Home
last modified time | relevance | path

Searched refs:mSlots (Results 1 – 20 of 20) sorted by relevance

/frameworks/native/libs/gui/
DBufferQueue.cpp161 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { in setBufferCount()
245 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in requestBuffer()
250 slot, mSlots[slot].mBufferState); in requestBuffer()
253 mSlots[slot].mRequestBufferCalled = true; in requestBuffer()
254 *buf = mSlots[slot].mGraphicBuffer; in requestBuffer()
295 assert(mSlots[i].mBufferState == BufferSlot::FREE); in dequeueBuffer()
296 if (mSlots[i].mGraphicBuffer != NULL) { in dequeueBuffer()
306 const int state = mSlots[i].mBufferState; in dequeueBuffer()
318 mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { in dequeueBuffer()
376 mSlots[buf].mBufferState = BufferSlot::DEQUEUED; in dequeueBuffer()
[all …]
DConsumerBase.cpp96 mSlots[slotIndex].mGraphicBuffer = 0; in freeBufferLocked()
97 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked()
195 mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; in acquireBufferLocked()
198 mSlots[item->mBuf].mFence = item->mFence; in acquireBufferLocked()
213 if (!mSlots[slot].mFence.get()) { in addReleaseFenceLocked()
214 mSlots[slot].mFence = fence; in addReleaseFenceLocked()
218 mSlots[slot].mFence, fence); in addReleaseFenceLocked()
223 mSlots[slot].mFence = fence; in addReleaseFenceLocked()
226 mSlots[slot].mFence = mergedFence; in addReleaseFenceLocked()
236 mSlots[slot].mFence); in releaseBufferLocked()
[all …]
DCpuConsumer.cpp94 if (mSlots[buf].mGraphicBuffer->getPixelFormat() == in lockNextBuffer()
96 err = mSlots[buf].mGraphicBuffer->lockYCbCr( in lockNextBuffer()
108 err = mSlots[buf].mGraphicBuffer->lock( in lockNextBuffer()
132 ab.mGraphicBuffer = mSlots[buf].mGraphicBuffer; in lockNextBuffer()
136 nativeBuffer->width = mSlots[buf].mGraphicBuffer->getWidth(); in lockNextBuffer()
137 nativeBuffer->height = mSlots[buf].mGraphicBuffer->getHeight(); in lockNextBuffer()
138 nativeBuffer->format = mSlots[buf].mGraphicBuffer->getPixelFormat(); in lockNextBuffer()
141 mSlots[buf].mGraphicBuffer->getStride(); in lockNextBuffer()
191 mSlots[buf].mGraphicBuffer)) { in releaseAcquiredBufferLocked()
DSurface.cpp193 sp<GraphicBuffer>& gbuf(mSlots[buf].buffer); in dequeueBuffer()
241 if (mSlots[i].buffer != NULL && in getSlotFromBufferLocked()
242 mSlots[i].buffer->handle == buffer->handle) { in getSlotFromBufferLocked()
652 mSlots[i].buffer = 0; in freeAllBuffers()
773 mSlots[i].dirtyRegion.clear(); in lock()
782 Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion); in lock()
DBufferItemConsumer.cpp74 item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; in acquireBuffer()
DGLConsumer.cpp226 EGLImageKHR image = createImage(mEglDisplay, mSlots[buf].mGraphicBuffer); in releaseAndUpdateLocked()
247 buf, mSlots[buf].mGraphicBuffer->handle); in releaseAndUpdateLocked()
263 mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; in releaseAndUpdateLocked()
/frameworks/base/core/java/com/android/internal/statusbar/
DStatusBarIconList.java25 private String[] mSlots; field in StatusBarIconList
36 this.mSlots = in.readStringArray(); in readFromParcel()
51 out.writeStringArray(mSlots); in writeToParcel()
92 String[] s = mSlots = new String[N]; in defineSlots()
100 final int N = mSlots.length; in getSlotIndex()
102 if (slot.equals(mSlots[i])) { in getSlotIndex()
110 return mSlots.length; in size()
122 return mSlots[index]; in getSlot()
140 if (that.mSlots == null) { in copyFrom()
141 this.mSlots = null; in copyFrom()
[all …]
/frameworks/base/graphics/java/android/renderscript/
DProgramFragmentFixedFunction.java162 Slot[] mSlots; field in ProgramFragmentFixedFunction.Builder
185 switch(mSlots[i].env) { in buildShaderString()
187 switch (mSlots[i].format) { in buildShaderString()
203 switch (mSlots[i].format) { in buildShaderString()
236 mSlots = new Slot[MAX_TEXTURE]; in Builder()
259 mSlots[slot] = new Slot(env, fmt); in setTexture()
298 if(mSlots[i] != null) { in create()
/frameworks/rs/
DrsScript.cpp27 mSlots = NULL; in Script()
33 if (mSlots) { in ~Script()
34 delete [] mSlots; in ~Script()
35 mSlots = NULL; in ~Script()
50 mSlots[slot].set(a); in setSlot()
DrsScriptC.cpp111 if (mSlots[ct].get() && !mTypes[ct].get()) { in setupScript()
112 mTypes[ct].set(mSlots[ct]->getType()); in setupScript()
117 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript()
359 mSlots = new ObjectBaseRef<Allocation>[mHal.info.exportedVariableCount]; in runCompiler()
DrsScriptIntrinsic.cpp33 mSlots = new ObjectBaseRef<Allocation>[2]; in init()
DrsScript.h122 ObjectBaseRef<Allocation> *mSlots; variable
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.cpp71 if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { in updateTexImage()
/frameworks/native/include/gui/
DConsumerBase.h197 Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable
DSurface.h174 BufferSlot mSlots[NUM_BUFFER_SLOTS]; variable
DBufferQueue.h538 BufferSlot mSlots[NUM_BUFFER_SLOTS]; variable
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp114 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp296 item.mGraphicBuffer = mSlots[item.mBuf].mGraphicBuffer; in onFrameAvailable()
/frameworks/base/services/input/
DInputReader.h887 inline const Slot* getSlot(size_t index) const { return &mSlots[index]; } in getSlot()
891 Slot* mSlots; variable
DInputReader.cpp1540 mCurrentSlot(-1), mSlots(NULL), mSlotCount(0), mUsingSlotsProtocol(false), in MultiTouchMotionAccumulator()
1545 delete[] mSlots; in ~MultiTouchMotionAccumulator()
1554 delete[] mSlots; in configure()
1555 mSlots = new Slot[slotCount]; in configure()
1585 if (mSlots) { in clearSlots()
1587 mSlots[i].clear(); in clearSlots()
1614 Slot* slot = &mSlots[mCurrentSlot]; in process()