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Searched refs:numStencilBits (Results 1 – 25 of 33) sorted by relevance

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/external/skia/src/gpu/
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument
52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings()
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
DGrStencilSettings.cpp28 int numStencilBits) { in reset() argument
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset()
172 int numStencilBits) { in reset() argument
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset()
177 int clipBit = 1 << (numStencilBits - 1); in reset()
DGrRenderTargetPriv.h35 int numStencilBits() const;
DGrRenderTarget.cpp89 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
DGrGpu.cpp391 renderTarget->renderTargetPriv().numStencilBits()); in findOrAssignSamplePatternKey()
/external/skqp/src/gpu/
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument
52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings()
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
DGrStencilSettings.cpp28 int numStencilBits) { in reset() argument
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset()
172 int numStencilBits) { in reset() argument
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset()
177 int clipBit = 1 << (numStencilBits - 1); in reset()
DGrRenderTargetPriv.h35 int numStencilBits() const;
DGrRenderTarget.cpp87 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
/external/skia/src/gpu/ops/
DGrStencilPathOp.cpp34 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local
36 fHasStencilClip, numStencilBits); in onExecute()
DGrDrawPathOp.cpp73 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
/external/skqp/src/gpu/ops/
DGrStencilPathOp.cpp34 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local
36 fHasStencilClip, numStencilBits); in onExecute()
DGrDrawPathOp.cpp61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
130 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
153 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail()
154 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail()
155 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail()
156 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail()
157 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail()
320 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument
[all …]
DrrFragmentOperations.hpp135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co…
136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
140 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
DrrRenderState.hpp276 int numStencilBits; member
309 , numStencilBits (8) in FragmentOperationState()
/external/skia/src/gpu/mock/
DGrMockTexture.h103 int numStencilBits = 0; in getBackendRenderTarget() local
105 numStencilBits = stencil->bits(); in getBackendRenderTarget()
107 return {this->width(), this->height(), this->numColorSamples(), numStencilBits, fInfo}; in getBackendRenderTarget()
/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp92 int numStencilBits = 0; in getBackendRenderTarget() local
94 numStencilBits = stencil->bits(); in getBackendRenderTarget()
98 numStencilBits, fbi); in getBackendRenderTarget()
/external/skqp/src/gpu/gl/
DGrGLRenderTarget.cpp92 int numStencilBits = 0; in getBackendRenderTarget() local
94 numStencilBits = stencil->bits(); in getBackendRenderTarget()
98 numStencilBits, fbi); in getBackendRenderTarget()
/external/skqp/src/gpu/mock/
DGrMockTexture.h133 int numStencilBits = 0; in getBackendRenderTarget() local
135 numStencilBits = stencil->bits(); in getBackendRenderTarget()
137 return {this->width(), this->height(), this->numColorSamples(), numStencilBits, fInfo}; in getBackendRenderTarget()
/external/skia/src/gpu/vk/
DGrVkPipelineStateCache.cpp93 renderTarget->renderTargetPriv().numStencilBits()); in refPipelineState()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateCache.cpp93 renderTarget->renderTargetPriv().numStencilBits()); in refPipelineState()
/external/deqp/modules/egl/
DteglImageUtil.cpp361 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm117 renderTarget->renderTargetPriv().numStencilBits());
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm117 renderTarget->renderTargetPriv().numStencilBits());

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