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Searched refs:lighting (Results 1 – 25 of 65) sorted by relevance

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/external/mesa3d/src/mesa/tnl/
DNOTES4 lighting.
24 and lighting entirely:
81 ususally helpful when lighting is performed in software, but
/external/autotest/server/site_tests/moblab_Setup/
Dcontrol.cts_N22 required_duts=5, required_labels=['lighting', 'noloopback'])
/external/mesa3d/docs/relnotes/
D17.3.9.rst43 - Hang when running nine ff lighting shader with radeonsi
58 - st/nine: Declare lighting consts for ff shaders
D7.4.1.rst32 - Fixed a two-sided lighting bug in fixed-function-to-GPU code
D7.0.4.rst26 - Fixed a per-vertex glMaterial bug which could cause bad lighting
D18.0.1.rst44 - Hang when running nine ff lighting shader with radeonsi
72 - st/nine: Declare lighting consts for ff shaders
D7.0.3.rst29 - Fix two-sided lighting bugs/crashes (bug 13368)
D3.520 to hardware transform/clip/lighting (TCL). Keith Whitwell can take
95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
D6.5.rst65 - glXCopyContext() didn't copy all lighting state
D8.0.1.rst58 general/two-sided-lighting-separate-specular
/external/autotest/server/site_tests/cheets_CTS_R/
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
/external/autotest/server/site_tests/cheets_CTS_P/
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
/external/autotest/client/site_tests/graphics_SanAngeles/
Dcontrol.hwqual21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
Dcontrol23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
Dcontrol.bvt24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
/external/autotest/server/site_tests/cheets_CTS_Instant/
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_cpu_x86, lighting'
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_cpu_arm, lighting'
/external/autotest/test_suites/
Dcontrol.av_webcam7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp1909 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local
1910 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey()
1911 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()
1916 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local
1918 fLight = lighting.light()->createGLLight(); in onSetData()
1921 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData()
1926 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData()
1928 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
1929 fDomain.setData(pdman, lighting.domain(), proxy, lighting.textureSampler(0).samplerState()); in onSetData()
/external/mesa3d/docs/
Dversions.rst205 - More speed improvements (lighting, fogging, polygon drawing)
257 - lighting is a bit faster
277 - faster lighting
392 - fixed FP underflow exception in lighting (specular exponent)
451 - colors returned in feedback mode were wrong when using lighting
452 - spotlights didn't effect ambient lighting correctly
468 - faster vertex transformation, clip testing, lighting
530 - fixed FP underflow problems in lighting
543 - fixed a two-sided lighting w/ clipping bug (black vertices)
779 - fixed lighting bug in Keith's new shading code
[all …]
Dperf.rst33 #. Lighting is fastest when: Two-sided lighting is disabled
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1824 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local
1825 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey()
1830 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local
1832 fLight = lighting.light()->createGLLight(); in onSetData()
1835 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData()
1837 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
/external/deqp/doc/testspecs/GLES2/
Dperformance.compiler.txt29 - Vertex and fragment lighting

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