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Searched defs:shader_count (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp177 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cES31CompatibilityTests.cpp368 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local
887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1964 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
2653 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
3116 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cContextFlushControlTests.cpp562 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cConditionalRenderInvertedTests.cpp371 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessSamplersTests.cpp615 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessXFBTests.cpp1710 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl3cTextureSizePromotion.cpp1441 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
Dgl4cDirectStateAccessQueriesTests.cpp1775 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessTexturesTests.cpp900 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2080 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3492 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
7176 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in CreateProgram() local
Dgl4cDirectStateAccessBuffersTests.cpp5207 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
Dgl3cTransformFeedbackTests.cpp6733 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp152 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
/external/mesa3d/src/amd/vulkan/
Dradv_nir_to_llvm.c310 … const struct radv_shader_info *info, struct nir_shader *const *shaders, int shader_count, in ac_translate_nir_to_llvm()
578unsigned shader_count, struct nir_shader *const *shaders, struct radv_shader_binary **binary, in llvm_compile_shader()
Dradv_shader.c2352 radv_dump_nir_shaders(struct nir_shader *const *shaders, int shader_count) in radv_dump_nir_shaders()
2441 struct nir_shader *const *shaders, int shader_count, in radv_capture_shader_executable_info()
2480 shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count, gl_…
2523 struct nir_shader *const *shaders, int shader_count,
2543 … struct nir_shader *const *shaders, int shader_count, struct radv_shader_info *info)
Dradv_pipeline_graphics.c2260 unsigned shader_count = 1; in radv_graphics_shaders_nir_to_asm() local
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler.h52 uint32_t shader_count; member
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection_setup.cpp647 setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* const* shaders, in setup_isel_context()
Daco_interface.cpp225 unsigned shader_count, struct nir_shader* const* shaders, in aco_compile_shader()
/external/mesa3d/src/imagination/vulkan/
Dpvr_hardcode.c90 uint32_t shader_count; member
/external/mesa3d/src/freedreno/ir3/
Dir3_compiler.h81 uint32_t shader_count; member
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp357 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized()
/external/mesa3d/src/nouveau/vulkan/
Dnvk_shader.c703 uint32_t shader_count, in nvk_compile_shaders()
/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c2150 uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); in anv_graphics_pipeline_compile() local
3007 uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); in anv_graphics_pipeline_import_lib() local

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