/frameworks/base/libs/hwui/ |
D | Patch.cpp | 222 float u1 = 0.0f; in generateRow() local 237 u1 += uOffset / bitmapWidth; in generateRow() 244 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow() 251 u1 = stepX / bitmapWidth; in generateRow() 262 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow() 267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument 275 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); in generateQuad() 290 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad() 292 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad() 295 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad() [all …]
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D | FontRenderer.cpp | 126 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local 134 mState->appendMeshQuad(nPenX, nPenY, u1, v2, in drawCachedGlyph() 137 nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture); in drawCachedGlyph() 188 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local 195 position->fY + destination[0].fY, u1, v2, in drawCachedGlyph() 201 position->fY + destination[3].fY, u1, v1, in drawCachedGlyph() 863 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip() argument 882 (*currentPos++) = u1; in appendMeshQuadNoClip() 903 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad() argument 912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() [all …]
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D | Patch.h | 82 float u1, float v1, float u2, float v2,
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D | FontRenderer.h | 334 void appendMeshQuadNoClip(float x1, float y1, float u1, float v1, 338 void appendMeshQuad(float x1, float y1, float u1, float v1, 342 void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
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D | LayerRenderer.cpp | 154 const float u1 = r->left * texX; in generateMesh() local 159 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in generateMesh() 161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in generateMesh()
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D | OpenGLRenderer.cpp | 877 const float u1 = r->left * texX; in composeLayerRegion() local 883 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in composeLayerRegion() 885 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in composeLayerRegion() 1580 float u1 = float(x) / meshWidth; in drawBitmapMesh() local 1594 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh() 1595 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); in drawBitmapMesh() 1598 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); in drawBitmapMesh() 1643 const float u1 = fmax(0.0f, srcLeft / width); in drawBitmap() local 1649 resetDrawTextureTexCoords(u1, v1, u2, v2); in drawBitmap() 2922 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords() argument [all …]
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D | OpenGLRenderer.h | 471 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local 155 u1 = curr->uChan + chrstart; in CopyVopMB() 175 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB() 176 u1 += width_C; in CopyVopMB() 178 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB() 179 u1 += width_C; in CopyVopMB()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 u1 RN 3 label 182 UHSUB8 u1, q_0, p_0 184 EOR u1, u1, m01 ,LSL #7 190 UHADD8 P1a, p_2, u1 198 UHADD8 Q1a, q_2, u1
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/frameworks/rs/ |
D | rsPath.h | 57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
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D | rsFont.cpp | 97 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local 105 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, in drawCachedGlyph() 108 nPenX, nPenY - height, 0, u1, v1); in drawCachedGlyph() 658 float u1, float v1, in appendMeshQuad() argument 682 (*currentPos++) = u1; in appendMeshQuad()
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D | rsScriptC_LibGL.cpp | 151 float x1, float y1, float z1, float u1, float v1, in rsrDrawQuadTexCoords() argument 171 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords()
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D | rsFont.h | 247 float u1, float v1,
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D | rsRuntime.h | 61 float x1, float y1, float z1, float u1, float v1,
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/frameworks/rs/driver/ |
D | rsdGL.h | 93 float x1, float y1, float z1, float u1, float v1,
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D | rsdRuntimeStubs.cpp | 201 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, in SC_DrawQuadTexCoords() argument 207 x1, y1, z1, u1, v1, in SC_DrawQuadTexCoords()
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D | rsdGL.cpp | 544 float x1, float y1, float z1, float u1, float v1, in rsdGLDrawQuadTexCoords() argument 550 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 277 * @param u1 296 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-tracing.jd | 128 * u1 thread ID
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/frameworks/base/media/tests/contents/media_api/music/ |
D | test_amr_ietf.amr | 258 u1�~�@��<�
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