/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 120 glUniform1f(scale_uniform, 1.f); in Run() 130 glUniform1f(scale_uniform, scale); in Run() 138 glUniform1f(scale_uniform, scale); in Run() 146 glUniform1f(scale_uniform, scale); in Run() 220 glUniform1f(scale_uniform, 1.f); in Run()
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D | yuvtest.cc | 91 glUniform1f(imageWidthUniform, width); in YuvToRgbShaderProgram() 92 glUniform1f(imageHeightUniform, height); in YuvToRgbShaderProgram()
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D | main.h | 53 F(glUniform1f, PFNGLUNIFORM1FPROC) \
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 91 FNDEF(void, glUniform1f, (GLint location, GLfloat x)); 138 #define glUniform1f FNPTR(glUniform1f) macro
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D | importgl.c | 80 IMPORT_FUNC_GL(glUniform1f); in importGLInit()
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D | demo.c | 600 glUniform1f(sShaderFade.minFade, fadeColor); in drawFadeQuad() 689 glUniform1f(sShaderLit.shininess, 60.f); in appInit()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 117 { "glUniform1f", (deFunctionPtr)glUniform1f },
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D | egluStaticES30Library.inl | 198 { "glUniform1f", (deFunctionPtr)glUniform1f },
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D | egluStaticES31Library.inl | 260 { "glUniform1f", (deFunctionPtr)glUniform1f },
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D | egluStaticES32Library.inl | 304 { "glUniform1f", (deFunctionPtr)glUniform1f },
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 710 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], 0); in RenderScene() 716 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], m_fBackgroundPos); in RenderScene() 725 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], 0); in RenderScene()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 486 glUniform1f(-1, 0.0f); in init() 512 glUniform1f(vUnif, 0.0f); in init() 530 glUniform1f(fSampler, 0.0f); in init() 543 glUniform1f(-2, 0.0f); in init() 553 glUniform1f(-1, 0.0f); in init()
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 103 M(glUniform1f) in egl_get_gl_proc()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 103 M(glUniform1f) in egl_get_gl_proc()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 114 glUniform1f @112
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D | libGLESv2.lds | 115 glUniform1f;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 316 glUniform1f(m_SceneShaderProgram.uiMaterialBiasLoc, fSpecularConcentration); in LoadShaders() 318 …glUniform1f(m_SceneShaderProgram.uiMaterialScaleLoc, fSpecularIntensity / (1.0f - fSpecularConcent… in LoadShaders()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 335 glUniform1f
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 117 gl->uniform1f = &glUniform1f;
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D | glwInitES30Direct.inl | 198 gl->uniform1f = &glUniform1f;
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D | glwInitES20.inl | 117 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 759 glUniform1f(-1, 0.0f); in init() 788 glUniform1f(vec4_v, 0.0f); in init() 808 glUniform1f(sampler_f, 0.0f); in init() 823 glUniform1f(-2, 0.0f); in init() 833 glUniform1f(-1, 0.0f); in init()
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D | es3fVertexTextureTests.cpp | 762 glUniform1f(lodLoc, lod); in setupShaderInputs() 1097 glUniform1f(lodLoc, lod); in setupShaderInputs() 1437 glUniform1f(lodLoc, lod); in setupShaderInputs() 1780 glUniform1f(lodLoc, lod); in setupShaderInputs()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 542 glUniform1f(m_ShaderProgram.uiDisplacementFactor, m_DisplacementFactor); in RenderScene()
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 1185 glUniform1f(location, value); in setUniform() 1430 glUniform1f(vtxLoc, refPp.vtxScale); in testActiveProgramUniform() 1434 glUniform1f(frgLoc, refPp.frgScale); in testActiveProgramUniform()
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