/external/skqp/src/gpu/gl/ |
D | GrGLTexture.cpp | 18 GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { in TextureTypeFromTarget() 45 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, in GrGLTexture() function in GrGLTexture 56 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, in GrGLTexture() function in GrGLTexture 67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() function in GrGLTexture 74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 83 GrGLenum GrGLTexture::target() const { in target() 87 void GrGLTexture::onRelease() { in onRelease() 98 void GrGLTexture::onAbandon() { in onAbandon() 104 GrBackendTexture GrGLTexture::getBackendTexture() const { in getBackendTexture() 112 GrBackendFormat GrGLTexture::backendFormat() const { in backendFormat() [all …]
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D | GrGLTextureRenderTarget.h | 23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 30 const GrGLTexture::IDDesc& texIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 45 return GrGLTexture::backendFormat(); in backendFormat() 51 GrGLTexture::onAbandon(); in onAbandon() 56 GrGLTexture::onRelease(); in onRelease() 63 const GrGLTexture::IDDesc& texIDDesc,
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 22 , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) in GrGLTextureRenderTarget() 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 34 , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) in GrGLTextureRenderTarget() 44 GrGLTexture::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics() 60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped()
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D | GrGLTexture.h | 18 class GrGLTexture : public GrTexture { 65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 67 ~GrGLTexture() override { in ~GrGLTexture() 113 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, 120 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 123 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable,
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D | GrGLProgram.cpp | 104 static_cast<GrGLTexture*>(dstTexture)); in updateUniformsAndTextureBindings() 112 auto* tex = static_cast<GrGLTexture*>(proxies[i]->peekTexture()); in updatePrimitiveProcessorTextureBindings() 127 static_cast<GrGLTexture*>(sampler.peekTexture())); in setFragmentData()
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D | GrGLGpu.cpp | 617 GrGLTexture::IDDesc* idDesc) { in check_backend_texture() 642 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 666 GrGLTexture::MakeWrapped(this, surfDesc, mipMapsStatus, idDesc, cacheable, ioType); in onWrapBackendTexture() 676 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() 774 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() 790 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() 851 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixels() 1521 static GrGLTexture::SamplerParams set_initial_texture_params(const GrGLInterface* interface, in set_initial_texture_params() 1526 GrGLTexture::SamplerParams params; in set_initial_texture_params() 1568 GrGLTexture::IDDesc idDesc; in onCreateTexture() [all …]
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D | GrGLGpu.h | 59 void bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture); 212 GrGLTexture::SamplerParams* initialTexParams, const GrMipLevel texels[],
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D | GrGLCaps.cpp | 2323 const GrGLTexture* glSrcTexture = static_cast<const GrGLTexture*>(srcTexture); in initDescForDstCopy() 2818 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in onSurfaceSupportsWritePixels() 2836 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 19 GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { in TextureTypeFromTarget() 46 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const Desc& desc, in GrGLTexture() function in GrGLTexture 59 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, GrMipmapStatus mipmapStatus, in GrGLTexture() function in GrGLTexture 74 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, sk_sp<GrGLTextureParameters> parameters, in GrGLTexture() function in GrGLTexture 84 void GrGLTexture::init(const Desc& desc) { in init() 92 GrGLenum GrGLTexture::target() const { return target_from_texture_type(this->textureType()); } in target() 94 void GrGLTexture::onRelease() { in onRelease() 107 void GrGLTexture::onAbandon() { in onAbandon() 112 GrBackendTexture GrGLTexture::getBackendTexture() const { in getBackendTexture() 120 GrBackendFormat GrGLTexture::backendFormat() const { in backendFormat() [all …]
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D | GrGLTextureRenderTarget.h | 23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 30 const GrGLTexture::Desc& texDesc, 40 const GrGLTexture::Desc&, 48 return GrGLTexture::backendFormat(); in backendFormat() 54 GrGLTexture::onAbandon(); in onAbandon() 59 GrGLTexture::onRelease(); in onRelease() 66 const GrGLTexture::Desc& texDesc,
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D | GrGLTexture.h | 19 class GrGLTexture : public GrTexture { 31 GrGLTexture(GrGLGpu*, SkBudgeted, const Desc&, GrMipmapStatus); 33 ~GrGLTexture() override {} in ~GrGLTexture() 53 static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, 63 GrGLTexture(GrGLGpu*, const Desc&, sk_sp<GrGLTextureParameters>, GrMipmapStatus); 66 GrGLTexture(GrGLGpu*,
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D | GrGLTextureRenderTarget.cpp | 19 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 23 , GrGLTexture(gpu, texDesc, nullptr, mipmapStatus) in GrGLTextureRenderTarget() 30 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 36 , GrGLTexture(gpu, texDesc, std::move(parameters), mipmapStatus) in GrGLTextureRenderTarget() 47 GrGLTexture::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics() 66 const GrGLTexture::Desc& texDesc, in MakeWrapped()
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D | GrGLProgram.cpp | 132 auto* overrideTexture = static_cast<GrGLTexture*>(geomProcTextures[i]->peekTexture()); in bindTextures() 141 auto* texture = static_cast<GrGLTexture*>(te.texture()); in bindTextures() 149 pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); in bindTextures()
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D | GrGLGpu.cpp | 616 GrGLTexture::Desc* desc, in check_backend_texture() 654 GrGLTexture::Desc desc; in onWrapBackendTexture() 668 auto texture = GrGLTexture::MakeWrapped(this, mipmapStatus, desc, in onWrapBackendTexture() 678 const GrGLCaps& caps, GrGLTexture::Desc* desc, in check_compressed_backend_texture() 708 GrGLTexture::Desc desc; in onWrapCompressedBackendTexture() 722 auto texture = GrGLTexture::MakeWrapped(this, mipmapStatus, desc, in onWrapCompressedBackendTexture() 734 GrGLTexture::Desc desc; in onWrapRenderableBackendTexture() 805 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() 822 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() 858 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() [all …]
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D | GrGLRenderTarget.cpp | 201 if (GrGLTexture* glTex = static_cast<GrGLTexture*>(this->asTexture())) { in ensureDynamicMSAAAttachment()
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D | GrGLGpu.h | 53 void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); 488 bool createRenderTargetObjects(const GrGLTexture::Desc&,
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D | GrGLCaps.cpp | 4127 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in onSurfaceSupportsWritePixels() 4147 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
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/external/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 93 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 101 sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, GrMipmapStatus::kNotAllocated); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 110 GrGLTexture::Desc desc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 120 GrGLTexture::MakeWrapped(gpu, GrMipmapStatus::kNotAllocated, desc, std::move(params), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 171 GrGLTexture::Desc texDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | GLBackendSurfaceTest.cpp | 76 auto texture = static_cast<GrGLTexture*>(proxy->peekTexture()); in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
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/external/skqp/tests/ |
D | TraceMemoryDumpTest.cpp | 100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 104 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 130 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skia/include/gpu/ |
D | GrBackendSurface.h | 361 friend class GrGLTexture; variable
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/external/skqp/gn/ |
D | gpu.gni | 446 "$_src/gpu/gl/GrGLTexture.cpp", 447 "$_src/gpu/gl/GrGLTexture.h",
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/external/skia/gn/ |
D | gpu.gni | 598 "$_src/gpu/gl/GrGLTexture.cpp", 599 "$_src/gpu/gl/GrGLTexture.h",
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/external/skqp/ |
D | Android.bp | 985 "src/gpu/gl/GrGLTexture.cpp",
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/external/skia/ |
D | Android.bp | 601 "src/gpu/gl/GrGLTexture.cpp", 1585 "src/gpu/gl/GrGLTexture.cpp",
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