/external/mesa3d/src/glsl/builtins/profiles/ |
D | 130.frag | 470 int textureSize( sampler1D sampler, int lod); 471 int textureSize(isampler1D sampler, int lod); 472 int textureSize(usampler1D sampler, int lod); 474 ivec2 textureSize( sampler2D sampler, int lod); 475 ivec2 textureSize(isampler2D sampler, int lod); 476 ivec2 textureSize(usampler2D sampler, int lod); 478 ivec3 textureSize( sampler3D sampler, int lod); 479 ivec3 textureSize(isampler3D sampler, int lod); 480 ivec3 textureSize(usampler3D sampler, int lod); 482 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | 130.vert | 472 int textureSize( sampler1D sampler, int lod); 473 int textureSize(isampler1D sampler, int lod); 474 int textureSize(usampler1D sampler, int lod); 476 ivec2 textureSize( sampler2D sampler, int lod); 477 ivec2 textureSize(isampler2D sampler, int lod); 478 ivec2 textureSize(usampler2D sampler, int lod); 480 ivec3 textureSize( sampler3D sampler, int lod); 481 ivec3 textureSize(isampler3D sampler, int lod); 482 ivec3 textureSize(usampler3D sampler, int lod); 484 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | EXT_texture_array.vert | 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); 6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); 9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
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D | 110.vert | 298 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 299 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 300 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 305 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 306 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 307 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 311 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 312 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 315 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 321 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 120.vert | 330 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 331 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 332 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 337 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 338 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 339 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 343 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 344 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 347 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 353 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 100.vert | 295 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 296 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 297 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 300 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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/external/llvm/test/FrontendC/ |
D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member 68 if(((iospec.key_io.lod == G_B) && in foo()
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/external/mesa3d/src/glsl/ |
D | ir_rvalue_visitor.cpp | 65 handle_rvalue(&ir->lod_info.lod); in visit_leave()
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D | ir_clone.cpp | 231 new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht); in clone()
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D | ir_reader.cpp | 1065 tex->lod_info.lod = read_rvalue(st, lod_expr); in read_texture() 1066 if (tex->lod_info.lod == NULL) { in read_texture() 1110 tex->lod_info.lod = read_rvalue(st, lod_expr); in read_texture() 1111 if (tex->lod_info.lod == NULL) { in read_texture()
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D | opt_tree_grafting.cpp | 260 if (do_graft(&ir->lod_info.lod)) in visit_enter()
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D | ir_hv_accept.cpp | 200 s = this->lod_info.lod->accept(v); in accept()
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D | ir_print_visitor.cpp | 221 ir->lod_info.lod->accept(this); in visit()
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D | ir.h | 1235 ir_rvalue *lod; /**< Floating point LOD */ member
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D | ir_to_llvm.cpp | 961 ir->projector ? 1 : 0, ir->lod_info.lod ? 1 : 0); in visit()
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/external/mesa3d/docs/ |
D | VERSIONS | 423 - mipmapped triangle lod computation now works correctly
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/external/srec/config/en.us/dictionary/ |
D | large.ok | 6826 culloden k@lod~
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/external/webkit/PerformanceTests/Parser/resources/ |
D | final-url-en | 63150 http://www.pbm.com/~lindahl/lod/vol1/hitwkidnap.html 67933 http://www.rpgplace.net/contrib/rina/fanfics/lod/dragoncampaign.php
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