/mesa3d/src/glx/apple/ |
D | apple_glx_context.h | 35 #define glTexImage3D glTexImage3D_OSX macro 40 #undef glTexImage3D
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D | apple_visual.c | 40 #define glTexImage3D glTexImage3D_OSX macro 47 #undef glTexImage3D
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 1029 …glTexImage3D(target[i], 0, TexInternalFormat<T>(), 2, 2, 7, 0, TexFormat<T>(), TexType<T>(), NULL); in Run() 1030 …glTexImage3D(target[i], 1, TexInternalFormat<T>(), 1, 1, 7, 0, TexFormat<T>(), TexType<T>(), NULL); in Run() 1035 …glTexImage3D(target[i], 0, TexInternalFormat<T>(), 4, 4, 2, 0, TexFormat<T>(), TexType<T>(), NULL); in Run() 1036 …glTexImage3D(target[i], 1, TexInternalFormat<T>(), 2, 2, 1, 0, TexFormat<T>(), TexType<T>(), NULL); in Run() 1037 …glTexImage3D(target[i], 2, TexInternalFormat<T>(), 1, 1, 1, 0, TexFormat<T>(), TexType<T>(), NULL); in Run() 1042 …glTexImage3D(target[i], 0, TexInternalFormat<T>(), 2, 2, 12, 0, TexFormat<T>(), TexType<T>(), NULL… in Run() 1043 …glTexImage3D(target[i], 1, TexInternalFormat<T>(), 1, 1, 12, 0, TexFormat<T>(), TexType<T>(), NULL… in Run() 1048 …glTexImage3D(target[i], 0, TexInternalFormat<T>(), 4, 4, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run() 1049 …glTexImage3D(target[i], 1, TexInternalFormat<T>(), 2, 2, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run() 1050 …glTexImage3D(target[i], 2, TexInternalFormat<T>(), 1, 1, 18, 0, TexFormat<T>(), TexType<T>(), NULL… in Run() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 1147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1148 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1151 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1796 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 1, 0, Format<T>(), Type<T>(), &… in Write() 2023 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 1, 0, Format<T>(), Type<T>(), &… in Read() 2429 …glTexImage3D(GL_TEXTURE_3D, 0, internalformat, kSize, kSize, 2, 0, Format<T>(), Type<T>(), &data[0… in Write() 2471 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalformat, kSize, kSize, 2, 0, Format<T>(), Type<T>(), &… in Write() 2726 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, internalformat, kSize, kSize, 12, 0, Format<T>(), Type<… in WriteCubeArray() [all …]
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D | gl4cTextureGatherTests.cpp | 580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt() 614 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_… in CreateTextureCubeArray() 663 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_… in CreateTextureCubeArrayInt() 704 … glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, 0); in CreateTexture2DArray()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.specification.txt | 25 + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 188 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
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D | egluStaticES31Library.inl | 249 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
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D | egluStaticES32Library.inl | 290 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 194 glTexImage3D @213
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D | libGLESv2.lds | 150 glTexImage3D;
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 319 glTexImage3D
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 1213 …glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPH… in PVRTTextureLoadFromPointer() 1292 …glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPH… in PVRTTextureLoadFromPointer()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 188 gl->texImage3D = &glTexImage3D;
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D | glwInitES31Direct.inl | 249 gl->texImage3D = &glTexImage3D;
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D | glwInitES32Direct.inl | 290 gl->texImage3D = &glTexImage3D;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int h… in glTexImage3D() function in sglr::ContextWrapper
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