/external/angle/src/tests/gles_conformance_tests/ |
D | gles_conformance_tests.h | 17 struct D3D9 struct 31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
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/external/angle/src/tests/test_expectations/ |
D | GPUTestExpectationsTest.cpp | 47 bool D3D9 = false; in validateConfigAPI() local 56 D3D9 = true; in validateConfigAPI() 77 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
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/external/angle/extensions/ |
D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
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D | EGL_ANGLE_platform_angle_d3d.txt | 76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display, 86 a D3D9 display.
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D | ANGLE_texture_usage.txt | 172 be updated frequently. We could map this to D3D9 dynamic textures. This would 174 However renderable textures cannot be dynamic in D3D9, which eliminates the
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D | ANGLE_instanced_arrays.txt | 312 attribute divisor) to stream 0 in D3D9. This works because the HLSL 341 D3D9 drawing.
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/external/angle/doc/ |
D | ES1Status.md | 4 with GLES3 support (i.e. everything other than D3D9) supports GLES1 as well.
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D | VTF.md | 60 whereas D3D9 does.
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D | dEQP.md | 45 * `--deqp-egl-display-type=angle-d3d9` for D3D9
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D | Orientation.md | 91 D3D11, `.../d3d9_null` for D3D9, `.../gl_null` for OpenGL and `.../vulkan_null` for Vulkan.
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D | BufferImplementation.md | 36 discarding their content. D3D9 will still keep a copy of the data that's in use,
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/external/angle/src/tests/test_utils/ |
D | angle_test_configs.cpp | 337 EGLPlatformParameters D3D9() in D3D9() function 544 return PlatformParameters(EGL_OPENGL_ES_API, 1, 0, 0, egl_platform::D3D9()); in ES1_D3D9() 549 return PlatformParameters(EGL_OPENGL_ES_API, 2, 0, 0, egl_platform::D3D9()); in ES2_D3D9()
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D | angle_test_configs.h | 93 EGLPlatformParameters D3D9();
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/external/OpenCL-CTS/test_conformance/extensions/cl_khr_dx9_media_sharing/ |
D | wrappers.h | 164 const CD3D9ExWrapper &D3D9() const;
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D | wrappers.cpp | 447 const CD3D9ExWrapper &CDXVAWrapper::D3D9() const { return _d3d9; } in D3D9() function in CDXVAWrapper
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D | test_interop_sync.cpp | 211 (LPDIRECT3DDEVICE9EX)(DXVADevice->D3D9()).Device(); in interop_user_sync()
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/external/angle/src/tests/deqp_support/ |
D | deqp_egl_test_expectations.txt | 17 3916 D3D9 : dEQP-EGL.functional.sharing.gles2.multithread.* = SKIP 18 3916 D3D9 : dEQP-EGL.functional.multithread.* = SKIP 19 3916 D3D9 : dEQP-EGL.functional.render.multi_thread.* = SKIP 20 3916 D3D9 : dEQP-EGL.functional.color_clears.multi_thread.* = SKIP
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D | README.md | 37 D3D9 D3D11 OPENGL GLES VULKAN
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D | deqp_gles2_test_expectations.txt | 49 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL 50 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL
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/external/mesa3d/docs/gallium/cso/ |
D | rasterizer.rst | 133 which isn't scaled (D3D9). Note that GL/D3D1X behavior has different 135 the case for D3D9. 266 pixel ownership (e.g., D3D9 or ealier)::
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/external/angle/src/tests/ |
D | angle_end2end_tests_expectations.txt | 90 234602034 WIN INTEL D3D9 : ImageTest.SourceCubeAndSameTargetTextureWithEachCubeFace/* = SKIP 91 234602034 WIN NVIDIA D3D9 : ImageTest.SourceCubeAndSameTargetTextureWithEachCubeFace/* = SKIP 382 6432 WIN D3D9 : GLSLTest.HandleExcessiveLoopBug/* = SKIP 392 4841 WIN D3D9 : DXT1CompressedTextureTest.NonBlockSizesMipLevels/* = SKIP 397 7113 WIN D3D9 : GLSLTest.LoopBodyEndingInBranch*/* = SKIP 398 7148 WIN D3D9 : RobustResourceInitTest.OutOfBoundsArrayBuffers/* = SKIP 987 6891 WIN D3D9 : CubeMapTextureTest.SampleCoordinateTransformGrad/* = SKIP 1134 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra… 1135 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra… 1136 8077 D3D9 : DepthWriteTest.Test/ES2_D3D9__DepthRangeReduced_Clipped_VertexDepthInsideClipVolume_Fra… [all …]
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/external/mesa3d/include/ |
D | meson.build | 22 inc_d3d9 = include_directories('D3D9')
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/external/virglrenderer/src/gallium/auxiliary/util/ |
D | u_format.csv | 53 # - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9) 54 # - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10) 272 # D3D9-specific vertex buffer element formats
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/external/mesa3d/src/util/format/ |
D | u_format.csv | 54 # - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9) 55 # - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10) 375 # D3D9-specific vertex buffer element formats
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/external/mesa3d/docs/ |
D | sourcetree.rst | 174 - **nine** - D3D9 frontend, see targets/d3dadapter9
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