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Searched refs:VkShaderObj (Results 1 – 10 of 10) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp238 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
294 VkShaderObj vs(m_device, NoPointSizeVertShader, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
316 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
387 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
388 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
480 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
481 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
522 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
523 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
1224 pipe.cs_.reset(new VkShaderObj(m_device, spv_source, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
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Dvkpositivelayertests.cpp712 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
713 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1092 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1093VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
1094VkShaderObj tes(m_device, bindStateTeshaderText, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this… in TEST_F()
1095 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1156 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1306 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1432 …pipe.cs_.reset(new VkShaderObj(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_COMPUTE_BIT, … in TEST_F()
1468 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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Dlayer_validation_tests.h448 std::unique_ptr<VkShaderObj> vs_;
449 std::unique_ptr<VkShaderObj> fs_;
515 std::unique_ptr<VkShaderObj> cs_;
577 std::unique_ptr<VkShaderObj> rgs_;
578 std::unique_ptr<VkShaderObj> chs_;
579 std::unique_ptr<VkShaderObj> mis_;
Dvkrenderframework.h402 class VkShaderObj : public vk_testing::ShaderModule {
404VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram…
406VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRend…
434 void AddShader(VkShaderObj *shaderObj);
Dvklayertests_descriptor_renderpass_framebuffer.cpp379VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F()
380VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()
381 VkShaderObj *gs = nullptr; in TEST_F()
382 VkShaderObj *tcs = nullptr; in TEST_F()
383 VkShaderObj *tes = nullptr; in TEST_F()
388 …gs = new VkShaderObj(m_device, iter.geometry_source, VK_SHADER_STAGE_GEOMETRY_BIT, this, "main", i… in TEST_F()
392 …tcs = new VkShaderObj(m_device, iter.tess_ctrl_source, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, t… in TEST_F()
394 …tes = new VkShaderObj(m_device, iter.tess_eval_source, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT… in TEST_F()
449 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
1214VkShaderObj rgen_shader(m_device, test.rgen_shader_source.c_str(), VK_SHADER_STAGE_RAYGEN_BIT_NV, … in TEST_F()
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Dvkrenderframework.cpp224 VkShaderObj *vs = new VkShaderObj(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in DeviceCanDraw()
225 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw()
1512 VkPipelineShaderStageCreateInfo const &VkShaderObj::GetStageCreateInfo() const { return m_stage_inf… in GetStageCreateInfo()
1514 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() function in VkShaderObj
1542 VkShaderObj::VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits s… in VkShaderObj() function in VkShaderObj
1655 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreat… in AddShader()
Dlayer_validation_tests.cpp778 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in VKTriangleTest()
779 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest()
1471 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo()
1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo()
1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo()
1806 …rgs_.reset(new VkShaderObj(layer_test_.DeviceObj(), rayGenShaderText, VK_SHADER_STAGE_RAYGEN_BIT_N… in InitShaderInfo()
1807 …chs_.reset(new VkShaderObj(layer_test_.DeviceObj(), closestHitShaderText, VK_SHADER_STAGE_CLOSEST_… in InitShaderInfo()
1808 …mis_.reset(new VkShaderObj(layer_test_.DeviceObj(), missShaderText, VK_SHADER_STAGE_MISS_BIT_NV, &… in InitShaderInfo()
Dvklayertests_command.cpp853 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
854 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1043 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1044 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1099 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1100 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1154 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1155 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4862 VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4863 VkShaderObj ms(m_device, meshShaderText, VK_SHADER_STAGE_MESH_BIT_NV, this); in TEST_F()
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Dvklayertests_others.cpp1677 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2071 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2159 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2231 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvklayertests_buffer_image_memory_sampler.cpp2705 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2706 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()