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Searched refs:Vertex (Results 1 – 25 of 240) sorted by relevance

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/external/skia/src/gpu/
DGrTessellator.cpp101 struct Vertex;
148 struct Vertex { struct
149 Vertex(const SkPoint& point, uint8_t alpha) in Vertex() function
161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument
162 Vertex* fNext; // " argument
169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). argument
197 inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex()
208 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, bool emitCoverage, void* data) { in emit_triangle()
229 VertexList(Vertex* head, Vertex* tail) : fHead(head), fTail(tail) {} in VertexList()
230 Vertex* fHead;
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/external/skqp/src/gpu/
DGrTessellator.cpp101 struct Vertex;
148 struct Vertex { struct
149 Vertex(const SkPoint& point, uint8_t alpha) in Vertex() function
161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument
162 Vertex* fNext; // " argument
169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). argument
197 inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex()
208 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, bool emitCoverage, void* data) { in emit_triangle()
229 VertexList(Vertex* head, Vertex* tail) : fHead(head), fTail(tail) {} in VertexList()
230 Vertex* fHead;
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/external/llvm/include/llvm/Support/
DGenericDomTreeConstruction.h43 Vertex.push_back(V); // Vertex[n] = V; in DFSPass()
70 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass()
124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval()
162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; in Calculate()
191 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
222 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate()
230 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate()
232 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
239 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
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DGenericDomTree.h210 Vertex.clear(); in wipe()
236 std::vector<NodeT *> Vertex; variable
245 Vertex.clear(); in reset()
327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { in DominatorTreeBase()
338 Vertex = std::move(RHS.Vertex);
720 this->Vertex.push_back(nullptr); in recalculate()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DDominatorInternals.h44 Vertex.push_back(V); // Vertex[n] = V; in DFSPass()
71 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass()
125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval()
163 DT.Vertex.push_back(NULL); // Vertex[n] = V; in Calculate()
192 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
223 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate()
231 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate()
233 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
240 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
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/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate()
74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
89 vertex += sizeof(Vertex); in generate()
656 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache()
657 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache()
658 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache()
659 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache()
672 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache()
673 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache()
674 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache()
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DSetupRoutine.cpp66 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
67 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
68 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
70 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
71 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
72 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate()
318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
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/external/swiftshader/src/Shader/
DVertexRoutine.cpp69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate()
74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
89 vertex += sizeof(Vertex); in generate()
683 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache()
684 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache()
685 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache()
686 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache()
699 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache()
700 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache()
701 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache()
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DSetupRoutine.cpp68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
318 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate()
320 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
321 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
322 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
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/external/skia/gm/
Dbeziereffects.cpp102 struct Vertex { struct in skiagm::BezierConicTestOp
108 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws()
109 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws()
110 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws()
116 rect.fBottom, sizeof(Vertex)); in onPrepareDraws()
155 struct Vertex { in onDraw() struct
313 struct Vertex { struct in skiagm::BezierQuadTestOp
319 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws()
320 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws()
321 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws()
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/external/skqp/gm/
Dbeziereffects.cpp96 struct Vertex { struct in skiagm::BezierConicTestOp
102 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws()
103 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws()
104 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws()
110 rect.fBottom, sizeof(Vertex)); in onPrepareDraws()
160 struct Vertex { in onDraw() struct
318 struct Vertex { struct in skiagm::BezierQuadTestOp
324 SkASSERT(this->gp()->vertexStride() == sizeof(Vertex)); in onPrepareDraws()
325 QuadHelper helper(target, sizeof(Vertex), 1); in onPrepareDraws()
326 Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices()); in onPrepareDraws()
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/external/clang/test/CodeGenCXX/
Ddebug-info-template-array.cpp9 struct Vertex {}; struct
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>(); in crash()
/external/swiftshader/src/Device/
DTriangle.hpp24 Vertex V0;
25 Vertex V1;
26 Vertex V2;
DPrimitive.hpp25 Vertex v0;
26 Vertex v1;
27 Vertex v2;
DVertex.hpp62 ALIGN(16, struct Vertex
95 …static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignme…
DVertexProcessor.hpp32 Vertex vertex[16][4];
122 …typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawDa…
/external/swiftshader/src/Renderer/
DTriangle.hpp24 Vertex V0;
25 Vertex V1;
26 Vertex V2;
DPrimitive.hpp25 Vertex v0;
26 Vertex v1;
27 Vertex v2;
DVertex.hpp62 ALIGN(16, struct Vertex
95 …static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignme…
/external/deqp-deps/glslang/Test/baseResults/
Dsample.vert.out17 0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
40 0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
Dhlsl.reflection.binding.vert.out14 Vertex attribute reflection:
/external/libchrome/mojo/public/interfaces/bindings/tests/
Dregression_tests.mojom38 Vertex? v;
41 struct Vertex {
/external/mesa3d/src/gallium/docs/source/cso/
Dvelems.rst3 Vertex Elements
36 Vertex position may be specified with two to four components. Using less than
/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt19 Vertex Attribute Binding Tests
27 + Vertex attribute binding state setting and queries
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/
DHelloAPI.txt19 :Vertex Count:

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