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/external/swiftshader/tools/cmake_generate_graphviz/
Dcmake_generate_graphviz.sh28 cmake --graphviz=SwiftShader.dot ..
29 dot -Tpng -o SwiftShader.png SwiftShader.dot
32 open SwiftShader.png
34 xdg-open SwiftShader.png &>/dev/null &
Dcmake_generate_graphviz.bat30 cmake --graphviz=SwiftShader.dot ..
33 dot -Tpng -o SwiftShader.png SwiftShader.dot
37 start SwiftShader.png
/external/swiftshader/docs/
DANGLE.md7SwiftShader initially offered a GLES frontend, this has been deprecated and replaced by a Vulkan f…
9 ## Why use ANGLE instead of SwiftShader's GLES frontend?
11 There are a few reasons why SwiftShader's GLES frontend has been deprecated, and that we now recomm…
13 1. GLES 3.1 support - ANGLE supports GLES 3.1, while SwiftShader supports 3.0.
15 …nformant-products/opengles#submission_907) implementation, along with [SwiftShader's Vulkan 1.1](h…
17 3. ANGLE's GLES validation is more complete than SwiftShader's.
19 4. Dropping support SwiftShader's GLES frontend allows our team to focus our efforts on implementin…
21 ## How to use ANGLE with SwiftShader's Vulkan frontend
41 There are multiple ways to have ANGLE use SwiftShader Vulkan as its backend:
47 …e `ANGLE_platform_angle_device_type_swiftshader` device type to select SwiftShader specifically (s…
DTestingWithSWANGLE.md7 SwiftShader includes ANGLE as an optional submodule, and using the [CMake build](../development/bui…
16 cd SwiftShader/build
30 cd SwiftShader/build/bin-angle
38 cd SwiftShader\build\bin-angle
46 cd SwiftShader\out\build\x64-Debug\bin-angle
56 cd SwiftShader\build
65 cd SwiftShader\build
DdEQP.md4 These steps are specifically for testing SwiftShader's OpenGL ES 3.0 implementation using dEQP on W…
85 20. a) Assuming you already built SwiftShader in the `build` folder, copy these two files:
92 `<path to SwiftShader>\build\Release_x64` or\
93 `<path to SwiftShader>\build\Debug_x64`
102 20. b) Assuming you already built SwiftShader, copy and rename this file:
104 `<path to SwiftShader>\build\Release_x64\vk_swiftshader.dll` or\
105 `<path to SwiftShader>\build\Debug_x64\vk_swiftshader.dll`
111 …This will cause dEQP to load SwiftShader's Vulkan implementatin directly, without going through a …
113 …To use SwiftShader as an [Installable Client Driver](https://github.com/KhronosGroup/Vulkan-Loader…
115 * Define VK_ICD_FILENAMES to `<path to SwiftShader>\src\Vulkan\vk_swiftshader_icd.json`
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DVulkanShaderDebugging.md3 SwiftShader implements a Vulkan shader debugger that uses the [Debug Adapter Protocol](https://micr…
9 To enable the debugger functionality, SwiftShader needs to be built using the CMake `SWIFTSHADER_EN…
11 Once SwiftShader is built with the debugger functionality, there are two environment flags that con…
18 Once you have built SwiftShader with the debugger functionality enabled, and the `VK_DEBUGGER_PORT`…
31 …3102): Create a Visual Studio Code extension that provides a pre-built SwiftShader driver and debu…
DRegres.md1 # Regres - SwiftShader automated testing
7 SwiftShader.
21 …<swiftshader>/tests/regres/`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/…
30 [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46369/5#message-4f09ea3e6d0…
53 [`<swiftshader>/tests/regres/ci-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader/+…
60 [`<swiftshader>/tests/regres/full-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader
73 [For example](https://swiftshader-review.googlesource.com/c/SwiftShader/+/26574):
87 …ests/regres/full-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/…
89 [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46448).
102 [`<swiftshader>/tests/regres/run_testlist.sh`](https://cs.opensource.google/swiftshader/SwiftShader
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DSubzero.md6 Subzero for SwiftShader
9 SwiftShader contains a fork of the Subzero source code (at the time of writing they are in sync). I…
/external/angle/build_overrides/
Dswiftshader.gni5 # We are building SwiftShader in ANGLE
8 # Path to SwiftShader
9 swiftshader_dir = "//third_party/SwiftShader"
11 # Paths to SwiftShader dependencies
/external/swiftshader/
DREADME.md1 # SwiftShader chapter
8 SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API<sup>1</sup><s…
10SwiftShader's OpenGL ES frontend is no longer supported, and will eventually be removed. Read more…
15 SwiftShader libraries can be built for Windows, Linux, and macOS.\
39 The SwiftShader libraries act as drop-in replacements for graphics drivers.
41 On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same fol…
43SwiftShader's ICD is named `libvk_swiftshader.dll`, but it can be renamed to `vulkan-1.dll` to be …
50 The canonical repository for SwiftShader is hosted at:
51 https://swiftshader.googlesource.com/SwiftShader
62 …git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev…
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DOWNERS1 # This is the list of people with commit rights actively working on SwiftShader
4 # in this list has approved a SwiftShader related change before landing it.
7 # swiftshader.googlesource.com/SwiftShader has ownership and access control
DREADME.google1 URL: https://swiftshader.googlesource.com/SwiftShader/+/cloud-android-current-release
6 SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and
/external/swiftshader/build_overrides/
Dswiftshader.gni1 # Copyright 2019 The SwiftShader Authors. All Rights Reserved.
15 # We are building SwiftShader standalone
18 # Path to SwiftShader
21 # Paths to SwiftShader dependencies
Dspirv_tools.gni1 # Copyright 2019 The SwiftShader Authors. All Rights Reserved.
15 # We are building inside SwiftShader
18 # Paths to SPIRV-Tools dependencies in SwiftShader
/external/skqp/docker/
DREADME.md9 This image is used to build Skia at TOT with SwiftShader.
35 This image is used to build a local checkout of Skia with SwiftShader and run the built
36 executables without requiring the SwiftShader be installed on the host.
39 fuzzer bug in SwiftShader:
45 if SwiftShader is updated), but if you need to manually push a version, then run the
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.rc74 VALUE "FileDescription", "SwiftShader libGLES_CM 64-bit Dynamic Link Library"
76 VALUE "FileDescription", "SwiftShader libGLES_CM 32-bit Dynamic Link Library"
83 VALUE "ProductName", "SwiftShader libGLES_CM Dynamic Link Library"
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.rc74 VALUE "FileDescription", "SwiftShader libGLESv2 64-bit Dynamic Link Library"
76 VALUE "FileDescription", "SwiftShader libGLESv2 32-bit Dynamic Link Library"
83 VALUE "ProductName", "SwiftShader libGLESv2 Dynamic Link Library"
/external/swiftshader/src/OpenGL/libEGL/
DlibEGL.rc72 VALUE "FileDescription", "SwiftShader libEGL 64-bit Dynamic Link Library"
74 VALUE "FileDescription", "SwiftShader libEGL 32-bit Dynamic Link Library"
81 VALUE "ProductName", "SwiftShader libEGL Dynamic Link Library"
/external/swiftshader/src/Vulkan/
DVulkan.rc74 VALUE "FileDescription", "SwiftShader Vulkan 64-bit Dynamic Link Library"
76 VALUE "FileDescription", "SwiftShader Vulkan 32-bit Dynamic Link Library"
83 VALUE "ProductName", "SwiftShader Vulkan Dynamic Link Library"
/external/skia/docker/
DREADME.md7 This image is used to build Skia at TOT with SwiftShader.
31 This image is used to build a local checkout of Skia with SwiftShader and run the built
32 executables without requiring the SwiftShader be installed on the host.
35 fuzzer bug in SwiftShader:
41 if SwiftShader is updated), but if you need to manually push a version, then run the
/external/swiftshader/infra/config/generated/
Dcommit-queue.cfg9 name: "SwiftShader-CQ"
13 name: "SwiftShader"
/external/skia/docker/skia-with-swift-shader-base/
DDockerfile1 # Dockerfile for building Skia in release mode, using 3rd party libs from DEPS, with SwiftShader.
16 && git clone https://swiftshader.googlesource.com/SwiftShader swiftshader
/external/skqp/docker/skia-with-swift-shader-base/
DDockerfile1 # Dockerfile for building Skia in release mode, using 3rd party libs from DEPS, with SwiftShader.
16 && git clone https://swiftshader.googlesource.com/SwiftShader swiftshader
/external/angle/extensions/
DEGL_ANGLE_platform_angle_device_type_swiftshader.txt39 This extension enables choosing the SwiftShader Vulkan implementation
64 To request a SwiftShader-backed Vulkan implementation with ANGLE, the value
/external/swiftshader/src/System/
DCMakeLists.txt1 # Copyright 2020 The SwiftShader Authors. All Rights Reserved.
58 FOLDER "SwiftShader VK"

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