/external/mesa3d/src/mesa/tnl/ |
D | NOTES | 4 lighting. 24 and lighting entirely: 81 ususally helpful when lighting is performed in software, but
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/external/autotest/server/site_tests/moblab_Setup/ |
D | control.cts_N | 22 required_duts=5, required_labels=['lighting', 'noloopback'])
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/external/mesa3d/docs/relnotes/ |
D | 17.3.9.rst | 43 - Hang when running nine ff lighting shader with radeonsi 58 - st/nine: Declare lighting consts for ff shaders
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D | 7.4.1.rst | 32 - Fixed a two-sided lighting bug in fixed-function-to-GPU code
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D | 7.0.4.rst | 26 - Fixed a per-vertex glMaterial bug which could cause bad lighting
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D | 18.0.1.rst | 44 - Hang when running nine ff lighting shader with radeonsi 72 - st/nine: Declare lighting consts for ff shaders
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D | 7.0.3.rst | 29 - Fix two-sided lighting bugs/crashes (bug 13368)
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D | 3.5 | 20 to hardware transform/clip/lighting (TCL). Keith Whitwell can take 95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
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D | 6.5.rst | 65 - glXCopyContext() didn't copy all lighting state
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D | 8.0.1.rst | 58 general/two-sided-lighting-separate-specular
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/external/autotest/server/site_tests/cheets_CTS_R/ |
D | control.x86.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
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D | control.arm.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, lighting'
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/external/autotest/server/site_tests/cheets_CTS_P/ |
D | control.arm.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, lighting'
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D | control.x86.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
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/external/autotest/client/site_tests/graphics_SanAngeles/ |
D | control.hwqual | 21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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D | control | 23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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D | control.bvt | 24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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/external/autotest/server/site_tests/cheets_CTS_Instant/ |
D | control.x86.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_cpu_x86, lighting'
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D | control.arm.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_cpu_arm, lighting'
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/external/autotest/test_suites/ |
D | control.av_webcam | 7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
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/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1909 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local 1910 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey() 1911 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey() 1916 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local 1918 fLight = lighting.light()->createGLLight(); in onSetData() 1921 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData() 1926 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData() 1928 lighting.light()->transform(lighting.filterMatrix())); in onSetData() 1929 fDomain.setData(pdman, lighting.domain(), proxy, lighting.textureSampler(0).samplerState()); in onSetData()
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/external/mesa3d/docs/ |
D | versions.rst | 205 - More speed improvements (lighting, fogging, polygon drawing) 257 - lighting is a bit faster 277 - faster lighting 392 - fixed FP underflow exception in lighting (specular exponent) 451 - colors returned in feedback mode were wrong when using lighting 452 - spotlights didn't effect ambient lighting correctly 468 - faster vertex transformation, clip testing, lighting 530 - fixed FP underflow problems in lighting 543 - fixed a two-sided lighting w/ clipping bug (black vertices) 779 - fixed lighting bug in Keith's new shading code [all …]
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D | perf.rst | 33 #. Lighting is fastest when: Two-sided lighting is disabled
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1824 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local 1825 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey() 1830 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local 1832 fLight = lighting.light()->createGLLight(); in onSetData() 1835 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData() 1837 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.compiler.txt | 29 - Vertex and fragment lighting
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