/external/skia/src/gpu/ |
D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument 52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings() 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() argument 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset() 172 int numStencilBits) { in reset() argument 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset() 177 int clipBit = 1 << (numStencilBits - 1); in reset()
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D | GrRenderTargetPriv.h | 35 int numStencilBits() const;
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D | GrRenderTarget.cpp | 89 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
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D | GrGpu.cpp | 391 renderTarget->renderTargetPriv().numStencilBits()); in findOrAssignSamplePatternKey()
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/external/skqp/src/gpu/ |
D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument 52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings() 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() argument 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset() 172 int numStencilBits) { in reset() argument 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset() 177 int clipBit = 1 << (numStencilBits - 1); in reset()
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D | GrRenderTargetPriv.h | 35 int numStencilBits() const;
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D | GrRenderTarget.cpp | 87 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
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/external/skia/src/gpu/ops/ |
D | GrStencilPathOp.cpp | 34 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local 36 fHasStencilClip, numStencilBits); in onExecute()
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D | GrDrawPathOp.cpp | 73 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
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/external/skqp/src/gpu/ops/ |
D | GrStencilPathOp.cpp | 34 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local 36 fHasStencilClip, numStencilBits); in onExecute()
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D | GrDrawPathOp.cpp | 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 92 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare() 130 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail() 153 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail() 154 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail() 155 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail() 156 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail() 157 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail() 320 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument [all …]
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D | rrFragmentOperations.hpp | 135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… 136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… 140 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
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D | rrRenderState.hpp | 276 int numStencilBits; member 309 , numStencilBits (8) in FragmentOperationState()
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/external/skia/src/gpu/mock/ |
D | GrMockTexture.h | 103 int numStencilBits = 0; in getBackendRenderTarget() local 105 numStencilBits = stencil->bits(); in getBackendRenderTarget() 107 return {this->width(), this->height(), this->numColorSamples(), numStencilBits, fInfo}; in getBackendRenderTarget()
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/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 92 int numStencilBits = 0; in getBackendRenderTarget() local 94 numStencilBits = stencil->bits(); in getBackendRenderTarget() 98 numStencilBits, fbi); in getBackendRenderTarget()
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/external/skqp/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 92 int numStencilBits = 0; in getBackendRenderTarget() local 94 numStencilBits = stencil->bits(); in getBackendRenderTarget() 98 numStencilBits, fbi); in getBackendRenderTarget()
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/external/skqp/src/gpu/mock/ |
D | GrMockTexture.h | 133 int numStencilBits = 0; in getBackendRenderTarget() local 135 numStencilBits = stencil->bits(); in getBackendRenderTarget() 137 return {this->width(), this->height(), this->numColorSamples(), numStencilBits, fInfo}; in getBackendRenderTarget()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 93 renderTarget->renderTargetPriv().numStencilBits()); in refPipelineState()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 93 renderTarget->renderTargetPriv().numStencilBits()); in refPipelineState()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 361 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 117 renderTarget->renderTargetPriv().numStencilBits());
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 117 renderTarget->renderTargetPriv().numStencilBits());
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