/external/skia/resources/sksl/intrinsics/ |
D | LessThanEqual.sksl | 6 bool4 expectTTFF = lessThanEqual(half4(2, 2.25, 2.5, 2.75), half4(2.25)); 7 bool4 expectFFTT = lessThanEqual(int4_zero, int4(-100, -50, 0, 50)); 9 sk_FragColor.x = lessThanEqual(a, b).x ? 1 : 0; 10 sk_FragColor.y = lessThanEqual(c, d).y ? 1 : 0; 11 sk_FragColor.z = lessThanEqual(e, f).z ? 1 : 0;
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/external/skia/tests/sksl/intrinsics/ |
D | LessThanEqual.glsl | 12 sk_FragColor.x = float(lessThanEqual(a, b).x ? 1 : 0); 13 sk_FragColor.y = float(lessThanEqual(c, d).y ? 1 : 0); 14 sk_FragColor.z = float(lessThanEqual(e, f).z ? 1 : 0);
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/external/deqp/framework/common/ |
D | tcuImageCompare.cpp | 125 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels() 144 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels() 167 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in findNumPositionDeviationFailingPixels() 510 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatUlpThresholdCompare() 519 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatUlpThresholdCompare() 597 bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatThresholdCompare() 606 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatThresholdCompare() 681 const bool isOk = boolAll(lessThanEqual(diff, threshold)); in floatThresholdCompare() 690 bool compareOk = boolAll(lessThanEqual(maxDiff, threshold)); in floatThresholdCompare() 766 bool isOk = boolAll(lessThanEqual(diff, threshold)); in intThresholdCompare() [all …]
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | integer.inl | 49 assert(all(lessThanEqual(vecType<T, P>(0), x))); 67 assert(all(lessThanEqual(vecType<T, P>(0), x)));
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D | color_space.inl | 38 lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045))));
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.int8.frag | 230 // lessThanEqual() 231 bv = lessThanEqual(u8v, u8vec3(u8)); 232 bv.xy = lessThanEqual(i8v, i8vec2(i8));
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D | spv.int16.frag | 228 // lessThanEqual() 229 bv = lessThanEqual(u16v, u16vec3(u16)); 230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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D | spv.vulkan110.int16.frag | 228 // lessThanEqual() 229 bv = lessThanEqual(u16v, u16vec3(u16)); 230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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D | spv.int64.frag | 212 // lessThanEqual() 213 bv = lessThanEqual(u64v, u64vec3(u64)); 214 bv.xy = lessThanEqual(i64v, i64vec2(i64));
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D | spv.int32.frag | 227 // lessThanEqual() 228 bv = lessThanEqual(u32v, u32vec3(u32)); 229 bv.xy = lessThanEqual(i32v, i32vec2(i32));
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D | spv.int16.amd.frag | 244 // lessThanEqual() 245 bv = lessThanEqual(u16v, u16vec3(u16)); 246 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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/external/deqp-deps/glslang/Test/ |
D | spv.int8.frag | 230 // lessThanEqual() 231 bv = lessThanEqual(u8v, u8vec3(u8)); 232 bv.xy = lessThanEqual(i8v, i8vec2(i8));
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D | spv.int64.frag | 212 // lessThanEqual() 213 bv = lessThanEqual(u64v, u64vec3(u64)); 214 bv.xy = lessThanEqual(i64v, i64vec2(i64));
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D | spv.int16.frag | 228 // lessThanEqual() 229 bv = lessThanEqual(u16v, u16vec3(u16)); 230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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D | spv.int32.frag | 227 // lessThanEqual() 228 bv = lessThanEqual(u32v, u32vec3(u32)); 229 bv.xy = lessThanEqual(i32v, i32vec2(i32));
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D | spv.vulkan110.int16.frag | 228 // lessThanEqual() 229 bv = lessThanEqual(u16v, u16vec3(u16)); 230 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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D | spv.int16.amd.frag | 244 // lessThanEqual() 245 bv = lessThanEqual(u16v, u16vec3(u16)); 246 bv.xy = lessThanEqual(i16v, i16vec2(i16));
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/external/skia/src/sksl/ |
D | sksl_public.sksl | 117 $bvec lessThanEqual($vec x, $vec y); 118 $bvec lessThanEqual($hvec x, $hvec y); 119 $bvec lessThanEqual($ivec x, $ivec y);
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D | SkSLIntrinsicList.h | 59 SKSL_INTRINSIC(lessThanEqual) \
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D | sksl_gpu.sksl | 193 $bvec lessThanEqual($vec x, $vec y); 194 $bvec lessThanEqual($hvec x, $hvec y); 195 $bvec lessThanEqual($ivec x, $ivec y); 196 $bvec lessThanEqual($uvec x, $uvec y); 197 $bvec lessThanEqual($svec x, $svec y); 198 $bvec lessThanEqual($usvec x, $usvec y);
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | scalar_relational.inl | 17 GLM_FUNC_QUALIFIER bool lessThanEqual function
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_vector_relational.hpp | 42 GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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D | func_vector_relational.inl | 21 GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) function
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/external/skia/resources/sksl/dslfp/ |
D | GrDSLFPTest_Builtins.fp | 33 b.xy = lessThanEqual(n.xy, n.zw);
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/external/skqp/src/sksl/ |
D | sksl.inc | 179 $bvec lessThanEqual($vec x, $vec y); 180 $bvec lessThanEqual($hvec x, $hvec y); 181 $bvec lessThanEqual($dvec x, $dvec y); 182 $bvec lessThanEqual($ivec x, $ivec y); 183 $bvec lessThanEqual($uvec x, $uvec y); 184 $bvec lessThanEqual($svec x, $svec y); 185 $bvec lessThanEqual($usvec x, $usvec y);
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