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Searched refs:bindTexture (Results 1 – 25 of 233) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampBase.cpp84 gl.bindTexture(GL_TEXTURE_2D, 0); in deinitAllTextures()
85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures()
86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures()
87 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in deinitAllTextures()
91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures()
96 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinitAllTextures()
101 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinitAllTextures()
175 gl.bindTexture(GL_TEXTURE_2D, m_texture_2D_id); in initAllTextures()
184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures()
193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp115 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit()
204 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_1); in iterate()
244 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_2); in iterate()
262 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array_3); in iterate()
321 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in deinit()
355 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals()
420 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit()
442 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals()
516 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit()
539 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id); in initInternals()
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Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration()
109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration()
259 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
292 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
355 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
442 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration()
465 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration()
556 gl.bindTexture(texture_target, 0); in deinitTexture()
603 gl.bindTexture(texture_target, to_id); in initTexture()
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Des31cTextureStorageMultisampleDependenciesTests.cpp116 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_multisample_2d_array); in iterate()
205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate()
347 gl.bindTexture(GL_TEXTURE_2D, to_id_2d); in iterate()
348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate()
352 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_multisample_2d_array); in iterate()
588 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color_1); in iterate()
597 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color_2); in iterate()
606 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_depth); in iterate()
615 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_depth_stencil); in iterate()
794 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample_color); in iterate()
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Des31cTextureStorageMultisampleFunctionalTests.cpp135 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, src_to_color_id); in iterate()
146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate()
156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate()
164 gl.bindTexture(GL_TEXTURE_2D, dst_to_color_id); in iterate()
172 gl.bindTexture(GL_TEXTURE_2D_ARRAY, dst_to_depth_stencil_id); in iterate()
514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate()
539 gl.bindTexture(GL_TEXTURE_2D, to_dst_id); in iterate()
612 gl.bindTexture(GL_TEXTURE_2D, to_dst_preview_id); in iterate()
631 gl.bindTexture(GL_TEXTURE_2D, to_dst_id); in iterate()
803 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_id); in iterate()
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Des31cTextureStorageMultisampleGLCoverageTests.cpp201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate()
205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_multisample_array); in iterate()
319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate()
323 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array); in iterate()
654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
660 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0); in deinit()
684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals()
688 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, to_id_2d_array); in initInternals()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp79 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit()
182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest()
204 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in initTest()
212 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in initTest()
220 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]); in initTest()
228 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]); in initTest()
269 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in iterate()
274 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in iterate()
279 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]); in iterate()
284 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]); in iterate()
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer()
518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
530 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D()
708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render()
797 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
800 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
811 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render()
891 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
910 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); in render()
912 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); in render()
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Des2fFboApiTest.cpp160 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest()
180 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsWithRenderToMipmapTest()
207 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
274 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
293 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
428 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest()
441 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest()
472 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest()
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/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp340 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D()
384 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
396 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D()
577 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
583 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
673 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
692 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
698 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render()
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Des3fFboApiTests.cpp155 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest()
182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
376 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest()
389 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest()
420 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest()
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D()
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube()
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube()
495 gl.bindTexture(m_target, texture); in renderReferences()
530 gl.bindTexture(m_target, texture); in renderResults()
900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp97 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
98 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit()
175 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id); in iterate()
237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id); in iterate()
261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); in iterate()
DesextcTextureCubeMapArrayImageTextureSize.cpp240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture()
305 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, savedTexId); in createCubeMapArrayTexture()
327 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_std_id); in configureTextures()
332 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_shw_id); in configureTextures()
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTextures()
346 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTextures()
1089 gl.bindTexture(GL_TEXTURE_2D, m_rt_std_id); in configureTestSpecificObjects()
1108 gl.bindTexture(GL_TEXTURE_2D, m_rt_shw_id); in configureTestSpecificObjects()
1136 gl.bindTexture(GL_TEXTURE_2D, 0); in deleteTestSpecificObjects()
1138 gl.bindTexture(GL_TEXTURE_2D, 0); in deleteTestSpecificObjects()
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DesextcTextureCubeMapArrayGenerateMipMap.cpp109 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
269 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_to_id); in initTest()
321 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in iterate()
498 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
612 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in initTest()
657 …gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_non_filterable_texture_configs[n_storage_config].m_to_… in iterate()
/external/deqp/framework/opengl/
DgluStateReset.cpp158 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES()
186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES()
221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES()
276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
287 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES()
299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES()
637 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES()
766 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore()
789 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore()
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DgluTexture.cpp85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload()
168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload()
193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed()
300 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload()
387 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload()
415 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed()
508 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload()
595 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload()
621 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed()
717 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp216 gl.bindTexture(GL_TEXTURE_2D, to_id_a); in initTOs()
225 gl.bindTexture(GL_TEXTURE_2D, to_id_a_prim); in initTOs()
234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b); in initTOs()
243 gl.bindTexture(GL_TEXTURE_3D, to_id_c); in initTOs()
252 gl.bindTexture(GL_TEXTURE_CUBE_MAP, to_id_d); in initTOs()
261 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_e); in initTOs()
270 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, to_id_f); in initTOs()
610 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate()
704 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate()
809 gl.bindTexture(GL_TEXTURE_2D, m_to_id); in iterate()
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DesextcGeometryShaderBlitting.cpp96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate()
102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate()
225 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp430 gl.bindTexture(GL_TEXTURE_2D, tex_ids[i]); in iterate()
509 gl.bindTexture(GL_TEXTURE_2D, tex_ids[noperspective_idx]); in iterate()
524 gl.bindTexture(GL_TEXTURE_2D, tex_ids[i]); in iterate()
554 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate()
589 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate()
648 gl.bindTexture(GL_TEXTURE_2D, 0); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp501 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures()
512 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures()
521 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil]); in createTextures()
533 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep]); in createTextures()
544 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderStencilStep]); in createTextures()
1152 gl.bindTexture(GL_TEXTURE_2D, texColor); in doReadPixels()
1171 gl.bindTexture(GL_TEXTURE_2D, texture); in doReadPixels()
1375 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in checkErrors()
1404 gl.bindTexture(GL_TEXTURE_2D, texColor); in checkErrors()
1414 gl.bindTexture(GL_TEXTURE_2D, 0); in checkErrors()
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