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Searched refs:tex_coord (Results 1 – 13 of 13) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dalways-discard2.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
58 0:? 'tex_coord' ( smooth in 2-component vector of float)
95 0:11 'tex_coord' ( smooth in 2-component vector of float)
108 0:12 'tex_coord' ( smooth in 2-component vector of float)
120 0:? 'tex_coord' ( smooth in 2-component vector of float)
Dspv.always-discard2.frag.out17 Name 21 "tex_coord"
33 21(tex_coord): 20(ptr) Variable Input
52 25: 24(ptr) AccessChain 21(tex_coord) 23
57 32: 24(ptr) AccessChain 21(tex_coord) 31
Dspv.always-discard.frag.out17 Name 21 "tex_coord"
34 21(tex_coord): 20(ptr) Variable Input
59 25: 24(ptr) AccessChain 21(tex_coord) 23
64 32: 24(ptr) AccessChain 21(tex_coord) 31
Dspv.discard-dce.frag.out17 Name 21 "tex_coord"
34 21(tex_coord): 20(ptr) Variable Input
59 25: 24(ptr) AccessChain 21(tex_coord) 23
64 32: 24(ptr) AccessChain 21(tex_coord) 31
Ddiscard-dce.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
117 0:? 'tex_coord' ( smooth in 2-component vector of float)
154 0:11 'tex_coord' ( smooth in 2-component vector of float)
167 0:12 'tex_coord' ( smooth in 2-component vector of float)
238 0:? 'tex_coord' ( smooth in 2-component vector of float)
Dalways-discard.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
117 0:? 'tex_coord' ( smooth in 2-component vector of float)
154 0:11 'tex_coord' ( smooth in 2-component vector of float)
167 0:12 'tex_coord' ( smooth in 2-component vector of float)
238 0:? 'tex_coord' ( smooth in 2-component vector of float)
/external/deqp-deps/glslang/Test/
Dalways-discard2.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.always-discard2.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dalways-discard.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.discard-dce.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Ddiscard-dce.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.always-discard.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
/external/mesa3d/src/mesa/swrast/
Ds_triangle.c620 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()
621 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()
622 GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()
623 GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ in fast_persp_span()
633 tex_coord[0] += tex_step[0]; \ in fast_persp_span()
634 tex_coord[1] += tex_step[1]; \ in fast_persp_span()
635 tex_coord[2] += tex_step[2]; \ in fast_persp_span()
641 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()
642 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()
643 const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()
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