/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 49 …d (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() argument 121 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 123 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1039 const tcu::Vec4& constCoords) SET_UNIFORMS_BODY \ in init() 1068 setUniform(gl, programID, "s.a", constCoords.x()); in init() 1069 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init() 1072 { c.color.xyz() = c.constCoords.swizzle(0, 1, 2); }); in init() 1096 setUniform(gl, programID, "s.a", constCoords.x()); in init() [all …]
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D | glcShaderIndexingTests.cpp | 122 c.color.x() = 1.875f * c.constCoords.x(); in evalArrayUniformFloat() 126 c.color.xy() = 1.875f * c.constCoords.swizzle(0, 1); in evalArrayUniformVec2() 130 c.color.xyz() = 1.875f * c.constCoords.swizzle(0, 1, 2); in evalArrayUniformVec3() 134 c.color = 1.875f * c.constCoords; in evalArrayUniformVec4() 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument 195 DE_UNREF(constCoords); in setupUniforms() 204 arr[0] = constCoords.x(); in setupUniforms() 205 arr[1] = constCoords.x() * 0.5f; in setupUniforms() 206 arr[2] = constCoords.x() * 0.25f; in setupUniforms() [all …]
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D | glcShaderRenderCase.hpp | 189 tcu::Vec4 constCoords; member in deqp::ShaderEvalContext 271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
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D | glcShaderRenderCase.cpp | 141 QuadGrid(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, 221 QuadGrid::QuadGrid(int gridSize, int width, int height, const Vec4& constCoords, in QuadGrid() argument 226 , m_constCoords(constCoords) in QuadGrid() 309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) in ShaderEvalContext() 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument 516 DE_UNREF(constCoords); in setupUniforms()
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D | glcShaderLoopTests.cpp | 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument 214 DE_UNREF(constCoords); in setupUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 54 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1342 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init() 1367 setUniform(gl, programID, "s.a", constCoords.x()); in init() 1368 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init() 1372 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init() 1398 setUniform(gl, programID, "s.a", constCoords.x()); in init() [all …]
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D | es3fShaderIndexingTests.cpp | 118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 173 DE_UNREF(constCoords); in setupUniforms() 182 arr[0] = constCoords.x(); in setupUniforms() 183 arr[1] = constCoords.x() * 0.5f; in setupUniforms() 184 arr[2] = constCoords.x() * 0.25f; in setupUniforms() [all …]
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D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 239 DE_UNREF(constCoords); in setupUniforms()
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D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | es3fShaderMatrixTests.cpp | 1379 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 1733 DE_UNREF(constCoords); in setupUniforms()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 62 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 153 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1338 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init() 1363 setUniform(gl, programID, "s.a", constCoords.x()); in init() 1364 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init() 1368 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init() 1394 setUniform(gl, programID, "s.a", constCoords.x()); in init() [all …]
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D | es2fShaderIndexingTests.cpp | 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 202 DE_UNREF(constCoords); in setupUniforms() 211 arr[0] = constCoords.x(); in setupUniforms() 212 arr[1] = constCoords.x() * 0.5f; in setupUniforms() 213 arr[2] = constCoords.x() * 0.25f; in setupUniforms() [all …]
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D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 271 DE_UNREF(constCoords); in setupUniforms()
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D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 1049 DE_UNREF(constCoords); in setupUniforms()
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D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 1249 …static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNI… in init() 1284 s.a = constCoords.x(); in init() 1285 s.b = constCoords.swizzle(1, 2, 3); in init() 1290 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init() 1334 s.a = constCoords.x(); in init() 1336 s.b.b = constCoords.swizzle(1, 2); in init() 1341 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init() 1376 s.a.value = constCoords.w(); in init() 1377 s.b[0].value = constCoords.z(); in init() 1378 s.b[1].value = constCoords.y(); in init() [all …]
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D | vktShaderRenderIndexingTests.cpp | 113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 166 …ingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 179 arr[0] = Vec4(constCoords.x()); in setup() 180 arr[1] = Vec4(constCoords.x() * 0.5f); in setup() 181 arr[2] = Vec4(constCoords.x() * 0.25f); in setup() 182 arr[3] = Vec4(constCoords.x() * 0.125f); in setup() [all …]
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D | vktShaderRender.hpp | 208 tcu::Vec4 constCoords; member in vkt::sr::ShaderEvalContext 254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords); 262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 502 virtual void setupUniforms (const tcu::Vec4& constCoords); 508 const tcu::Vec4& constCoords = getDefaultConstCoords()); 514 const tcu::Vec4& constCoords = getDefaultConstCoords());
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D | vktShaderRender.cpp | 146 const tcu::Vec4& constCoords, 193 const tcu::Vec4& constCoords, in QuadGrid() argument 199 , m_constCoords (constCoords) in QuadGrid() 382 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext() 481 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 484 m_setupFunc(instance, constCoords); in setup() 818 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() argument 821 m_uniformSetup->setup(*this, constCoords); in setupUniforms() 1759 const tcu::Vec4& constCoords) in render() argument 1761 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords); in render() [all …]
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D | vktShaderRenderDerivateTests.cpp | 934 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 950 …erivateUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 952 DerivateUniformSetup::setup(instance, constCoords); in setup()
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D | vktShaderRenderLoopTests.cpp | 292 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
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D | vktShaderRenderTextureFunctionTests.cpp | 1753 virtual void setupUniforms (const tcu::Vec4& constCoords); 1789 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() argument 1791 TextureQueryInstance::setupUniforms(constCoords); in setupUniforms()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 156 tcu::Vec4 constCoords; member in deqp::gls::ShaderEvalContext 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | glsShaderRenderCase.cpp | 137 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto… 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4… in QuadGrid() argument 181 , m_constCoords (constCoords) in QuadGrid() 264 : constCoords (quadGrid_.getConstCoords()) in ShaderEvalContext() 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 472 DE_UNREF(constCoords); in setupUniforms()
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