/external/skia/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 112 GrMtlPipelineState* pipelineState = 118 if (!pipelineState) { 121 pipelineState->setData(fRenderTarget, fOrigin, primProc, pipeline, primProcProxies); 123 return pipelineState; 142 GrMtlPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, 144 if (!pipelineState) { 155 [fActiveRenderCmdEncoder setRenderPipelineState:pipelineState->mtlPipelineState()]; 156 pipelineState->bind(fActiveRenderCmdEncoder); 157 pipelineState->setBlendConstants(fActiveRenderCmdEncoder, fRenderTarget->config(), 159 pipelineState->setDepthStencilState(fActiveRenderCmdEncoder); [all …]
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D | GrMtlResourceProvider.mm | 56 Entry(GrMtlGpu* gpu, GrMtlPipelineState* pipelineState) 58 , fPipelineState(pipelineState) {} 118 GrMtlPipelineState* pipelineState(GrMtlPipelineStateBuilder::CreatePipelineState( 120 if (nullptr == pipelineState) { 123 entry = fMap.insert(desc, std::unique_ptr<Entry>(new Entry(fGpu, pipelineState)));
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D | GrMtlCopyPipelineState.mm | 26 id<MTLRenderPipelineState> pipelineState = 35 SkASSERT(pipelineState); 36 return new GrMtlCopyPipelineState(pipelineState, dstPixelFormat);
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D | GrMtlCopyPipelineState.h | 26 GrMtlCopyPipelineState(id<MTLRenderPipelineState> pipelineState, in GrMtlCopyPipelineState() argument 28 : fPipelineState(pipelineState) in GrMtlCopyPipelineState()
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D | GrMtlCopyManager.mm | 224 bool GrMtlCopyManager::IsCompatible(const GrMtlCopyPipelineState* pipelineState, 226 return pipelineState->fPixelFormat == dstPixelFormat;
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D | GrMtlPipelineState.h | 36 id<MTLRenderPipelineState> pipelineState,
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D | GrMtlPipelineState.mm | 36 id<MTLRenderPipelineState> pipelineState, 48 , fPipelineState(pipelineState)
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D | GrMtlPipelineStateBuilder.mm | 374 id<MTLRenderPipelineState> pipelineState = 387 pipelineState,
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 26 Entry(GrVkGpu* gpu, GrVkPipelineState* pipelineState) in Entry() 28 , fPipelineState(pipelineState) {} in Entry() 114 GrVkPipelineState* pipelineState(GrVkPipelineStateBuilder::CreatePipelineState( in refPipelineState() local 117 if (nullptr == pipelineState) { in refPipelineState() 120 entry = fMap.insert(desc, std::unique_ptr<Entry>(new Entry(fGpu, pipelineState))); in refPipelineState()
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D | GrVkGpuCommandBuffer.cpp | 649 GrVkPipelineState* pipelineState = in prepareDrawState() local 656 if (!pipelineState) { in prepareDrawState() 657 return pipelineState; in prepareDrawState() 661 fLastPipelineState && fLastPipelineState != pipelineState && in prepareDrawState() 665 fLastPipelineState = pipelineState; in prepareDrawState() 667 pipelineState->bindPipeline(fGpu, cbInfo.currentCmdBuf()); in prepareDrawState() 669 pipelineState->setAndBindUniforms(fGpu, fRenderTarget, fOrigin, in prepareDrawState() 675 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, primProcProxies, in prepareDrawState() 695 return pipelineState; in prepareDrawState() 755 GrVkPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw() local [all …]
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D | GrVkCommandBuffer.cpp | 244 GrVkPipelineState* pipelineState, in bindDescriptorSets() argument
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 26 Entry(GrVkGpu* gpu, GrVkPipelineState* pipelineState) in Entry() 28 , fPipelineState(pipelineState) {} in Entry() 114 GrVkPipelineState* pipelineState(GrVkPipelineStateBuilder::CreatePipelineState( in refPipelineState() local 117 if (nullptr == pipelineState) { in refPipelineState() 120 entry = fMap.insert(desc, std::unique_ptr<Entry>(new Entry(fGpu, pipelineState))); in refPipelineState()
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D | GrVkGpuCommandBuffer.cpp | 655 GrVkPipelineState* pipelineState = in prepareDrawState() local 662 if (!pipelineState) { in prepareDrawState() 663 return pipelineState; in prepareDrawState() 667 fLastPipelineState && fLastPipelineState != pipelineState && in prepareDrawState() 671 fLastPipelineState = pipelineState; in prepareDrawState() 673 pipelineState->bindPipeline(fGpu, cbInfo.currentCmdBuf()); in prepareDrawState() 675 pipelineState->setAndBindUniforms(fGpu, fRenderTarget, fOrigin, in prepareDrawState() 681 pipelineState->setAndBindTextures(fGpu, primProc, pipeline, primProcProxies, in prepareDrawState() 701 return pipelineState; in prepareDrawState() 761 GrVkPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw() local [all …]
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D | GrVkCommandBuffer.cpp | 241 GrVkPipelineState* pipelineState, in bindDescriptorSets() argument
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 134 GrMtlPipelineState* pipelineState = 138 if (!pipelineState) { 144 pipelineState->setData(fRenderTarget, fOrigin, primProc, pipeline, primProcProxies); 146 return pipelineState; 163 std::unique_ptr<GrMtlPipelineState> pipelineState( 165 if (!pipelineState) { 170 [fActiveRenderCmdEncoder setRenderPipelineState: pipelineState->mtlPipelineState()]; 172 pipelineState->bind(fActiveRenderCmdEncoder); 173 pipelineState->setBlendConstants(fActiveRenderCmdEncoder, fRenderTarget->config(), 175 pipelineState->setDepthStencilState(fActiveRenderCmdEncoder);
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D | GrMtlCopyPipelineState.mm | 26 id<MTLRenderPipelineState> pipelineState = 35 SkASSERT(pipelineState); 36 return new GrMtlCopyPipelineState(pipelineState, dstPixelFormat);
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D | GrMtlCopyPipelineState.h | 26 GrMtlCopyPipelineState(id<MTLRenderPipelineState> pipelineState, in GrMtlCopyPipelineState() argument 28 : fPipelineState(pipelineState) in GrMtlCopyPipelineState()
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D | GrMtlCopyManager.mm | 224 bool GrMtlCopyManager::IsCompatible(const GrMtlCopyPipelineState* pipelineState, 226 return pipelineState->fPixelFormat == dstPixelFormat;
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D | GrMtlPipelineState.h | 36 id<MTLRenderPipelineState> pipelineState,
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D | GrMtlPipelineState.mm | 36 id<MTLRenderPipelineState> pipelineState, 48 , fPipelineState(pipelineState)
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D | GrMtlPipelineStateBuilder.mm | 354 id<MTLRenderPipelineState> pipelineState = 363 pipelineState,
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationSmokeTests.cpp | 639 VkGraphicsPipelineCreateInfo pipelineState; in generateWork() local 828 deMemset(&pipelineState, 0xcd, sizeof(pipelineState)); in generateWork() 829 pipelineState.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in generateWork() 830 pipelineState.pNext = DE_NULL; in generateWork() 831 pipelineState.flags = 0; in generateWork() 832 pipelineState.stageCount = DE_LENGTH_OF_ARRAY(shaderStageParams); in generateWork() 833 pipelineState.pStages = &shaderStageParams[0]; in generateWork() 834 pipelineState.pVertexInputState = &vertexInputState; in generateWork() 835 pipelineState.pInputAssemblyState = &inputAssemblyState; in generateWork() 836 pipelineState.pTessellationState = DE_NULL; in generateWork() [all …]
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