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Searched refs:GC3Dboolean (Results 1 – 19 of 19) sorted by relevance

/external/webkit/Source/WebKit/chromium/src/
DGraphicsContext3DInternal.h112 void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
119 void depthMask(GC3Dboolean flag);
140 void getBooleanv(GC3Denum pname, GC3Dboolean* value);
165 GC3Dboolean isBuffer(Platform3DObject);
166 GC3Dboolean isEnabled(GC3Denum cap);
167 GC3Dboolean isFramebuffer(Platform3DObject);
168 GC3Dboolean isProgram(Platform3DObject);
169 GC3Dboolean isRenderbuffer(Platform3DObject);
170 GC3Dboolean isShader(Platform3DObject);
171 GC3Dboolean isTexture(Platform3DObject);
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DGraphicsContext3DChromium.cpp463 DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) in DELEGATE_TO_IMPL_1R()
470 DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean) in DELEGATE_TO_IMPL_1R()
516 DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*) in DELEGATE_TO_IMPL_2() argument
583 DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
584 DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean) in DELEGATE_TO_IMPL_3()
585 DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
586 DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
587 DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
588 DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
589 DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean) in DELEGATE_TO_IMPL_3()
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DExtensions3DChromium.cpp134 GC3Dboolean Extensions3DChromium::isVertexArrayOES(Platform3DObject) in isVertexArrayOES()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.h98 void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
124 void depthMask(GC3Dboolean);
169 GC3Dboolean isBuffer(WebGLBuffer*);
171 GC3Dboolean isEnabled(GC3Denum cap);
172 GC3Dboolean isFramebuffer(WebGLFramebuffer*);
173 GC3Dboolean isProgram(WebGLProgram*);
174 GC3Dboolean isRenderbuffer(WebGLRenderbuffer*);
175 GC3Dboolean isShader(WebGLShader*);
176 GC3Dboolean isTexture(WebGLTexture*);
185 void sampleCoverage(GC3Dfloat value, GC3Dboolean invert);
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DWebGLFramebuffer.cpp292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers()
294 GC3Dboolean isScissorEnabled = 0; in initializeRenderbuffers()
295 GC3Dboolean isDitherEnabled = 0; in initializeRenderbuffers()
DOESVertexArrayObject.h52 GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*);
DOESVertexArrayObject.cpp76 GC3Dboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject) in isVertexArrayOES()
DWebGLRenderingContext.cpp1008 void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboo… in colorMask()
1289 void WebGLRenderingContext::depthMask(GC3Dboolean flag) in depthMask()
2637 GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) in isBuffer()
2661 GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap) in isEnabled()
2668 GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) in isFramebuffer()
2679 GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program) in isProgram()
2687 GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) in isRenderbuffer()
2698 GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader) in isShader()
2706 GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture) in isTexture()
2920 void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) in sampleCoverage()
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/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h635 void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
645 void depthMask(GC3Dboolean flag);
666 void getBooleanv(GC3Denum pname, GC3Dboolean* value);
694 GC3Dboolean isBuffer(Platform3DObject);
695 GC3Dboolean isEnabled(GC3Denum cap);
696 GC3Dboolean isFramebuffer(Platform3DObject);
697 GC3Dboolean isProgram(Platform3DObject);
698 GC3Dboolean isRenderbuffer(Platform3DObject);
699 GC3Dboolean isShader(Platform3DObject);
700 GC3Dboolean isTexture(Platform3DObject);
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DGraphicsTypes3D.h34 typedef unsigned char GC3Dboolean; typedef
DExtensions3D.h120 virtual GC3Dboolean isVertexArrayOES(Platform3DObject) = 0;
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp483 void GraphicsContext3D::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean in colorMask()
581 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask()
766 GC3Dboolean GraphicsContext3D::isBuffer(Platform3DObject buffer) in isBuffer()
775 GC3Dboolean GraphicsContext3D::isEnabled(GC3Denum cap) in isEnabled()
781 GC3Dboolean GraphicsContext3D::isFramebuffer(Platform3DObject framebuffer) in isFramebuffer()
790 GC3Dboolean GraphicsContext3D::isProgram(Platform3DObject program) in isProgram()
799 GC3Dboolean GraphicsContext3D::isRenderbuffer(Platform3DObject renderbuffer) in isRenderbuffer()
808 GC3Dboolean GraphicsContext3D::isShader(Platform3DObject shader) in isShader()
817 GC3Dboolean GraphicsContext3D::isTexture(Platform3DObject texture) in isTexture()
897 void GraphicsContext3D::sampleCoverage(GC3Dclampf value, GC3Dboolean invert) in sampleCoverage()
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DExtensions3DOpenGL.h51 virtual GC3Dboolean isVertexArrayOES(Platform3DObject);
DExtensions3DOpenGL.cpp170 GC3Dboolean Extensions3DOpenGL::isVertexArrayOES(Platform3DObject array) in isVertexArrayOES()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp818 void GraphicsContext3D::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean in colorMask()
855 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask()
1054 GC3Dboolean GraphicsContext3D::isBuffer(Platform3DObject buffer) in isBuffer()
1063 GC3Dboolean GraphicsContext3D::isEnabled(GC3Denum cap) in isEnabled()
1069 GC3Dboolean GraphicsContext3D::isFramebuffer(Platform3DObject framebuffer) in isFramebuffer()
1078 GC3Dboolean GraphicsContext3D::isProgram(Platform3DObject program) in isProgram()
1087 GC3Dboolean GraphicsContext3D::isRenderbuffer(Platform3DObject renderbuffer) in isRenderbuffer()
1096 GC3Dboolean GraphicsContext3D::isShader(Platform3DObject shader) in isShader()
1105 GC3Dboolean GraphicsContext3D::isTexture(Platform3DObject texture) in isTexture()
1178 void GraphicsContext3D::sampleCoverage(GC3Dclampf value, GC3Dboolean invert) in sampleCoverage()
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DExtensions3DQt.h46 virtual GC3Dboolean isVertexArrayOES(Platform3DObject);
DExtensions3DQt.cpp82 GC3Dboolean Extensions3DQt::isVertexArrayOES(Platform3DObject) in isVertexArrayOES()
/external/webkit/Source/WebCore/platform/graphics/chromium/
DExtensions3DChromium.h52 virtual GC3Dboolean isVertexArrayOES(Platform3DObject);
/external/webkit/Source/WebCore/
DChangeLog-2011-02-1627254 * platform/graphics/GraphicsContext3D.h: Map GC3Dboolean to bool instead of unsigned char.