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Searched refs:GLTexture (Results 1 – 25 of 83) sorted by relevance

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/external/angle/src/tests/gl_tests/
DTextureRectangleTest.cpp56 GLTexture tex; in TEST_P()
101 GLTexture tex; in TEST_P()
110 GLTexture tex; in TEST_P()
143 GLTexture tex; in TEST_P()
151 GLTexture tex; in TEST_P()
166 GLTexture tex; in TEST_P()
175 GLTexture tex; in TEST_P()
186 GLTexture tex; in TEST_P()
198 GLTexture tex; in TEST_P()
247 GLTexture tex; in TEST_P()
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DCopyTexImageTest.cpp95 GLTexture tex; in runCopyTexImageTest()
121 GLTexture tex; in runCopyTexSubImageTest()
201 GLTexture mFboTextures[kFboCount];
330 GLTexture tex; in TEST_P()
345 GLTexture tex; in TEST_P()
365 GLTexture fboTex; in TEST_P()
375 GLTexture dstTex; in TEST_P()
423 GLTexture fboTex; in TEST_P()
435 GLTexture cubeMap; in TEST_P()
472 GLTexture texture; in TEST_P()
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DBPTCCompressedTextureTest.cpp110 GLTexture texture; in TEST_P()
132 GLTexture texture; in TEST_P()
154 GLTexture texture; in TEST_P()
180 GLTexture texture; in TEST_P()
203 GLTexture texture; in TEST_P()
236 GLTexture texture; in TEST_P()
249 GLTexture texture; in TEST_P()
266 GLTexture texture; in TEST_P()
281 GLTexture texture; in TEST_P()
332 GLTexture texture; in TEST_P()
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DMultisampledRenderToTextureTest.cpp144 GLTexture *textureOut,
148 GLTexture *textureOut,
262 GLTexture texture; in TEST_P()
267 GLTexture depthTexture; in TEST_P()
344 GLTexture texture; in TEST_P()
413 GLTexture texture; in TEST_P()
461 GLTexture texture2; in TEST_P()
500 GLTexture texture; in TEST_P()
536 GLTexture *textureOut, in createAndAttachColorAttachment()
567 GLTexture *textureOut, in createAndAttachDepthStencilAttachment()
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DRobustResourceInitTest.cpp236 void setupTexture(GLTexture *tex);
237 void setup3DTexture(GLTexture *tex);
240 void checkNonZeroPixels(GLTexture *texture,
246 void checkNonZeroPixels3D(GLTexture *texture,
335 GLTexture texture; in TEST_P()
460 GLTexture texture; in TEST_P()
473 GLTexture texture; in TEST_P()
492 void RobustResourceInitTest::setupTexture(GLTexture *tex) in setupTexture()
518 void RobustResourceInitTest::setup3DTexture(GLTexture *tex) in setup3DTexture()
545 void RobustResourceInitTest::checkNonZeroPixels(GLTexture *texture, in checkNonZeroPixels()
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DMemoryBarrierTest.cpp759 GLTexture color; in vertexAttribArrayBitBufferWriteThenVertexRead()
771 GLTexture vertexTextureBuffer; in vertexAttribArrayBitBufferWriteThenVertexRead()
821 GLTexture color; in vertexAttribArrayBitVertexReadThenBufferWrite()
828 GLTexture vertexTextureBuffer; in vertexAttribArrayBitVertexReadThenBufferWrite()
911 GLTexture color; in elementArrayBitBufferWriteThenIndexRead()
923 GLTexture indexTextureBuffer; in elementArrayBitBufferWriteThenIndexRead()
973 GLTexture color; in elementArrayBitIndexReadThenBufferWrite()
980 GLTexture indexTextureBuffer; in elementArrayBitIndexReadThenBufferWrite()
1066 GLTexture color; in uniformBitBufferWriteThenUBORead()
1078 GLTexture uniformTextureBuffer; in uniformBitBufferWriteThenUBORead()
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DFramebufferTest.cpp331 GLTexture incompleteTexture; in TEST_P()
341 GLTexture completeTexture; in TEST_P()
569 GLTexture texture; in TEST_P()
634 GLTexture texture; in TEST_P()
669 GLTexture texture; in TEST_P()
706 GLTexture texture; in TEST_P()
735 GLTexture texA; in TEST_P()
739 GLTexture texB; in TEST_P()
868 GLTexture smallTexture; in TEST_P()
869 GLTexture largeTexture; in TEST_P()
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DGetImageTest.cpp44 GLTexture InitTextureWithFormatAndSize(GLenum format, uint32_t size, void *pixelData) in InitTextureWithFormatAndSize()
46 GLTexture tex; in InitTextureWithFormatAndSize()
54 GLTexture InitTextureWithSize(uint32_t size, void *pixelData) in InitTextureWithSize()
57 GLTexture tex; in InitTextureWithSize()
65 GLTexture InitSimpleTexture() in InitSimpleTexture()
92 GLTexture tex = InitSimpleTexture(); in TEST_P()
175 GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data()); in TEST_P()
207 GLTexture texture; in TEST_P()
250 GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data()); in TEST_P()
273 GLTexture tex = InitSimpleTexture(); in TEST_P()
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DVulkanPerformanceCounterTest.cpp56 GLTexture *texture, in setupClearAndDrawForInvalidateTest()
186 GLTexture texture; in TEST_P()
214 GLTexture newTexture; in TEST_P()
237 GLTexture textureRGBA; in TEST_P()
245 GLTexture textureRGB; in TEST_P()
282 GLTexture textureRGB; in TEST_P()
317 GLTexture texture; in TEST_P()
415 GLTexture texture; in TEST_P()
429 GLTexture resolveTexture; in TEST_P()
468 GLTexture colorTexture; in TEST_P()
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DSRGBTextureTest.cpp171 GLTexture tex; in TEST_P()
255 GLTexture tex; in TEST_P()
286 GLTexture tex; in TEST_P()
341 GLTexture tex; in TEST_P()
379 GLTexture tex; in TEST_P()
420 GLTexture tex; in TEST_P()
449 GLTexture tex; in TEST_P()
482 GLTexture tex; in TEST_P()
515 GLTexture tex; in TEST_P()
553 GLTexture tex; in TEST_P()
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DWEBGLVideoTextureTest.cpp72 GLTexture texture; in TEST_P()
122 GLTexture texture; in TEST_P()
179 GLTexture texture2D; in TEST_P()
180 GLTexture textureVideoImage; in TEST_P()
239 GLTexture texture; in TEST_P()
DFramebufferMultiviewTest.cpp172 GLTexture tex; in TEST_P()
199 GLTexture tex; in TEST_P()
226 GLTexture tex; in TEST_P()
250 GLTexture tex; in TEST_P()
271 GLTexture tex; in TEST_P()
281 GLTexture tex2; in TEST_P()
311 GLTexture tex2; in TEST_P()
338 GLTexture tex; in TEST_P()
366 GLTexture tex; in TEST_P()
391 GLTexture tex; in TEST_P()
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DSixteenBppTextureTest.cpp151 GLTexture tex; in TEST_P()
177 GLTexture tex; in TEST_P()
194 GLTexture tex; in TEST_P()
239 GLTexture tex; in TEST_P()
259 GLTexture tex; in TEST_P()
280 GLTexture tex; in TEST_P()
299 GLTexture tex; in TEST_P()
335 GLTexture tex; in TEST_P()
357 GLTexture tex; in TEST_P()
444 GLTexture tex; in TEST_P()
DSRGBFramebufferTest.cpp92 GLTexture texture; in TEST_P()
133 GLTexture texture; in TEST_P()
178 GLTexture texture; in TEST_P()
215 GLTexture texture; in TEST_P()
258 GLTexture dstTexture; in TEST_P()
267 GLTexture srcTexture; in TEST_P()
DVulkanUniformUpdatesTest.cpp140 void InitTexture(GLColor color, GLTexture *texture) in InitTexture()
167 GLTexture texture; in TEST_P()
211 GLTexture whiteTexture; in TEST_P()
219 GLTexture magentaTexture; in TEST_P()
272 std::vector<GLTexture> whiteTextures; in TEST_P()
273 std::vector<GLTexture> magentaTextures; in TEST_P()
278 GLTexture whiteTexture; in TEST_P()
284 GLTexture magentaTexture; in TEST_P()
417 GLTexture tex; in TEST_P()
DCopyTextureTest.cpp75 GLTexture sourceTexture; in testGradientDownsampleUniqueValues()
80 GLTexture destTexture; in testGradientDownsampleUniqueValues()
837 GLTexture textures[2]; in TEST_P()
968 GLTexture textures[2]; in TEST_P()
1019 GLTexture texture2D; in TEST_P()
1024 GLTexture textureCube; in TEST_P()
1064 GLTexture textures[2]; in TEST_P()
1132 GLTexture textures[2]; in TEST_P()
1193 GLTexture textures[2]; in TEST_P()
1262 GLTexture textures[2]; in TEST_P()
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DComputeShaderTest.cpp40 GLTexture texture[2]; in runSharedMemoryTest()
389 GLTexture texture; in TEST_P()
446 GLTexture texture; in TEST_P()
489 GLTexture mTexture[2]; in TEST_P()
559 GLTexture mTexture[2]; in TEST_P()
649 GLTexture texture; in TEST_P()
739 GLTexture texture; in TEST_P()
780 GLTexture mTexture[2]; in TEST_P()
853 GLTexture mTexture; in TEST_P()
928 GLTexture in; in TEST_P()
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DWebGLReadOutsideFramebufferTest.cpp151 GLTexture destTexture; in TestCopyTexSubImage2D()
163 GLTexture destTexture; in TestCopyTexSubImageCube()
176 GLTexture destTexture; in TestCopyTexSubImage3D()
188 GLTexture destTexture; in TestCopyTexImage2D()
200 GLTexture destTexture; in TestCopyTexImageCube()
262 GLTexture fbTexture; in testSetUp()
DTextureExternalUpdateTest.cpp50 GLTexture texture; in TEST_P()
64 GLTexture texture; in TEST_P()
DStateChangeTest.cpp1184 GLTexture texture1, texture2; in TEST_P()
1506 using UpdateFunc = std::function<void(GLenum, GLTexture *, GLint, GLint, const GLColor &)>;
1508 void bindTextureToFbo(GLFramebuffer &fbo, GLTexture &texture);
2126 GLTexture framebufferTexture; in TEST_P()
2247 GLTexture tex; in TEST_P()
2272 GLTexture tex; in TEST_P()
2315 GLTexture tex; in TEST_P()
2359 GLTexture tex; in TEST_P()
2401 GLTexture tex1; in TEST_P()
2407 GLTexture tex2; in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp53 GLTexture colorTex; in TEST_P()
54 GLTexture depthTex; in TEST_P()
55 GLTexture finalTex; in TEST_P()
DWebGLCompatibilityTest.cpp132 GLTexture texture; in TestFloatTextureFormat()
236 GLTexture texture; in TestExtFloatBlend()
460 GLTexture texture; in TEST_P()
634 GLTexture texture; in TEST_P()
664 GLTexture localTexture; in TEST_P()
726 GLTexture texture; in TEST_P()
999 GLTexture texture; in TEST_P()
1250 GLTexture textures[2]; in TEST_P()
1403 GLTexture texture; in TEST_P()
1422 GLTexture texture; in TEST_P()
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DGeometryShaderTest.cpp735 GLTexture tex; in TEST_P()
784 GLTexture layeredColorTex; in TEST_P()
792 GLTexture layeredDepthStencilTex; in TEST_P()
834 GLTexture depthTex4; in TEST_P()
851 GLTexture tex; in TEST_P()
1086 GLTexture color; in verifyLayeredFramebufferDepthStencil()
1135 GLTexture color0; in layeredFramebufferClearTest()
1136 GLTexture color1; in layeredFramebufferClearTest()
1137 GLTexture depthStencil; in layeredFramebufferClearTest()
1200 GLTexture color0; in layeredFramebufferPreRenderClearTest()
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DDepthStencilFormatsTest.cpp79 GLTexture tex; in verifyDepthRenderBuffer()
249 GLTexture tex; in depthStencilReadbackCase()
520 GLTexture cubeTex; in TEST_P()
547 GLTexture tex; in TEST_P()
833 GLTexture framebufferColorTexture; in TEST_P()
838 GLTexture framebufferStencilTexture; in TEST_P()
908 GLTexture framebufferColorTexture; in TEST_P()
917 GLTexture framebufferStencilTexture; in TEST_P()
986 GLTexture tex; in TEST_P()
993 GLTexture rbDepth; in TEST_P()
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/external/angle/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp106 void createFramebuffer(GLFramebuffer *fbo, GLTexture *tex) const in createFramebuffer()
197 GLTexture tex; in TEST_P()
215 GLTexture tex; in TEST_P()
242 GLTexture tex; in TEST_P()

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