/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 33 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
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D | egluStaticES31Library.inl | 37 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
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D | egluStaticES32Library.inl | 42 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 467 glClearBufferuiv(-1, 0, &data[0]); in init() 469 glClearBufferuiv(GL_FRAMEBUFFER, 0, &data[0]); in init() 476 glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init() 483 glClearBufferuiv(GL_STENCIL, 1, &data[0]); in init() 485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
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D | es3fPixelBufferObjectTests.cpp | 362 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor()
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D | es3fFboColorbufferTests.cpp | 150 glClearBufferuiv(GL_COLOR, 0, UVec4(0).getPtr()); in render() 182 glClearBufferuiv(GL_COLOR, 0, color.cast<deUint32>().getPtr()); in render()
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D | es3fReadPixelsTests.cpp | 301 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 249 glClearBufferuiv @259
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D | libGLESv2.lds | 205 glClearBufferuiv;
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 65 glClearBufferuiv
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 572 ctx.glClearBufferuiv (-1, 0, &data[0]); in clear_bufferuiv() 574 ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]); in clear_bufferuiv() 579 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv() 581 ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]); in clear_bufferuiv() 583 ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]); in clear_bufferuiv() 589 ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferuiv() 594 ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]); in clear_bufferuiv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 33 gl->clearBufferuiv = &glClearBufferuiv;
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D | glwInitES31Direct.inl | 37 gl->clearBufferuiv = &glClearBufferuiv;
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D | glwInitES32Direct.inl | 42 gl->clearBufferuiv = &glClearBufferuiv;
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D | glwInitES30.inl | 33 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitGL30.inl | 34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitGL31.inl | 34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitES31.inl | 37 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitGL32.inl | 34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitES32.inl | 42 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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D | glwInitGL33.inl | 36 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 279 void ContextWrapper::glClearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) in glClearBufferuiv() function in sglr::ContextWrapper
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D | sglrContextWrapper.hpp | 251 void glClearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value);
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D | sglrGLContext.cpp | 475 m_wrapper->glClearBufferuiv(buffer, drawbuffer, value); in clearBufferuiv()
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 186 o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
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