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Searched refs:lessThanEqual (Results 1 – 25 of 158) sorted by relevance

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/external/skia/resources/sksl/intrinsics/
DLessThanEqual.sksl6 bool4 expectTTFF = lessThanEqual(half4(2, 2.25, 2.5, 2.75), half4(2.25));
7 bool4 expectFFTT = lessThanEqual(int4_zero, int4(-100, -50, 0, 50));
9 sk_FragColor.x = lessThanEqual(a, b).x ? 1 : 0;
10 sk_FragColor.y = lessThanEqual(c, d).y ? 1 : 0;
11 sk_FragColor.z = lessThanEqual(e, f).z ? 1 : 0;
/external/skia/tests/sksl/intrinsics/
DLessThanEqual.glsl12 sk_FragColor.x = float(lessThanEqual(a, b).x ? 1 : 0);
13 sk_FragColor.y = float(lessThanEqual(c, d).y ? 1 : 0);
14 sk_FragColor.z = float(lessThanEqual(e, f).z ? 1 : 0);
/external/deqp/framework/common/
DtcuImageCompare.cpp125 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels()
144 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels()
167 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels()
510 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatUlpThresholdCompare()
519 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatUlpThresholdCompare()
597 bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatThresholdCompare()
606 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatThresholdCompare()
681 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatThresholdCompare()
690 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatThresholdCompare()
766 bool isOk = boolAll(lessThanEqual(diff, threshold)); in intThresholdCompare()
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dinteger.inl49 assert(all(lessThanEqual(vecType<T, P>(0), x)));
67 assert(all(lessThanEqual(vecType<T, P>(0), x)));
Dcolor_space.inl38 lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045))));
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.int8.frag230 // lessThanEqual()
231 bv = lessThanEqual(u8v, u8vec3(u8));
232 bv.xy = lessThanEqual(i8v, i8vec2(i8));
Dspv.int16.frag228 // lessThanEqual()
229 bv = lessThanEqual(u16v, u16vec3(u16));
230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
Dspv.vulkan110.int16.frag228 // lessThanEqual()
229 bv = lessThanEqual(u16v, u16vec3(u16));
230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
Dspv.int64.frag212 // lessThanEqual()
213 bv = lessThanEqual(u64v, u64vec3(u64));
214 bv.xy = lessThanEqual(i64v, i64vec2(i64));
Dspv.int32.frag227 // lessThanEqual()
228 bv = lessThanEqual(u32v, u32vec3(u32));
229 bv.xy = lessThanEqual(i32v, i32vec2(i32));
Dspv.int16.amd.frag244 // lessThanEqual()
245 bv = lessThanEqual(u16v, u16vec3(u16));
246 bv.xy = lessThanEqual(i16v, i16vec2(i16));
/external/deqp-deps/glslang/Test/
Dspv.int8.frag230 // lessThanEqual()
231 bv = lessThanEqual(u8v, u8vec3(u8));
232 bv.xy = lessThanEqual(i8v, i8vec2(i8));
Dspv.int64.frag212 // lessThanEqual()
213 bv = lessThanEqual(u64v, u64vec3(u64));
214 bv.xy = lessThanEqual(i64v, i64vec2(i64));
Dspv.int16.frag228 // lessThanEqual()
229 bv = lessThanEqual(u16v, u16vec3(u16));
230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
Dspv.int32.frag227 // lessThanEqual()
228 bv = lessThanEqual(u32v, u32vec3(u32));
229 bv.xy = lessThanEqual(i32v, i32vec2(i32));
Dspv.vulkan110.int16.frag228 // lessThanEqual()
229 bv = lessThanEqual(u16v, u16vec3(u16));
230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
Dspv.int16.amd.frag244 // lessThanEqual()
245 bv = lessThanEqual(u16v, u16vec3(u16));
246 bv.xy = lessThanEqual(i16v, i16vec2(i16));
/external/skia/src/sksl/
Dsksl_public.sksl117 $bvec lessThanEqual($vec x, $vec y);
118 $bvec lessThanEqual($hvec x, $hvec y);
119 $bvec lessThanEqual($ivec x, $ivec y);
DSkSLIntrinsicList.h59 SKSL_INTRINSIC(lessThanEqual) \
Dsksl_gpu.sksl193 $bvec lessThanEqual($vec x, $vec y);
194 $bvec lessThanEqual($hvec x, $hvec y);
195 $bvec lessThanEqual($ivec x, $ivec y);
196 $bvec lessThanEqual($uvec x, $uvec y);
197 $bvec lessThanEqual($svec x, $svec y);
198 $bvec lessThanEqual($usvec x, $usvec y);
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dscalar_relational.inl17 GLM_FUNC_QUALIFIER bool lessThanEqual function
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_vector_relational.hpp42 GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
Dfunc_vector_relational.inl21 GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) function
/external/skia/resources/sksl/dslfp/
DGrDSLFPTest_Builtins.fp33 b.xy = lessThanEqual(n.xy, n.zw);
/external/skqp/src/sksl/
Dsksl.inc179 $bvec lessThanEqual($vec x, $vec y);
180 $bvec lessThanEqual($hvec x, $hvec y);
181 $bvec lessThanEqual($dvec x, $dvec y);
182 $bvec lessThanEqual($ivec x, $ivec y);
183 $bvec lessThanEqual($uvec x, $uvec y);
184 $bvec lessThanEqual($svec x, $svec y);
185 $bvec lessThanEqual($usvec x, $usvec y);

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