/frameworks/base/libs/hwui/ |
D | PathCache.cpp | 142 PathTexture* texture = new PathTexture(Caches::getInstance()); in createTexture() local 206 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { in operator ()() 214 void PathCache::removeTexture(PathTexture* texture) { in removeTexture() 278 PathTexture* texture = createTexture(left, top, offset, width, height, in addTexture() local 286 PathTexture* texture, bool addToCache) { in generateTexture() 314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { in generateTexture() 351 PathTexture* texture = t->texture; in onProcess() local 430 PathTexture* texture = mCache.get(entry); in get() local 472 PathTexture* texture = mCache.get(entry); in precache() local 517 PathTexture* texture = get(entry); in getRoundRect() local [all …]
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D | TextureCache.cpp | 106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { in operator ()() 125 Texture* texture = mCache.get(bitmap); in get() local 165 Texture* texture = new Texture(); in getTransient() local 212 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { in generateTexture()
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D | GradientCache.cpp | 118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { in operator ()() 134 Texture* texture = mCache.get(gradient); in get() local 176 Texture* texture = new Texture(); in addLinearGradient() local 242 int count, Texture* texture) { in generateTexture()
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D | AssetAtlas.h | 74 Texture* texture; member 103 delete texture; in ~Entry() local
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D | TextDropShadowCache.cpp | 150 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { in operator ()() 174 ShadowTexture* texture = mCache.get(entry); in get() local
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D | SkiaShader.cpp | 93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() 121 Texture* texture = mCaches->textureCache.get(mBitmap); in describe() local 149 Texture* texture = mTexture; in setupProgram() local 236 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); in setupProgram() local 356 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); in setupProgram() local
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D | OpenGLRenderer.cpp | 1948 void OpenGLRenderer::setupDrawTexture(GLuint texture) { in setupDrawTexture() 1954 void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { in setupDrawExternalTexture() 2063 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { in drawAlphaBitmap() 2101 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); in drawBitmaps() local 2140 Texture* texture = getTexture(bitmap); in drawBitmap() local 2163 Texture* texture = getTexture(bitmap); in drawBitmap() local 2190 Texture* texture = mCaches.textureCache.getTransient(bitmap); in drawBitmapData() local 2230 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap); in drawBitmapMesh() local 2329 Texture* texture = getTexture(bitmap); in drawBitmap() local 2433 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); in drawPatch() local [all …]
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D | Texture.h | 118 AutoTexture(const Texture* texture): mTexture(texture) { } in AutoTexture()
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D | Caches.cpp | 529 void Caches::bindTexture(GLuint texture) { in bindTexture() 536 void Caches::bindTexture(GLenum target, GLuint texture) { in bindTexture() 543 void Caches::deleteTexture(GLuint texture) { in deleteTexture()
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D | OpenGLRenderer.h | 925 inline void bindTexture(GLuint texture) { in bindTexture() 933 inline void bindExternalTexture(GLuint texture) { in bindExternalTexture() 1041 inline const UvMapper& getMapper(const Texture* texture) { in getMapper()
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D | Vertex.h | 60 float texture[2]; member
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D | AssetAtlas.cpp | 128 Texture* texture = new DelegateTexture(caches, mTexture); in createEntries() local
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D | FontRenderer.cpp | 491 CacheTexture* texture = cacheTextures[i]; in issueDrawCommand() local 538 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() 550 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() 573 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 BasicTexture texture, int x, int y, int width, int height); in drawTexture() 102 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); in drawTexture() 105 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, in drawTexture() 125 public abstract boolean unloadTexture(BasicTexture texture); in unloadTexture() 137 public abstract void beginRenderTarget(RawTexture texture); in beginRenderTarget() 149 public abstract void setTextureParameters(BasicTexture texture); in setTextureParameters() 158 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); in initializeTextureSize() 166 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); in initializeTexture() 179 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, in texSubImage2D()
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D | GLES20Canvas.java | 582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { in drawTexture() 592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { in copyTextureCoordinates() 607 public void drawTexture(BasicTexture texture, RectF source, RectF target) { in drawTexture() 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() 628 private void drawTextureRect(BasicTexture texture, RectF source, RectF target) { in drawTextureRect() 643 private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) { in convertCoordinate() 667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() 686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture() 700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { in prepareTexture() 716 public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, in drawMesh() [all …]
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | TransformUtils.java | 67 TextureSource texture = frame.lockTextureSource(); in generateMipMaps() local 73 TextureSource texture = frame.lockTextureSource(); in setTextureParameter() local
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 122 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing() 139 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut() local 252 Texture texture(Texture::TEXTURE_2D, group.texture); in endGroup() local
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D | Description.cpp | 62 void Description::setTexture(const Texture& texture) { in setTexture()
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D | GLES20RenderEngine.h | 46 GLuint texture; member
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Alpha8BitmapActivity.java | 49 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask); in BitmapsView() local
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D | AdvancedBlendActivity.java | 63 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
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D | MoreShadersActivity.java | 65 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
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D | GLTextureViewActivity.java | 188 int texture = loadTexture(R.drawable.large_photo); in run() local 260 int texture = textures[0]; in loadTexture() local
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/frameworks/base/opengl/java/android/opengl/ |
D | ETC1Util.java | 65 int fallbackFormat, int fallbackType, ETC1Texture texture) { in loadTexture() 206 public static void writeTexture(ETC1Texture texture, OutputStream output) throws IOException { in writeTexture()
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/frameworks/rs/ |
D | rsProgram.cpp | 58 uint32_t texture = 0; in Program() local
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