Searched refs:r02 (Results 1 – 25 of 40) sorted by relevance
12
/external/deqp-deps/glslang/Test/ |
D | hlsl.logical.binary.vec.frag | 13 bool4 r02 = b4a || b4b; // vec, vec 22 psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
|
D | hlsl.matType.int.frag | 27 int1x3 r02 = transpose(i3x1); 71 uint1x3 r02 = transpose(u3x1);
|
D | hlsl.promotions.frag | 56 float3 r02 = u3; 82 r02 *= u3; 105 r02 *= us;
|
D | hlsl.matNx1.frag | 15 float1x3 r02 = transpose(f3x1);
|
D | hlsl.comparison.vec.frag | 10 bool4 r02 = a < v04;
|
D | hlsl.numericsuffixes.frag | 9 uint r02 = 2U; // upper uint
|
D | hlsl.load.buffer.float.dx10.frag | 30 uint r02 = g_tTexbus.Load(c1);
|
D | hlsl.load.buffer.dx10.frag | 30 uint4 r02 = g_tTexbu4.Load(c1);
|
D | hlsl.templatetypes.negative.frag | 11 vector<float, 2, 3> r02; // too many parameters to vector
|
D | hlsl.matType.bool.frag | 27 bool1x3 r02 = transpose(b3x1);
|
D | hlsl.samplecmp.basic.dx10.frag | 43 float r02 = g_tTex1di4 . SampleCmp(g_sSamp, 0.1, 0.75);
|
D | hlsl.samplecmplevelzero.basic.dx10.frag | 43 float r02 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
|
D | hlsl.tx.bracket.frag | 53 uint4 r02 = g_tTex1du4[c1];
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.numericsuffixes.frag.out | 20 0:9 'r02' ( temp uint) 118 0:9 'r02' ( temp uint) 210 Name 19 "r02" 260 19(r02): 16(ptr) Variable Function 274 Store 19(r02) 20
|
D | hlsl.matNx1.frag.out | 20 0:15 'r02' ( temp 1X3 matrix of float) 98 0:15 'r02' ( temp 1X3 matrix of float) 174 Name 33 "r02" 232 33(r02): 32(ptr) Variable Function 251 Store 33(r02) 38
|
D | hlsl.logical.binary.vec.frag.out | 30 0:13 'r02' ( temp 4-component vector of bool) 106 0:22 'r02' ( temp 4-component vector of bool) 159 0:13 'r02' ( temp 4-component vector of bool) 235 0:22 'r02' ( temp 4-component vector of bool) 278 Name 39 "r02" 335 39(r02): 14(ptr) Variable Function 361 Store 39(r02) 46 401 91: 13(bvec4) Load 39(r02)
|
D | hlsl.matType.int.frag.out | 20 0:27 'r02' ( temp 1X3 matrix of int) 103 0:71 'r02' ( temp 1X3 matrix of uint) 221 0:27 'r02' ( temp 1X3 matrix of int) 304 0:71 'r02' ( temp 1X3 matrix of uint) 421 Name 36 "r02" 453 Name 137 "r02" 584 36(r02): 35(ptr) Variable Function 620 Store 36(r02) 41 668 137(r02): 136(ptr) Variable Function 704 Store 137(r02) 142
|
D | hlsl.load.buffer.float.dx10.frag.out | 31 0:30 'r02' ( temp uint) 119 0:30 'r02' ( temp uint) 205 Name 43 "r02" 289 43(r02): 42(ptr) Variable Function 308 Store 43(r02) 52
|
D | hlsl.load.buffer.dx10.frag.out | 29 0:30 'r02' ( temp 4-component vector of uint) 114 0:30 'r02' ( temp 4-component vector of uint) 199 Name 42 "r02" 283 42(r02): 41(ptr) Variable Function 299 Store 42(r02) 49
|
D | hlsl.matType.bool.frag.out | 20 0:27 'r02' ( temp 1X3 matrix of bool) 138 0:27 'r02' ( temp 1X3 matrix of bool) 254 Name 34 "r02" 349 34(r02): 33(ptr) Variable Function 385 Store 34(r02) 39
|
D | hlsl.comparison.vec.frag.out | 36 0:10 'r02' ( temp 4-component vector of bool) 169 0:10 'r02' ( temp 4-component vector of bool) 284 Name 33 "r02" 340 33(r02): 24(ptr) Variable Function 363 Store 33(r02) 36
|
D | hlsl.samplecmp.basic.dx10.frag.out | 23 0:43 'r02' ( temp float) 215 0:43 'r02' ( temp float) 404 Name 30 "r02" 600 30(r02): 12(ptr) Variable Function 622 Store 30(r02) 41
|
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/SLPVectorizer/X86/ |
D | hadd.ll | 75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2 76 %r03 = insertelement <4 x float> %r02, float %r3, i32 3 142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2 143 %r03 = insertelement <4 x i32> %r02, i32 %r3, i32 3 180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2 181 %r03 = insertelement <8 x i16> %r02, i16 %r3, i32 3 240 %r02 = insertelement <4 x double> %r01, double %r2, i32 2 241 %r03 = insertelement <4 x double> %r02, double %r3, i32 3 304 %r02 = insertelement <8 x float> %r01, float %r2, i32 2 305 %r03 = insertelement <8 x float> %r02, float %r3, i32 3 [all …]
|
D | hsub.ll | 75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2 76 %r03 = insertelement <4 x float> %r02, float %r3, i32 3 142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2 143 %r03 = insertelement <4 x i32> %r02, i32 %r3, i32 3 180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2 181 %r03 = insertelement <8 x i16> %r02, i16 %r3, i32 3 240 %r02 = insertelement <4 x double> %r01, double %r2, i32 2 241 %r03 = insertelement <4 x double> %r02, double %r3, i32 3 304 %r02 = insertelement <8 x float> %r01, float %r2, i32 2 305 %r03 = insertelement <8 x float> %r02, float %r3, i32 3 [all …]
|
/external/fdlibm/ |
D | e_j1.c | 79 r02 = -1.59955631084035597520e-05, /* 0xBEF0C5C6, 0xBA169668 */ variable 129 r = z*(r00+z*(r01+z*(r02+z*r03)));
|
12