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Searched refs:SVGA3D_INVALID_ID (Results 1 – 25 of 26) sorted by relevance

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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_sampler.c131 if (sv->id == SVGA3D_INVALID_ID) { in svga_validate_pipe_sampler_view()
219 sv->id = SVGA3D_INVALID_ID; in svga_validate_pipe_sampler_view()
256 assert(sv->id != SVGA3D_INVALID_ID); in update_sampler_resources()
262 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()
268 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()
410 assert(ids[i] != SVGA3D_INVALID_ID); in update_samplers()
413 ids[i] = SVGA3D_INVALID_ID; in update_samplers()
418 ids[i] = SVGA3D_INVALID_ID; in update_samplers()
Dsvga_pipe_depthstencil.c258 assert(ds->id != SVGA3D_INVALID_ID); in svga_delete_depth_stencil_state()
268 svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()
271 ds->id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()
Dsvga_swtnl_state.c310 if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()
314 if (svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()
331 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_swtnl_update_vdecl()
Dsvga_pipe_sampler.c204 ss->id[1] = SVGA3D_INVALID_ID; in define_sampler_state_object()
354 if (ss->id[i] != SVGA3D_INVALID_ID) { in svga_delete_sampler_state()
390 sv->id = SVGA3D_INVALID_ID; in svga_create_sampler_view()
407 if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) { in svga_sampler_view_destroy()
Dsvga_pipe_blend.c364 if (bs->id != SVGA3D_INVALID_ID) { in svga_delete_blend_state()
375 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID; in svga_delete_blend_state()
378 bs->id = SVGA3D_INVALID_ID; in svga_delete_blend_state()
Dsvga_pipe_vertex.c308 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()
311 velems->id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()
Dsvga_surface.c298 s->view_id = SVGA3D_INVALID_ID; in svga_create_surface_view()
527 if (s && s->view_id == SVGA3D_INVALID_ID) { in svga_validate_surface_view()
589 s->view_id = SVGA3D_INVALID_ID; in svga_validate_surface_view()
627 if (s->view_id != SVGA3D_INVALID_ID) { in svga_surface_destroy()
Dsvga_state_gs.c140 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_gs_bindings()
Dsvga_draw_arrays.c190 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in simple_draw_arrays()
Dsvga_pipe_query.c1230 queryId = SVGA3D_INVALID_ID; in svga_render_condition()
1315 svga->pred.query_id == SVGA3D_INVALID_ID) { in svga_toggle_render_condition()
1325 query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID; in svga_toggle_render_condition()
Dsvga_pipe_streamout.c161 unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID; in svga_set_stream_output()
Dsvga_pipe_rasterizer.c413 svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID; in svga_delete_rasterizer_state()
Dsvga_state_vs.c214 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings()
Dsvga_shader.c441 unsigned id = variant ? variant->id : SVGA3D_INVALID_ID; in svga_set_shader()
Dsvga_swtnl_backend.c427 svga_render->layout_id = SVGA3D_INVALID_ID; in svga_vbuf_render_create()
Dsvga_context.c300 svga->pred.query_id = SVGA3D_INVALID_ID; in svga_context_create()
Dsvga_cmd_vgpu10.c376 cmd->depthStencilViewId = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()
389 ctarget[i] = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_screen_svga.c234 if (surface->sid == SVGA3D_INVALID_ID) { in vmw_svga_winsys_surface_create()
250 if (surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()
278 if(surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()
408 if (shader->shid == SVGA3D_INVALID_ID) in vmw_svga_winsys_shader_create()
Dvmw_screen_ioctl.c217 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()
247 req->buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()
268 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()
463 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()
774 sh_arg.buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
775 sh_arg.shader_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
792 return SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
Dvmw_shader.h53 assert(!shader || shader->shid != SVGA3D_INVALID_ID); in svga_winsys_shader()
Dvmw_shader.c58 dst->shid = SVGA3D_INVALID_ID; in vmw_svga_winsys_shader_reference()
Dvmw_surface.h74 assert(!surf || surf->sid != SVGA3D_INVALID_ID); in svga_winsys_surface()
Dvmw_surface.c215 dst->sid = SVGA3D_INVALID_ID; in vmw_svga_winsys_surface_reference()
Dvmw_context.c552 *where = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()
554 *mobid = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()
590 *shid = SVGA3D_INVALID_ID; in vmw_swc_shader_relocation()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_types.h45 #define SVGA3D_INVALID_ID ((uint32)-1) macro
1615 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,

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