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Searched refs:r02 (Results 1 – 25 of 40) sorted by relevance

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/external/deqp-deps/glslang/Test/
Dhlsl.logical.binary.vec.frag13 bool4 r02 = b4a || b4b; // vec, vec
22 psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
Dhlsl.matType.int.frag27 int1x3 r02 = transpose(i3x1);
71 uint1x3 r02 = transpose(u3x1);
Dhlsl.promotions.frag56 float3 r02 = u3;
82 r02 *= u3;
105 r02 *= us;
Dhlsl.matNx1.frag15 float1x3 r02 = transpose(f3x1);
Dhlsl.comparison.vec.frag10 bool4 r02 = a < v04;
Dhlsl.numericsuffixes.frag9 uint r02 = 2U; // upper uint
Dhlsl.load.buffer.float.dx10.frag30 uint r02 = g_tTexbus.Load(c1);
Dhlsl.load.buffer.dx10.frag30 uint4 r02 = g_tTexbu4.Load(c1);
Dhlsl.templatetypes.negative.frag11 vector<float, 2, 3> r02; // too many parameters to vector
Dhlsl.matType.bool.frag27 bool1x3 r02 = transpose(b3x1);
Dhlsl.samplecmp.basic.dx10.frag43 float r02 = g_tTex1di4 . SampleCmp(g_sSamp, 0.1, 0.75);
Dhlsl.samplecmplevelzero.basic.dx10.frag43 float r02 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
Dhlsl.tx.bracket.frag53 uint4 r02 = g_tTex1du4[c1];
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.numericsuffixes.frag.out20 0:9 'r02' ( temp uint)
118 0:9 'r02' ( temp uint)
210 Name 19 "r02"
260 19(r02): 16(ptr) Variable Function
274 Store 19(r02) 20
Dhlsl.matNx1.frag.out20 0:15 'r02' ( temp 1X3 matrix of float)
98 0:15 'r02' ( temp 1X3 matrix of float)
174 Name 33 "r02"
232 33(r02): 32(ptr) Variable Function
251 Store 33(r02) 38
Dhlsl.logical.binary.vec.frag.out30 0:13 'r02' ( temp 4-component vector of bool)
106 0:22 'r02' ( temp 4-component vector of bool)
159 0:13 'r02' ( temp 4-component vector of bool)
235 0:22 'r02' ( temp 4-component vector of bool)
278 Name 39 "r02"
335 39(r02): 14(ptr) Variable Function
361 Store 39(r02) 46
401 91: 13(bvec4) Load 39(r02)
Dhlsl.matType.int.frag.out20 0:27 'r02' ( temp 1X3 matrix of int)
103 0:71 'r02' ( temp 1X3 matrix of uint)
221 0:27 'r02' ( temp 1X3 matrix of int)
304 0:71 'r02' ( temp 1X3 matrix of uint)
421 Name 36 "r02"
453 Name 137 "r02"
584 36(r02): 35(ptr) Variable Function
620 Store 36(r02) 41
668 137(r02): 136(ptr) Variable Function
704 Store 137(r02) 142
Dhlsl.load.buffer.float.dx10.frag.out31 0:30 'r02' ( temp uint)
119 0:30 'r02' ( temp uint)
205 Name 43 "r02"
289 43(r02): 42(ptr) Variable Function
308 Store 43(r02) 52
Dhlsl.load.buffer.dx10.frag.out29 0:30 'r02' ( temp 4-component vector of uint)
114 0:30 'r02' ( temp 4-component vector of uint)
199 Name 42 "r02"
283 42(r02): 41(ptr) Variable Function
299 Store 42(r02) 49
Dhlsl.matType.bool.frag.out20 0:27 'r02' ( temp 1X3 matrix of bool)
138 0:27 'r02' ( temp 1X3 matrix of bool)
254 Name 34 "r02"
349 34(r02): 33(ptr) Variable Function
385 Store 34(r02) 39
Dhlsl.comparison.vec.frag.out36 0:10 'r02' ( temp 4-component vector of bool)
169 0:10 'r02' ( temp 4-component vector of bool)
284 Name 33 "r02"
340 33(r02): 24(ptr) Variable Function
363 Store 33(r02) 36
Dhlsl.samplecmp.basic.dx10.frag.out23 0:43 'r02' ( temp float)
215 0:43 'r02' ( temp float)
404 Name 30 "r02"
600 30(r02): 12(ptr) Variable Function
622 Store 30(r02) 41
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/SLPVectorizer/X86/
Dhadd.ll75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2
76 %r03 = insertelement <4 x float> %r02, float %r3, i32 3
142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2
143 %r03 = insertelement <4 x i32> %r02, i32 %r3, i32 3
180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2
181 %r03 = insertelement <8 x i16> %r02, i16 %r3, i32 3
240 %r02 = insertelement <4 x double> %r01, double %r2, i32 2
241 %r03 = insertelement <4 x double> %r02, double %r3, i32 3
304 %r02 = insertelement <8 x float> %r01, float %r2, i32 2
305 %r03 = insertelement <8 x float> %r02, float %r3, i32 3
[all …]
Dhsub.ll75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2
76 %r03 = insertelement <4 x float> %r02, float %r3, i32 3
142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2
143 %r03 = insertelement <4 x i32> %r02, i32 %r3, i32 3
180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2
181 %r03 = insertelement <8 x i16> %r02, i16 %r3, i32 3
240 %r02 = insertelement <4 x double> %r01, double %r2, i32 2
241 %r03 = insertelement <4 x double> %r02, double %r3, i32 3
304 %r02 = insertelement <8 x float> %r01, float %r2, i32 2
305 %r03 = insertelement <8 x float> %r02, float %r3, i32 3
[all …]
/external/fdlibm/
De_j1.c79 r02 = -1.59955631084035597520e-05, /* 0xBEF0C5C6, 0xBA169668 */ variable
129 r = z*(r00+z*(r01+z*(r02+z*r03)));

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