/external/autotest/client/deps/glbench/src/ |
D | trianglesetuptest.cc | 66 glUniform4fv(color_uniform, 1, orange); in Run() 84 glUniform4fv(color_uniform, 1, cyan); in Run()
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D | windowmanagertest.cc | 142 glUniform4fv(display_color, 1, white); in main() 144 glUniform4fv(display_color, 1, blue); in main()
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D | glinterfacetest.cc | 49 glUniform4fv(color_uniform, 1, white); in SetupGLRendering()
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D | drawsizetest.cc | 64 glUniform4fv(color_uniform, 1, orange); in Run()
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D | main.h | 55 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
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D | fillratetest.cc | 93 glUniform4fv(color_uniform, 1, red); in Run()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 93 FNDEF(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v)); 140 #define glUniform4fv FNPTR(glUniform4fv) macro
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D | importgl.c | 82 IMPORT_FUNC_GL(glUniform4fv); in importGLInit()
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D | demo.c | 684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); in appInit() 685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); in appInit() 686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); in appInit() 687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse); in appInit() 688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); in appInit()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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D | egluStaticES30Library.inl | 217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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D | egluStaticES31Library.inl | 279 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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D | egluStaticES32Library.inl | 323 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 580 glUniform4fv(-1, 1, &data[0]); in init() 608 glUniform4fv(vUnif, 1, &data[0]); in init() 614 glUniform4fv(fUnif, 1, &data[0]); in init() 641 glUniform4fv(-2, 1, &data[0]); in init() 651 glUniform4fv(-1, 1, &data[0]); in init() 679 glUniform4fv(vUnif, 2, &data[0]); in init()
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D | es2fDepthRangeTests.cpp | 365 glUniform4fv(colorLoc, 1, color.getPtr()); in iterate()
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 116 M(glUniform4fv) in egl_get_gl_proc()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 116 M(glUniform4fv) in egl_get_gl_proc()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 127 glUniform4fv @125
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D | libGLESv2.lds | 128 glUniform4fv;
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 860 glUniform4fv(-1, 1, &data[0]); in init() 891 glUniform4fv(vec4_v, 1, &data[0]); in init() 897 glUniform4fv(ivec4_f, 1, &data[0]); in init() 899 glUniform4fv(uvec4_f, 1, &data[0]); in init() 928 glUniform4fv(-2, 1, &data[0]); in init() 938 glUniform4fv(-1, 1, &data[0]); in init() 968 glUniform4fv(vec4_v, 2, &data[0]); in init()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 354 glUniform4fv
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 130 gl->uniform4fv = &glUniform4fv;
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D | glwInitES30Direct.inl | 217 gl->uniform4fv = &glUniform4fv;
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D | glwInitES20.inl | 130 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1090 ctx.glUniform4fv(-1, 1, &data[0]); in uniformfv_invalid_program() 1122 ctx.glUniform4fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type() 1128 ctx.glUniform4fv(ivec4_f, 1, &data[0]); in uniformfv_incompatible_type() 1130 ctx.glUniform4fv(uvec4_f, 1, &data[0]); in uniformfv_incompatible_type() 1160 ctx.glUniform4fv(-2, 1, &data[0]); in uniformfv_invalid_location() 1170 ctx.glUniform4fv(-1, 1, &data[0]); in uniformfv_invalid_location() 1201 ctx.glUniform4fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
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