/external/vulkan-validation-layers/tests/ |
D | vklayertests_pipeline_shader.cpp | 238 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 294 VkShaderObj vs(m_device, NoPointSizeVertShader, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 316 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 387 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 388 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F() 480 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 481 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F() 522 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 523 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F() 1224 pipe.cs_.reset(new VkShaderObj(m_device, spv_source, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() [all …]
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D | vkpositivelayertests.cpp | 712 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 713 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1092 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1093 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F() 1094 …VkShaderObj tes(m_device, bindStateTeshaderText, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this… in TEST_F() 1095 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1156 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1306 VkShaderObj vs(m_device, spv_source, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1432 …pipe.cs_.reset(new VkShaderObj(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_COMPUTE_BIT, … in TEST_F() 1468 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() [all …]
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D | layer_validation_tests.h | 448 std::unique_ptr<VkShaderObj> vs_; 449 std::unique_ptr<VkShaderObj> fs_; 515 std::unique_ptr<VkShaderObj> cs_; 577 std::unique_ptr<VkShaderObj> rgs_; 578 std::unique_ptr<VkShaderObj> chs_; 579 std::unique_ptr<VkShaderObj> mis_;
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D | vkrenderframework.h | 402 class VkShaderObj : public vk_testing::ShaderModule { 404 …VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram… 406 …VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRend… 434 void AddShader(VkShaderObj *shaderObj);
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D | vklayertests_descriptor_renderpass_framebuffer.cpp | 379 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F() 380 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F() 381 VkShaderObj *gs = nullptr; in TEST_F() 382 VkShaderObj *tcs = nullptr; in TEST_F() 383 VkShaderObj *tes = nullptr; in TEST_F() 388 …gs = new VkShaderObj(m_device, iter.geometry_source, VK_SHADER_STAGE_GEOMETRY_BIT, this, "main", i… in TEST_F() 392 …tcs = new VkShaderObj(m_device, iter.tess_ctrl_source, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, t… in TEST_F() 394 …tes = new VkShaderObj(m_device, iter.tess_eval_source, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT… in TEST_F() 449 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() 1214 …VkShaderObj rgen_shader(m_device, test.rgen_shader_source.c_str(), VK_SHADER_STAGE_RAYGEN_BIT_NV, … in TEST_F() [all …]
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D | vkrenderframework.cpp | 224 VkShaderObj *vs = new VkShaderObj(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in DeviceCanDraw() 225 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw() 1512 VkPipelineShaderStageCreateInfo const &VkShaderObj::GetStageCreateInfo() const { return m_stage_inf… in GetStageCreateInfo() 1514 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() function in VkShaderObj 1542 VkShaderObj::VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits s… in VkShaderObj() function in VkShaderObj 1655 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreat… in AddShader()
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D | layer_validation_tests.cpp | 778 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in VKTriangleTest() 779 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest() 1471 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo() 1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo() 1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo() 1806 …rgs_.reset(new VkShaderObj(layer_test_.DeviceObj(), rayGenShaderText, VK_SHADER_STAGE_RAYGEN_BIT_N… in InitShaderInfo() 1807 …chs_.reset(new VkShaderObj(layer_test_.DeviceObj(), closestHitShaderText, VK_SHADER_STAGE_CLOSEST_… in InitShaderInfo() 1808 …mis_.reset(new VkShaderObj(layer_test_.DeviceObj(), missShaderText, VK_SHADER_STAGE_MISS_BIT_NV, &… in InitShaderInfo()
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D | vklayertests_command.cpp | 853 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 854 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1043 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1044 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1099 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1100 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1154 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1155 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4862 VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4863 VkShaderObj ms(m_device, meshShaderText, VK_SHADER_STAGE_MESH_BIT_NV, this); in TEST_F() [all …]
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D | vklayertests_others.cpp | 1677 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2071 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2159 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2231 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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D | vklayertests_buffer_image_memory_sampler.cpp | 2705 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2706 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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