/external/swiftshader/src/Main/ |
D | FrameBufferWin.cpp | 19 …windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, hei… in FrameBufferWin() argument 24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); in FrameBufferWin() 25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); in FrameBufferWin() 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin() 33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); in ~FrameBufferWin() 39 HWND window = windowOverride ? windowOverride : windowHandle; in updateBounds() 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() argument 65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin() 69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
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D | FrameBufferGDI.cpp | 23 …GDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferGDI() argument 27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); in FrameBufferGDI() 38 init(this->windowHandle); in FrameBufferGDI() 53 GetClientRect(windowHandle, &clientRect); in ~FrameBufferGDI() 54 GetWindowRect(windowHandle, &windowRect); in ~FrameBufferGDI() 59 …SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windo… in ~FrameBufferGDI()
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D | FrameBufferDD.cpp | 35 …erDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferDD() argument 129 clipper->SetHWnd(0, windowHandle); in createSurfaces() 168 HWND window = windowOverride ? windowOverride : windowHandle; in updateClipper() 203 directDraw->SetCooperativeLevel(windowHandle, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); in initFullscreen() 238 updateBounds(windowHandle); in initFullscreen() 246 directDraw->SetCooperativeLevel(windowHandle, DDSCL_NORMAL); in initWindowed() 250 updateBounds(windowHandle); in initWindowed()
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D | FrameBufferWin.hpp | 32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 51 HWND windowHandle; member in sw::FrameBufferWin 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
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D | FrameBufferGDI.hpp | 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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D | FrameBufferDD.hpp | 27 FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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/external/swiftshader/src/WSI/ |
D | FrameBufferWin.cpp | 19 …windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, hei… in FrameBufferWin() argument 24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); in FrameBufferWin() 25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); in FrameBufferWin() 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin() 33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); in ~FrameBufferWin() 39 HWND window = windowOverride ? windowOverride : windowHandle; in updateBounds() 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() argument 65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin() 69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
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D | FrameBufferGDI.cpp | 23 …GDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferGDI() argument 27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); in FrameBufferGDI() 38 init(this->windowHandle); in FrameBufferGDI() 53 GetClientRect(windowHandle, &clientRect); in ~FrameBufferGDI() 54 GetWindowRect(windowHandle, &windowRect); in ~FrameBufferGDI() 59 …SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windo… in ~FrameBufferGDI()
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D | FrameBufferDD.cpp | 35 …erDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferDD() argument 128 clipper->SetHWnd(0, windowHandle); in createSurfaces() 167 HWND window = windowOverride ? windowOverride : windowHandle; in updateClipper() 202 directDraw->SetCooperativeLevel(windowHandle, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); in initFullscreen() 231 updateBounds(windowHandle); in initFullscreen() 239 directDraw->SetCooperativeLevel(windowHandle, DDSCL_NORMAL); in initWindowed() 243 updateBounds(windowHandle); in initWindowed()
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D | FrameBufferWin.hpp | 32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 51 HWND windowHandle; member in sw::FrameBufferWin 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
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D | FrameBufferGDI.hpp | 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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D | FrameBufferDD.hpp | 27 FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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/external/swiftshader/src/D3D8/ |
D | Direct3DSwapChain8.cpp | 151 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local 159 GetClientRect(windowHandle, &rectangle); in reset() 170 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
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D | Direct3DDevice8.hpp | 181 HWND windowHandle; member in D3D8::Direct3DDevice8
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D | Direct3DDevice8.cpp | 1837 …HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindo… in Present() local 1839 if(destWindowOverride && destWindowOverride != windowHandle) in Present() 1907 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWin… in Reset() local 1915 GetClientRect(windowHandle, &rectangle); in Reset()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 334 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local 339 GetClientRect(windowHandle, &rectangle); in reset() 345 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
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