/frameworks/native/libs/gui/ |
D | BufferQueue.cpp | 161 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { in setBufferCount() 245 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in requestBuffer() 250 slot, mSlots[slot].mBufferState); in requestBuffer() 253 mSlots[slot].mRequestBufferCalled = true; in requestBuffer() 254 *buf = mSlots[slot].mGraphicBuffer; in requestBuffer() 295 assert(mSlots[i].mBufferState == BufferSlot::FREE); in dequeueBuffer() 296 if (mSlots[i].mGraphicBuffer != NULL) { in dequeueBuffer() 306 const int state = mSlots[i].mBufferState; in dequeueBuffer() 318 mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { in dequeueBuffer() 378 mSlots[buf].mBufferState = BufferSlot::DEQUEUED; in dequeueBuffer() [all …]
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D | ConsumerBase.cpp | 86 mSlots[slotIndex].mGraphicBuffer = 0; in freeBufferLocked() 87 mSlots[slotIndex].mFence = 0; in freeBufferLocked() 185 mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; in acquireBufferLocked() 188 mSlots[item->mBuf].mFence = item->mFence; in acquireBufferLocked() 203 if (!mSlots[slot].mFence.get()) { in addReleaseFenceLocked() 204 mSlots[slot].mFence = fence; in addReleaseFenceLocked() 208 mSlots[slot].mFence, fence); in addReleaseFenceLocked() 213 mSlots[slot].mFence = fence; in addReleaseFenceLocked() 216 mSlots[slot].mFence = mergedFence; in addReleaseFenceLocked() 226 mSlots[slot].mFence); in releaseBufferLocked() [all …]
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D | CpuConsumer.cpp | 89 err = mSlots[buf].mGraphicBuffer->lock( in lockNextBuffer() 101 nativeBuffer->width = mSlots[buf].mGraphicBuffer->getWidth(); in lockNextBuffer() 102 nativeBuffer->height = mSlots[buf].mGraphicBuffer->getHeight(); in lockNextBuffer() 103 nativeBuffer->format = mSlots[buf].mGraphicBuffer->getPixelFormat(); in lockNextBuffer() 104 nativeBuffer->stride = mSlots[buf].mGraphicBuffer->getStride(); in lockNextBuffer() 132 err = mSlots[slotIndex].mGraphicBuffer->unlock(); in unlockBuffer() 149 err = mSlots[slotIndex].mGraphicBuffer->unlock(); in freeBufferLocked()
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D | SurfaceTextureClient.cpp | 213 sp<GraphicBuffer>& gbuf(mSlots[buf].buffer); in dequeueBuffer() 261 if (mSlots[i].buffer != NULL && in getSlotFromBufferLocked() 262 mSlots[i].buffer->handle == buffer->handle) { in getSlotFromBufferLocked() 672 mSlots[i].buffer = 0; in freeAllBuffers() 793 mSlots[i].dirtyRegion.clear(); in lock() 802 Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion); in lock()
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D | BufferItemConsumer.cpp | 74 item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; in acquireBuffer()
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D | SurfaceTexture.cpp | 178 EGLImageKHR image = createImage(mEglDisplay, mSlots[slot].mGraphicBuffer); in acquireBufferLocked() 245 if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { in updateTexImage() 280 buf, mSlots[buf].mGraphicBuffer->handle); in updateTexImage() 295 mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; in updateTexImage()
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/frameworks/base/core/java/com/android/internal/statusbar/ |
D | StatusBarIconList.java | 25 private String[] mSlots; field in StatusBarIconList 36 this.mSlots = in.readStringArray(); in readFromParcel() 51 out.writeStringArray(mSlots); in writeToParcel() 92 String[] s = mSlots = new String[N]; in defineSlots() 100 final int N = mSlots.length; in getSlotIndex() 102 if (slot.equals(mSlots[i])) { in getSlotIndex() 110 return mSlots.length; in size() 122 return mSlots[index]; in getSlot() 140 if (that.mSlots == null) { in copyFrom() 141 this.mSlots = null; in copyFrom() [all …]
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/frameworks/base/graphics/java/android/renderscript/ |
D | ProgramFragmentFixedFunction.java | 161 Slot[] mSlots; field in ProgramFragmentFixedFunction.Builder 184 switch(mSlots[i].env) { in buildShaderString() 186 switch (mSlots[i].format) { in buildShaderString() 202 switch (mSlots[i].format) { in buildShaderString() 235 mSlots = new Slot[MAX_TEXTURE]; in Builder() 258 mSlots[slot] = new Slot(env, fmt); in setTexture() 297 if(mSlots[i] != null) { in create()
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/frameworks/support/renderscript/v8/rs_support/ |
D | rsScriptC.cpp | 45 if (mSlots[ct].get() && !mTypes[ct].get()) { in setupScript() 46 mTypes[ct].set(mSlots[ct]->getType()); in setupScript() 51 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript() 177 mSlots = new ObjectBaseRef<Allocation>[mHal.info.exportedVariableCount]; in runCompiler()
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D | rsScript.cpp | 27 mSlots = NULL; in Script() 33 if (mSlots) { in ~Script() 34 delete [] mSlots; in ~Script() 35 mSlots = NULL; in ~Script() 50 mSlots[slot].set(a); in setSlot()
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D | rsScriptIntrinsic.cpp | 33 mSlots = new ObjectBaseRef<Allocation>[2]; in init()
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D | rsScript.h | 108 ObjectBaseRef<Allocation> *mSlots; variable
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/frameworks/rs/ |
D | rsScript.cpp | 27 mSlots = NULL; in Script() 33 if (mSlots) { in ~Script() 34 delete [] mSlots; in ~Script() 35 mSlots = NULL; in ~Script() 50 mSlots[slot].set(a); in setSlot()
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D | rsScriptC.cpp | 98 if (mSlots[ct].get() && !mTypes[ct].get()) { in setupScript() 99 mTypes[ct].set(mSlots[ct]->getType()); in setupScript() 104 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript() 331 mSlots = new ObjectBaseRef<Allocation>[mHal.info.exportedVariableCount]; in runCompiler()
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D | rsScriptIntrinsic.cpp | 33 mSlots = new ObjectBaseRef<Allocation>[2]; in init()
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D | rsScript.h | 118 ObjectBaseRef<Allocation> *mSlots; variable
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/frameworks/native/include/gui/ |
D | ConsumerBase.h | 186 Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable
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D | SurfaceTextureClient.h | 146 BufferSlot mSlots[NUM_BUFFER_SLOTS]; variable
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D | BufferQueue.h | 448 BufferSlot mSlots[NUM_BUFFER_SLOTS]; variable
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 103 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
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/frameworks/base/services/input/ |
D | InputReader.h | 883 inline const Slot* getSlot(size_t index) const { return &mSlots[index]; } in getSlot() 887 Slot* mSlots; variable
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D | InputReader.cpp | 1539 mCurrentSlot(-1), mSlots(NULL), mSlotCount(0), mUsingSlotsProtocol(false), in MultiTouchMotionAccumulator() 1544 delete[] mSlots; in ~MultiTouchMotionAccumulator() 1553 delete[] mSlots; in configure() 1554 mSlots = new Slot[slotCount]; in configure() 1584 if (mSlots) { in clearSlots() 1586 mSlots[i].clear(); in clearSlots() 1613 Slot* slot = &mSlots[mCurrentSlot]; in process()
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