Searched refs:tex_coord (Results 1 – 13 of 13) sorted by relevance
33 0:11 'tex_coord' ( smooth in 2-component vector of float)46 0:12 'tex_coord' ( smooth in 2-component vector of float)58 0:? 'tex_coord' ( smooth in 2-component vector of float)95 0:11 'tex_coord' ( smooth in 2-component vector of float)108 0:12 'tex_coord' ( smooth in 2-component vector of float)120 0:? 'tex_coord' ( smooth in 2-component vector of float)
17 Name 21 "tex_coord"33 21(tex_coord): 20(ptr) Variable Input52 25: 24(ptr) AccessChain 21(tex_coord) 2357 32: 24(ptr) AccessChain 21(tex_coord) 31
17 Name 21 "tex_coord"34 21(tex_coord): 20(ptr) Variable Input59 25: 24(ptr) AccessChain 21(tex_coord) 2364 32: 24(ptr) AccessChain 21(tex_coord) 31
33 0:11 'tex_coord' ( smooth in 2-component vector of float)46 0:12 'tex_coord' ( smooth in 2-component vector of float)117 0:? 'tex_coord' ( smooth in 2-component vector of float)154 0:11 'tex_coord' ( smooth in 2-component vector of float)167 0:12 'tex_coord' ( smooth in 2-component vector of float)238 0:? 'tex_coord' ( smooth in 2-component vector of float)
2 varying vec2 tex_coord;11 float x = tex_coord.x*2.0 - 1.0;12 float y = tex_coord.y*2.0 - 1.0;
2 in vec2 tex_coord;11 float x = tex_coord.x*2.0 - 1.0;12 float y = tex_coord.y*2.0 - 1.0;
620 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()621 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()622 GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()623 GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ in fast_persp_span()633 tex_coord[0] += tex_step[0]; \ in fast_persp_span()634 tex_coord[1] += tex_step[1]; \ in fast_persp_span()635 tex_coord[2] += tex_step[2]; \ in fast_persp_span()641 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()642 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()643 const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()[all …]