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Searched refs:windowHandle (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferWin.cpp19windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, hei… in FrameBufferWin() argument
24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); in FrameBufferWin()
25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); in FrameBufferWin()
31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin()
33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); in ~FrameBufferWin()
39 HWND window = windowOverride ? windowOverride : windowHandle; in updateBounds()
58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() argument
65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
DFrameBufferGDI.cpp23 …GDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferGDI() argument
27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); in FrameBufferGDI()
38 init(this->windowHandle); in FrameBufferGDI()
53 GetClientRect(windowHandle, &clientRect); in ~FrameBufferGDI()
54 GetWindowRect(windowHandle, &windowRect); in ~FrameBufferGDI()
59 …SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windo… in ~FrameBufferGDI()
DFrameBufferDD.cpp35 …erDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferDD() argument
129 clipper->SetHWnd(0, windowHandle); in createSurfaces()
168 HWND window = windowOverride ? windowOverride : windowHandle; in updateClipper()
203 directDraw->SetCooperativeLevel(windowHandle, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); in initFullscreen()
238 updateBounds(windowHandle); in initFullscreen()
246 directDraw->SetCooperativeLevel(windowHandle, DDSCL_NORMAL); in initWindowed()
250 updateBounds(windowHandle); in initWindowed()
DFrameBufferWin.hpp32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
51 HWND windowHandle; member in sw::FrameBufferWin
57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
DFrameBufferGDI.hpp25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
DFrameBufferDD.hpp27 FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
/external/swiftshader/src/WSI/
DFrameBufferWin.cpp19windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, hei… in FrameBufferWin() argument
24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); in FrameBufferWin()
25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); in FrameBufferWin()
31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin()
33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); in ~FrameBufferWin()
39 HWND window = windowOverride ? windowOverride : windowHandle; in updateBounds()
58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() argument
65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
DFrameBufferGDI.cpp23 …GDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferGDI() argument
27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); in FrameBufferGDI()
38 init(this->windowHandle); in FrameBufferGDI()
53 GetClientRect(windowHandle, &clientRect); in ~FrameBufferGDI()
54 GetWindowRect(windowHandle, &windowRect); in ~FrameBufferGDI()
59 …SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windo… in ~FrameBufferGDI()
DFrameBufferDD.cpp35 …erDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)… in FrameBufferDD() argument
128 clipper->SetHWnd(0, windowHandle); in createSurfaces()
167 HWND window = windowOverride ? windowOverride : windowHandle; in updateClipper()
202 directDraw->SetCooperativeLevel(windowHandle, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); in initFullscreen()
231 updateBounds(windowHandle); in initFullscreen()
239 directDraw->SetCooperativeLevel(windowHandle, DDSCL_NORMAL); in initWindowed()
243 updateBounds(windowHandle); in initWindowed()
DFrameBufferWin.hpp32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
51 HWND windowHandle; member in sw::FrameBufferWin
57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
DFrameBufferGDI.hpp25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
DFrameBufferDD.hpp27 FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
/external/swiftshader/src/D3D8/
DDirect3DSwapChain8.cpp151 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local
159 GetClientRect(windowHandle, &rectangle); in reset()
170 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
DDirect3DDevice8.hpp181 HWND windowHandle; member in D3D8::Direct3DDevice8
DDirect3DDevice8.cpp1837 …HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindo… in Present() local
1839 if(destWindowOverride && destWindowOverride != windowHandle) in Present()
1907 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWin… in Reset() local
1915 GetClientRect(windowHandle, &rectangle); in Reset()
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp334 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local
339 GetClientRect(windowHandle, &rectangle); in reset()
345 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()