/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageViewTests.cpp | 362 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local 387 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() 394 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests() 395 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests() 396 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests() 402 …{ "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u }… in createSubresourceRangeTests() 405 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests() 408 …{ "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3… in createSubresourceRangeTests() 416 …{ "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, V… in createSubresourceRangeTests() 430 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() [all …]
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, … in Texture2D() argument 146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D() 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed() argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() 214 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… in create() argument 216 DE_ASSERT(numLevels > 0); in create() 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() 264 vector<tcu::CompressedTexture> levels(numLevels); in create() 266 for (int ndx = 0; ndx < numLevels; ndx++) in create() 269 return new Texture2D(context, contextInfo, numLevels, &levels[0]); in create() [all …]
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D | gluTexture.hpp | 72 …Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const t… 83 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… 84 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… 100 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDeco… 125 …TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const… 136 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… 137 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… 143 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDeco… 163 …ay (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::Comp… 176 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDec… [all …]
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_mipmap_tree.c | 154 assert(1 << (mt->numLevels - 1) <= rmesa->glCtx.Const.MaxTextureSize); in calculate_miptree_layout() 159 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { in calculate_miptree_layout() 180 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels, in radeon_miptree_create() argument 194 mt->numLevels = numLevels; in radeon_miptree_create() 315 unsigned numLevels; in radeon_miptree_matches_texture() local 323 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture() 329 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); in radeon_miptree_matches_texture() 335 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 347 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 362 GLuint numLevels; in radeon_try_alloc_miptree() local [all …]
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D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member 104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_mipmap_tree.c | 154 assert(1 << (mt->numLevels - 1) <= rmesa->glCtx.Const.MaxTextureSize); in calculate_miptree_layout() 159 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { in calculate_miptree_layout() 180 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels, in radeon_miptree_create() argument 194 mt->numLevels = numLevels; in radeon_miptree_create() 315 unsigned numLevels; in radeon_miptree_matches_texture() local 323 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture() 329 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); in radeon_miptree_matches_texture() 335 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 347 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 362 GLuint numLevels; in radeon_try_alloc_miptree() local [all …]
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D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member 104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 486 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTex2D() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() 524 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTexCube() local 528 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() 631 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 643 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 676 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 690 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 728 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 740 vector<int> levels (numLevels); in createTexture() [all …]
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D | es2fTextureCompletenessTests.cpp | 289 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 356 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 407 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 509 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 523 …glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.ge… in createTexture() 609 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local [all …]
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D | es2fTextureFilteringTests.cpp | 175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 193 deUint32 step = 0x00ffffff / numLevels; in init() 438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 794 const int numLevels = 7; in init() local 796 for (int level = 0; level < numLevels; level++) in init()
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/external/s2-geometry-library-java/src/com/google/common/geometry/ |
D | S2RegionCoverer.java | 378 int numLevels = (candidate.cell.level() < minLevel) ? 1 : levelMod; in addCandidate() local 379 int numTerminals = expandChildren(candidate, candidate.cell, numLevels); in addCandidate() 411 private int expandChildren(Candidate candidate, S2Cell cell, int numLevels) { in expandChildren() argument 412 numLevels--; in expandChildren() 420 if (numLevels > 0) { in expandChildren() 422 numTerminals += expandChildren(candidate, childCells[i], numLevels); in expandChildren()
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/external/skia/include/gpu/ |
D | GrDirectContext.h | 521 int numLevels, 543 int numLevels, 549 numLevels, 620 int numLevels, 644 int numLevels, in updateBackendTexture() argument 649 numLevels, in updateBackendTexture()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 473 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 474 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 475 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 477 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 478 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 479 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 481 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample… 482 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample… 527 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels, bool es2); 545 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels, bool es2 … in Texture1DView() argument [all …]
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D | tcuTexture.cpp | 2412 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray1D() argument 2414 …return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset … in sampleLevelArray1D() 2417 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray2D() argument 2419 …return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth), es2); /… in sampleLevelArray2D() 2422 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray3D() argument 2424 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0)); in sampleLevelArray3D() 2427 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray1DOffset() argument 2440 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2450 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2467 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray2DOffset() argument [all …]
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 176 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local 179 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance() 181 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance() 437 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local 442 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance() 444 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance() 678 …const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.heigh… in Texture3DMipmapTestInstance() local 683 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance() 685 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance() 958 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; in Texture2DLodControlTestInstance() local [all …]
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D | vktTextureShadowTests.cpp | 245 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local 248 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() 254 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() 256 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance() 441 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local 466 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 475 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 477 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance() 659 …const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))… in Texture2DArrayShadowTestInstance() local 672 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageSubresourceLayoutTests.cpp | 72 deUint32 numLevels () const; 147 deUint32 BufferLevels::numLevels () const in numLevels() function in vkt::image::__anon211f18530111::BufferLevels 239 if (imgFormatProperties.maxMipLevels < levels.numLevels()) in checkSupport() 389 const auto numLevels = bufferLevels.numLevels(); in iterateAspect() local 433 numLevels, // deUint32 mipLevels; in iterateAspect() 449 copyRegions.reserve(numLevels); in iterateAspect() 451 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect() 474 …const auto imageSubresourceRange = makeImageSubresourceRange(imageAspect, 0u, numLevels, 0u, numLa… in iterateAspect() 496 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 212 deUint32 step = 0xff / (numLevels-1); in init() 552 int numLevels = deLog2Floor32(m_size)+1; in init() local 557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 559 deUint32 step = 0xff / (numLevels-1); in init() 858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in iterate() local 887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() 995 const int numLevels = deLog2Floor32(m_size)+1; in iterate() local 1033 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() [all …]
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D | es3fTextureFilteringTests.cpp | 193 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 199 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 211 deUint32 step = 0x00ffffff / numLevels; in init() 473 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 500 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 502 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 762 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local 777 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() [all …]
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D | es3fTextureShadowTests.cpp | 236 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); in init() local 239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 246 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 248 deUint32 step = 0x00ffffff / numLevels; in init() 486 int numLevels = deLog2Floor32(m_size)+1; in init() local 508 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 520 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 783 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local 790 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() [all …]
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/external/skia/src/gpu/ |
D | GrSurfaceContext.cpp | 377 int numLevels) { in writePixels() argument 383 SkASSERT(numLevels >= 1); in writePixels() 386 if (numLevels == 1) { in writePixels() 397 if (numLevels != SkMipmap::ComputeLevelCount(dims) + 1) { in writePixels() 400 for (int i = 0; i < numLevels; ++i) { in writePixels() 412 return this->internalWritePixels(dContext, src, numLevels, {0, 0}); in writePixels() 417 int numLevels, in internalWritePixels() argument 421 SkASSERT(numLevels >= 1); in internalWritePixels() 425 SkASSERT((src[0].dimensions() == this->dimensions() && pt.isZero()) || numLevels == 1); in internalWritePixels() 426 SkASSERT(numLevels == 1 || in internalWritePixels() [all …]
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D | GrDirectContext.cpp | 509 int numLevels, in update_texture_with_pixmaps() argument 532 SkAutoSTArray<15, GrCPixmap> tmpSrc(numLevels); in update_texture_with_pixmaps() 533 for (int i = 0; i < numLevels; ++i) { in update_texture_with_pixmaps() 536 if (!surfaceContext.writePixels(context, tmpSrc.get(), numLevels)) { in update_texture_with_pixmaps() 695 int numLevels, in updateBackendTexture() argument 705 if (!srcData || numLevels <= 0) { in updateBackendTexture() 715 if (numLevels != numExpectedLevels) { in updateBackendTexture() 720 numLevels, in updateBackendTexture()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 153 deUint32 step = 0x00ffffff / numLevels; in init() 392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 155 int numLevels; member 158 …reSpec(void) : type(TEXTURETYPE_LAST), format(GL_NONE), width(0), height(0), depth(0), numLevels(0) in TextureSpec() 169 , numLevels(numLevels_) in TextureSpec() 485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 491 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 520 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture() 527 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 568 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 625 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex.c | 277 const int numLevels = texObj->NumLevels; in intel_texture_view() local 283 for (level = 0; level < numLevels; level++) { in intel_texture_view() 294 intel_tex->validated_last_level = numLevels - 1; in intel_texture_view()
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