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/external/angle/src/tests/gles_conformance_tests/
Dgles_conformance_tests.h17 struct D3D9 struct
31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
/external/angle/src/tests/test_expectations/
DGPUTestExpectationsTest.cpp47 bool D3D9 = false; in validateConfigAPI() local
56 D3D9 = true; in validateConfigAPI()
77 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
/external/angle/extensions/
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
DEGL_ANGLE_platform_angle_d3d.txt76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display,
86 a D3D9 display.
DANGLE_texture_usage.txt172 be updated frequently. We could map this to D3D9 dynamic textures. This would
174 However renderable textures cannot be dynamic in D3D9, which eliminates the
DANGLE_instanced_arrays.txt312 attribute divisor) to stream 0 in D3D9. This works because the HLSL
341 D3D9 drawing.
/external/angle/doc/
DES1Status.md4 with GLES3 support (i.e. everything other than D3D9) supports GLES1 as well.
DVTF.md60 whereas D3D9 does.
DdEQP.md45 * `--deqp-egl-display-type=angle-d3d9` for D3D9
DOrientation.md91 D3D11, `.../d3d9_null` for D3D9, `.../gl_null` for OpenGL and `.../vulkan_null` for Vulkan.
DBufferImplementation.md36 discarding their content. D3D9 will still keep a copy of the data that's in use,
/external/angle/src/tests/test_utils/
Dangle_test_configs.cpp337 EGLPlatformParameters D3D9() in D3D9() function
544 return PlatformParameters(EGL_OPENGL_ES_API, 1, 0, 0, egl_platform::D3D9()); in ES1_D3D9()
549 return PlatformParameters(EGL_OPENGL_ES_API, 2, 0, 0, egl_platform::D3D9()); in ES2_D3D9()
Dangle_test_configs.h93 EGLPlatformParameters D3D9();
/external/OpenCL-CTS/test_conformance/extensions/cl_khr_dx9_media_sharing/
Dwrappers.h164 const CD3D9ExWrapper &D3D9() const;
Dwrappers.cpp447 const CD3D9ExWrapper &CDXVAWrapper::D3D9() const { return _d3d9; } in D3D9() function in CDXVAWrapper
Dtest_interop_sync.cpp211 (LPDIRECT3DDEVICE9EX)(DXVADevice->D3D9()).Device(); in interop_user_sync()
/external/angle/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt17 3916 D3D9 : dEQP-EGL.functional.sharing.gles2.multithread.* = SKIP
18 3916 D3D9 : dEQP-EGL.functional.multithread.* = SKIP
19 3916 D3D9 : dEQP-EGL.functional.render.multi_thread.* = SKIP
20 3916 D3D9 : dEQP-EGL.functional.color_clears.multi_thread.* = SKIP
DREADME.md37 D3D9 D3D11 OPENGL GLES VULKAN
Ddeqp_gles2_test_expectations.txt49 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL
50 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL
/external/mesa3d/docs/gallium/cso/
Drasterizer.rst133 which isn't scaled (D3D9). Note that GL/D3D1X behavior has different
135 the case for D3D9.
266 pixel ownership (e.g., D3D9 or ealier)::
/external/angle/src/tests/
Dangle_end2end_tests_expectations.txt90 234602034 WIN INTEL D3D9 : ImageTest.SourceCubeAndSameTargetTextureWithEachCubeFace/* = SKIP
91 234602034 WIN NVIDIA D3D9 : ImageTest.SourceCubeAndSameTargetTextureWithEachCubeFace/* = SKIP
382 6432 WIN D3D9 : GLSLTest.HandleExcessiveLoopBug/* = SKIP
392 4841 WIN D3D9 : DXT1CompressedTextureTest.NonBlockSizesMipLevels/* = SKIP
397 7113 WIN D3D9 : GLSLTest.LoopBodyEndingInBranch*/* = SKIP
398 7148 WIN D3D9 : RobustResourceInitTest.OutOfBoundsArrayBuffers/* = SKIP
987 6891 WIN D3D9 : CubeMapTextureTest.SampleCoordinateTransformGrad/* = SKIP
1134 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra…
1135 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra…
1136 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra…
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/external/mesa3d/include/
Dmeson.build22 inc_d3d9 = include_directories('D3D9')
/external/virglrenderer/src/gallium/auxiliary/util/
Du_format.csv53 # - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9)
54 # - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10)
272 # D3D9-specific vertex buffer element formats
/external/mesa3d/src/util/format/
Du_format.csv54 # - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9)
55 # - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10)
375 # D3D9-specific vertex buffer element formats
/external/mesa3d/docs/
Dsourcetree.rst174 - **nine** - D3D9 frontend, see targets/d3dadapter9

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