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Searched defs:is_depth (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_job.c284 bool is_depth, bool is_write) in vc4_submit_setup_rcl_surface()
/external/virglrenderer/src/
Dvrend_formats.c416 bool is_depth = false; in vrend_add_formats() local
/external/vulkan-validation-layers/layers/
Dvk_format_utils.cpp519 bool is_depth = false; in FormatIsDepthOnly() local
/external/mesa3d/src/microsoft/compiler/
Ddxil_signature.c132 bool is_depth = is_depth_output(info->kind); in get_additional_semantic_info() local
/external/mesa3d/src/amd/common/
Dac_shader_util.c771 bool is_depth, bool use_rbplus, in ac_choose_spi_color_formats()
/external/mesa3d/src/amd/vulkan/
Dradv_image.c588 bool is_depth, is_stencil; in radv_get_surface_flags() local
/external/mesa3d/src/gallium/drivers/r600/
Dr600_texture.c209 bool is_depth, is_stencil; in r600_init_surface() local
Dr600_pipe_common.h196 bool is_depth; member
/external/mesa3d/src/mesa/main/
Dtexobj.c983 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex, bool is_depth) in _mesa_get_fallback_texture()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_texture.c204 bool is_depth = util_format_has_depth(desc); in si_init_surface() local
Dsi_state.c2584 unsigned ntype, bool is_depth) in si_choose_spi_color_formats()
Dsi_pipe.h410 bool is_depth : 1; member
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c2283 bool is_depth; in util_blitter_generate_mipmap() local
/external/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c2827 bool is_depth; in pvr_perform_start_of_render_attachment_clear() local