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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.dataOutIndirect.vert.out15 Name 25 "colorOut"
18 Decorate 25(colorOut) Location 0
34 25(colorOut): 24(ptr) Variable Output
55 31: 30(ptr) AccessChain 25(colorOut) 26
64 36: 30(ptr) AccessChain 25(colorOut) 35
Dweb.array.frag.out9 OpEntryPoint Fragment %main "main" %colorOut
20 OpName %colorOut "colorOut"
21 OpDecorate %colorOut Location 0
50 %colorOut = OpVariable %_ptr_Output_v2float Output
86 OpStore %colorOut %73
/external/deqp-deps/glslang/Test/baseResults/
Dspv.dataOutIndirect.vert.out15 Name 25 "colorOut"
18 Decorate 25(colorOut) Location 0
34 25(colorOut): 24(ptr) Variable Output
55 31: 30(ptr) AccessChain 25(colorOut) 26
64 36: 30(ptr) AccessChain 25(colorOut) 35
Dweb.array.frag.out9 OpEntryPoint Fragment %main "main" %colorOut
20 OpName %colorOut "colorOut"
21 OpDecorate %colorOut Location 0
50 %colorOut = OpVariable %_ptr_Output_v2float Output
86 OpStore %colorOut %73
/external/deqp-deps/glslang/Test/
Dspv.dataOutIndirect.vert4 out vec4 colorOut[6];
9 colorOut[i] = color;
11 gl_Position = colorOut[2];
Dweb.array.frag8 layout(location = 0) out vec2 colorOut;
25 colorOut = vec2(g4.length(), g5.length());
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.dataOutIndirect.vert4 out vec4 colorOut[6];
9 colorOut[i] = color;
11 gl_Position = colorOut[2];
Dweb.array.frag8 layout(location = 0) out vec2 colorOut;
25 colorOut = vec2(g4.length(), g5.length());
/external/mesa3d/src/mesa/swrast/
Ds_fragprog.c54 swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) in swizzle_texel()
57 COPY_4V(colorOut, texel); in swizzle_texel()
67 colorOut[0] = vector[GET_SWZ(swizzle, 0)]; in swizzle_texel()
68 colorOut[1] = vector[GET_SWZ(swizzle, 1)]; in swizzle_texel()
69 colorOut[2] = vector[GET_SWZ(swizzle, 2)]; in swizzle_texel()
70 colorOut[3] = vector[GET_SWZ(swizzle, 3)]; in swizzle_texel()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DImageClear.frag45 layout(location = ATTACHMENT) out Type colorOut;
49 colorOut = params.clearColor;
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DImageClear.frag.00000006.inc38 // layout(location = 3)out vec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.00000008.inc38 // layout(location = 4)out vec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.0000000A.inc39 // layout(location = 5)out vec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.00000024.inc39 // layout(location = 2)out uvec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.0000001C.inc39 // layout(location = 6)out ivec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.0000001A.inc38 // layout(location = 5)out ivec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.00000002.inc38 // layout(location = 1)out vec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.00000004.inc39 // layout(location = 2)out vec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.0000002A.inc39 // layout(location = 5)out uvec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.0000000E.inc38 // layout(location = 7)out vec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.00000028.inc39 // layout(location = 4)out uvec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.0000002E.inc39 // layout(location = 7)out uvec4 colorOut;
43 // colorOut = params . clearColor;
DImageClear.frag.00000012.inc38 // layout(location = 1)out ivec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.00000014.inc38 // layout(location = 2)out ivec4 colorOut;
42 // colorOut = params . clearColor;
DImageClear.frag.0000001E.inc38 // layout(location = 7)out ivec4 colorOut;
42 // colorOut = params . clearColor;

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