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Searched refs:u1 (Results 1 – 20 of 20) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp222 float u1 = 0.0f; in generateRow() local
237 u1 += uOffset / bitmapWidth; in generateRow()
244 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
251 u1 = stepX / bitmapWidth; in generateRow()
262 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
275 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad()
290 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
292 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
295 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
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DFontRenderer.cpp126 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
134 mState->appendMeshQuad(nPenX, nPenY, u1, v2, in drawCachedGlyph()
137 nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture); in drawCachedGlyph()
188 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
195 position->fY + destination[0].fY, u1, v2, in drawCachedGlyph()
201 position->fY + destination[3].fY, u1, v1, in drawCachedGlyph()
863 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip() argument
882 (*currentPos++) = u1; in appendMeshQuadNoClip()
903 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad() argument
912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
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DPatch.h82 float u1, float v1, float u2, float v2,
DFontRenderer.h334 void appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
338 void appendMeshQuad(float x1, float y1, float u1, float v1,
342 void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
DLayerRenderer.cpp154 const float u1 = r->left * texX; in generateMesh() local
159 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in generateMesh()
161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in generateMesh()
DOpenGLRenderer.cpp877 const float u1 = r->left * texX; in composeLayerRegion() local
883 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in composeLayerRegion()
885 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in composeLayerRegion()
1580 float u1 = float(x) / meshWidth; in drawBitmapMesh() local
1594 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh()
1595 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); in drawBitmapMesh()
1598 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh()
1643 const float u1 = fmax(0.0f, srcLeft / width); in drawBitmap() local
1649 resetDrawTextureTexCoords(u1, v1, u2, v2); in drawBitmap()
2922 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords() argument
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DOpenGLRenderer.h471 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
155 u1 = curr->uChan + chrstart; in CopyVopMB()
175 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
176 u1 += width_C; in CopyVopMB()
178 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
179 u1 += width_C; in CopyVopMB()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
DarmVCM4P10_DeblockingLuma_unsafe_s.s73 u1 RN 3 label
182 UHSUB8 u1, q_0, p_0
184 EOR u1, u1, m01 ,LSL #7
190 UHADD8 P1a, p_2, u1
198 UHADD8 Q1a, q_2, u1
/frameworks/rs/
DrsPath.h57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
DrsFont.cpp97 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
105 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, in drawCachedGlyph()
108 nPenX, nPenY - height, 0, u1, v1); in drawCachedGlyph()
658 float u1, float v1, in appendMeshQuad() argument
682 (*currentPos++) = u1; in appendMeshQuad()
DrsScriptC_LibGL.cpp151 float x1, float y1, float z1, float u1, float v1, in rsrDrawQuadTexCoords() argument
171 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords()
DrsFont.h247 float u1, float v1,
DrsRuntime.h61 float x1, float y1, float z1, float u1, float v1,
/frameworks/rs/driver/
DrsdGL.h93 float x1, float y1, float z1, float u1, float v1,
DrsdRuntimeStubs.cpp201 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, in SC_DrawQuadTexCoords() argument
207 x1, y1, z1, u1, v1, in SC_DrawQuadTexCoords()
DrsdGL.cpp544 float x1, float y1, float z1, float u1, float v1, in rsdGLDrawQuadTexCoords() argument
550 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
/frameworks/rs/scriptc/
Drs_graphics.rsh277 * @param u1
296 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
/frameworks/base/docs/html/tools/debugging/
Ddebugging-tracing.jd128 * u1 thread ID
/frameworks/base/media/tests/contents/media_api/music/
Dtest_amr_ietf.amr258 u1�~�@��<�