/external/angle/src/tests/gl_tests/ |
D | TextureRectangleTest.cpp | 56 GLTexture tex; in TEST_P() 101 GLTexture tex; in TEST_P() 110 GLTexture tex; in TEST_P() 143 GLTexture tex; in TEST_P() 151 GLTexture tex; in TEST_P() 166 GLTexture tex; in TEST_P() 175 GLTexture tex; in TEST_P() 186 GLTexture tex; in TEST_P() 198 GLTexture tex; in TEST_P() 247 GLTexture tex; in TEST_P() [all …]
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D | CopyTexImageTest.cpp | 95 GLTexture tex; in runCopyTexImageTest() 121 GLTexture tex; in runCopyTexSubImageTest() 201 GLTexture mFboTextures[kFboCount]; 330 GLTexture tex; in TEST_P() 345 GLTexture tex; in TEST_P() 365 GLTexture fboTex; in TEST_P() 375 GLTexture dstTex; in TEST_P() 423 GLTexture fboTex; in TEST_P() 435 GLTexture cubeMap; in TEST_P() 472 GLTexture texture; in TEST_P() [all …]
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D | BPTCCompressedTextureTest.cpp | 110 GLTexture texture; in TEST_P() 132 GLTexture texture; in TEST_P() 154 GLTexture texture; in TEST_P() 180 GLTexture texture; in TEST_P() 203 GLTexture texture; in TEST_P() 236 GLTexture texture; in TEST_P() 249 GLTexture texture; in TEST_P() 266 GLTexture texture; in TEST_P() 281 GLTexture texture; in TEST_P() 332 GLTexture texture; in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 144 GLTexture *textureOut, 148 GLTexture *textureOut, 262 GLTexture texture; in TEST_P() 267 GLTexture depthTexture; in TEST_P() 344 GLTexture texture; in TEST_P() 413 GLTexture texture; in TEST_P() 461 GLTexture texture2; in TEST_P() 500 GLTexture texture; in TEST_P() 536 GLTexture *textureOut, in createAndAttachColorAttachment() 567 GLTexture *textureOut, in createAndAttachDepthStencilAttachment() [all …]
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D | RobustResourceInitTest.cpp | 236 void setupTexture(GLTexture *tex); 237 void setup3DTexture(GLTexture *tex); 240 void checkNonZeroPixels(GLTexture *texture, 246 void checkNonZeroPixels3D(GLTexture *texture, 335 GLTexture texture; in TEST_P() 460 GLTexture texture; in TEST_P() 473 GLTexture texture; in TEST_P() 492 void RobustResourceInitTest::setupTexture(GLTexture *tex) in setupTexture() 518 void RobustResourceInitTest::setup3DTexture(GLTexture *tex) in setup3DTexture() 545 void RobustResourceInitTest::checkNonZeroPixels(GLTexture *texture, in checkNonZeroPixels() [all …]
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D | MemoryBarrierTest.cpp | 759 GLTexture color; in vertexAttribArrayBitBufferWriteThenVertexRead() 771 GLTexture vertexTextureBuffer; in vertexAttribArrayBitBufferWriteThenVertexRead() 821 GLTexture color; in vertexAttribArrayBitVertexReadThenBufferWrite() 828 GLTexture vertexTextureBuffer; in vertexAttribArrayBitVertexReadThenBufferWrite() 911 GLTexture color; in elementArrayBitBufferWriteThenIndexRead() 923 GLTexture indexTextureBuffer; in elementArrayBitBufferWriteThenIndexRead() 973 GLTexture color; in elementArrayBitIndexReadThenBufferWrite() 980 GLTexture indexTextureBuffer; in elementArrayBitIndexReadThenBufferWrite() 1066 GLTexture color; in uniformBitBufferWriteThenUBORead() 1078 GLTexture uniformTextureBuffer; in uniformBitBufferWriteThenUBORead() [all …]
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D | FramebufferTest.cpp | 331 GLTexture incompleteTexture; in TEST_P() 341 GLTexture completeTexture; in TEST_P() 569 GLTexture texture; in TEST_P() 634 GLTexture texture; in TEST_P() 669 GLTexture texture; in TEST_P() 706 GLTexture texture; in TEST_P() 735 GLTexture texA; in TEST_P() 739 GLTexture texB; in TEST_P() 868 GLTexture smallTexture; in TEST_P() 869 GLTexture largeTexture; in TEST_P() [all …]
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D | GetImageTest.cpp | 44 GLTexture InitTextureWithFormatAndSize(GLenum format, uint32_t size, void *pixelData) in InitTextureWithFormatAndSize() 46 GLTexture tex; in InitTextureWithFormatAndSize() 54 GLTexture InitTextureWithSize(uint32_t size, void *pixelData) in InitTextureWithSize() 57 GLTexture tex; in InitTextureWithSize() 65 GLTexture InitSimpleTexture() in InitSimpleTexture() 92 GLTexture tex = InitSimpleTexture(); in TEST_P() 175 GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data()); in TEST_P() 207 GLTexture texture; in TEST_P() 250 GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data()); in TEST_P() 273 GLTexture tex = InitSimpleTexture(); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 56 GLTexture *texture, in setupClearAndDrawForInvalidateTest() 186 GLTexture texture; in TEST_P() 214 GLTexture newTexture; in TEST_P() 237 GLTexture textureRGBA; in TEST_P() 245 GLTexture textureRGB; in TEST_P() 282 GLTexture textureRGB; in TEST_P() 317 GLTexture texture; in TEST_P() 415 GLTexture texture; in TEST_P() 429 GLTexture resolveTexture; in TEST_P() 468 GLTexture colorTexture; in TEST_P() [all …]
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D | SRGBTextureTest.cpp | 171 GLTexture tex; in TEST_P() 255 GLTexture tex; in TEST_P() 286 GLTexture tex; in TEST_P() 341 GLTexture tex; in TEST_P() 379 GLTexture tex; in TEST_P() 420 GLTexture tex; in TEST_P() 449 GLTexture tex; in TEST_P() 482 GLTexture tex; in TEST_P() 515 GLTexture tex; in TEST_P() 553 GLTexture tex; in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 72 GLTexture texture; in TEST_P() 122 GLTexture texture; in TEST_P() 179 GLTexture texture2D; in TEST_P() 180 GLTexture textureVideoImage; in TEST_P() 239 GLTexture texture; in TEST_P()
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D | FramebufferMultiviewTest.cpp | 172 GLTexture tex; in TEST_P() 199 GLTexture tex; in TEST_P() 226 GLTexture tex; in TEST_P() 250 GLTexture tex; in TEST_P() 271 GLTexture tex; in TEST_P() 281 GLTexture tex2; in TEST_P() 311 GLTexture tex2; in TEST_P() 338 GLTexture tex; in TEST_P() 366 GLTexture tex; in TEST_P() 391 GLTexture tex; in TEST_P() [all …]
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D | SixteenBppTextureTest.cpp | 151 GLTexture tex; in TEST_P() 177 GLTexture tex; in TEST_P() 194 GLTexture tex; in TEST_P() 239 GLTexture tex; in TEST_P() 259 GLTexture tex; in TEST_P() 280 GLTexture tex; in TEST_P() 299 GLTexture tex; in TEST_P() 335 GLTexture tex; in TEST_P() 357 GLTexture tex; in TEST_P() 444 GLTexture tex; in TEST_P()
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D | SRGBFramebufferTest.cpp | 92 GLTexture texture; in TEST_P() 133 GLTexture texture; in TEST_P() 178 GLTexture texture; in TEST_P() 215 GLTexture texture; in TEST_P() 258 GLTexture dstTexture; in TEST_P() 267 GLTexture srcTexture; in TEST_P()
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D | VulkanUniformUpdatesTest.cpp | 140 void InitTexture(GLColor color, GLTexture *texture) in InitTexture() 167 GLTexture texture; in TEST_P() 211 GLTexture whiteTexture; in TEST_P() 219 GLTexture magentaTexture; in TEST_P() 272 std::vector<GLTexture> whiteTextures; in TEST_P() 273 std::vector<GLTexture> magentaTextures; in TEST_P() 278 GLTexture whiteTexture; in TEST_P() 284 GLTexture magentaTexture; in TEST_P() 417 GLTexture tex; in TEST_P()
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D | CopyTextureTest.cpp | 75 GLTexture sourceTexture; in testGradientDownsampleUniqueValues() 80 GLTexture destTexture; in testGradientDownsampleUniqueValues() 837 GLTexture textures[2]; in TEST_P() 968 GLTexture textures[2]; in TEST_P() 1019 GLTexture texture2D; in TEST_P() 1024 GLTexture textureCube; in TEST_P() 1064 GLTexture textures[2]; in TEST_P() 1132 GLTexture textures[2]; in TEST_P() 1193 GLTexture textures[2]; in TEST_P() 1262 GLTexture textures[2]; in TEST_P() [all …]
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D | ComputeShaderTest.cpp | 40 GLTexture texture[2]; in runSharedMemoryTest() 389 GLTexture texture; in TEST_P() 446 GLTexture texture; in TEST_P() 489 GLTexture mTexture[2]; in TEST_P() 559 GLTexture mTexture[2]; in TEST_P() 649 GLTexture texture; in TEST_P() 739 GLTexture texture; in TEST_P() 780 GLTexture mTexture[2]; in TEST_P() 853 GLTexture mTexture; in TEST_P() 928 GLTexture in; in TEST_P() [all …]
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D | WebGLReadOutsideFramebufferTest.cpp | 151 GLTexture destTexture; in TestCopyTexSubImage2D() 163 GLTexture destTexture; in TestCopyTexSubImageCube() 176 GLTexture destTexture; in TestCopyTexSubImage3D() 188 GLTexture destTexture; in TestCopyTexImage2D() 200 GLTexture destTexture; in TestCopyTexImageCube() 262 GLTexture fbTexture; in testSetUp()
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D | TextureExternalUpdateTest.cpp | 50 GLTexture texture; in TEST_P() 64 GLTexture texture; in TEST_P()
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D | StateChangeTest.cpp | 1184 GLTexture texture1, texture2; in TEST_P() 1506 using UpdateFunc = std::function<void(GLenum, GLTexture *, GLint, GLint, const GLColor &)>; 1508 void bindTextureToFbo(GLFramebuffer &fbo, GLTexture &texture); 2126 GLTexture framebufferTexture; in TEST_P() 2247 GLTexture tex; in TEST_P() 2272 GLTexture tex; in TEST_P() 2315 GLTexture tex; in TEST_P() 2359 GLTexture tex; in TEST_P() 2401 GLTexture tex1; in TEST_P() 2407 GLTexture tex2; in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 53 GLTexture colorTex; in TEST_P() 54 GLTexture depthTex; in TEST_P() 55 GLTexture finalTex; in TEST_P()
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D | WebGLCompatibilityTest.cpp | 132 GLTexture texture; in TestFloatTextureFormat() 236 GLTexture texture; in TestExtFloatBlend() 460 GLTexture texture; in TEST_P() 634 GLTexture texture; in TEST_P() 664 GLTexture localTexture; in TEST_P() 726 GLTexture texture; in TEST_P() 999 GLTexture texture; in TEST_P() 1250 GLTexture textures[2]; in TEST_P() 1403 GLTexture texture; in TEST_P() 1422 GLTexture texture; in TEST_P() [all …]
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D | GeometryShaderTest.cpp | 735 GLTexture tex; in TEST_P() 784 GLTexture layeredColorTex; in TEST_P() 792 GLTexture layeredDepthStencilTex; in TEST_P() 834 GLTexture depthTex4; in TEST_P() 851 GLTexture tex; in TEST_P() 1086 GLTexture color; in verifyLayeredFramebufferDepthStencil() 1135 GLTexture color0; in layeredFramebufferClearTest() 1136 GLTexture color1; in layeredFramebufferClearTest() 1137 GLTexture depthStencil; in layeredFramebufferClearTest() 1200 GLTexture color0; in layeredFramebufferPreRenderClearTest() [all …]
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D | DepthStencilFormatsTest.cpp | 79 GLTexture tex; in verifyDepthRenderBuffer() 249 GLTexture tex; in depthStencilReadbackCase() 520 GLTexture cubeTex; in TEST_P() 547 GLTexture tex; in TEST_P() 833 GLTexture framebufferColorTexture; in TEST_P() 838 GLTexture framebufferStencilTexture; in TEST_P() 908 GLTexture framebufferColorTexture; in TEST_P() 917 GLTexture framebufferStencilTexture; in TEST_P() 986 GLTexture tex; in TEST_P() 993 GLTexture rbDepth; in TEST_P() [all …]
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/external/angle/src/tests/egl_tests/ |
D | EGLSurfacelessContextTest.cpp | 106 void createFramebuffer(GLFramebuffer *fbo, GLTexture *tex) const in createFramebuffer() 197 GLTexture tex; in TEST_P() 215 GLTexture tex; in TEST_P() 242 GLTexture tex; in TEST_P()
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