Home
last modified time | relevance | path

Searched defs:texture (Results 1 – 25 of 68) sorted by relevance

123

/frameworks/base/libs/hwui/
DPathCache.cpp142 PathTexture* texture = new PathTexture(Caches::getInstance()); in createTexture() local
206 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { in operator ()()
214 void PathCache::removeTexture(PathTexture* texture) { in removeTexture()
278 PathTexture* texture = createTexture(left, top, offset, width, height, in addTexture() local
286 PathTexture* texture, bool addToCache) { in generateTexture()
314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { in generateTexture()
351 PathTexture* texture = t->texture; in onProcess() local
430 PathTexture* texture = mCache.get(entry); in get() local
472 PathTexture* texture = mCache.get(entry); in precache() local
517 PathTexture* texture = get(entry); in getRoundRect() local
[all …]
DTextureCache.cpp106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { in operator ()()
125 Texture* texture = mCache.get(bitmap); in get() local
165 Texture* texture = new Texture(); in getTransient() local
212 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { in generateTexture()
DGradientCache.cpp118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { in operator ()()
134 Texture* texture = mCache.get(gradient); in get() local
176 Texture* texture = new Texture(); in addLinearGradient() local
242 int count, Texture* texture) { in generateTexture()
DAssetAtlas.h74 Texture* texture; member
103 delete texture; in ~Entry() local
DTextDropShadowCache.cpp150 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { in operator ()()
174 ShadowTexture* texture = mCache.get(entry); in get() local
DSkiaShader.cpp93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture()
121 Texture* texture = mCaches->textureCache.get(mBitmap); in describe() local
149 Texture* texture = mTexture; in setupProgram() local
236 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); in setupProgram() local
356 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); in setupProgram() local
DOpenGLRenderer.cpp1948 void OpenGLRenderer::setupDrawTexture(GLuint texture) { in setupDrawTexture()
1954 void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { in setupDrawExternalTexture()
2063 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { in drawAlphaBitmap()
2101 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); in drawBitmaps() local
2140 Texture* texture = getTexture(bitmap); in drawBitmap() local
2163 Texture* texture = getTexture(bitmap); in drawBitmap() local
2190 Texture* texture = mCaches.textureCache.getTransient(bitmap); in drawBitmapData() local
2230 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap); in drawBitmapMesh() local
2329 Texture* texture = getTexture(bitmap); in drawBitmap() local
2433 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); in drawPatch() local
[all …]
DTexture.h118 AutoTexture(const Texture* texture): mTexture(texture) { } in AutoTexture()
DCaches.cpp529 void Caches::bindTexture(GLuint texture) { in bindTexture()
536 void Caches::bindTexture(GLenum target, GLuint texture) { in bindTexture()
543 void Caches::deleteTexture(GLuint texture) { in deleteTexture()
DOpenGLRenderer.h925 inline void bindTexture(GLuint texture) { in bindTexture()
933 inline void bindExternalTexture(GLuint texture) { in bindExternalTexture()
1041 inline const UvMapper& getMapper(const Texture* texture) { in getMapper()
DVertex.h60 float texture[2]; member
DAssetAtlas.cpp128 Texture* texture = new DelegateTexture(caches, mTexture); in createEntries() local
DFontRenderer.cpp491 CacheTexture* texture = cacheTextures[i]; in issueDrawCommand() local
538 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip()
550 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad()
573 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java96 BasicTexture texture, int x, int y, int width, int height); in drawTexture()
102 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); in drawTexture()
105 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, in drawTexture()
125 public abstract boolean unloadTexture(BasicTexture texture); in unloadTexture()
137 public abstract void beginRenderTarget(RawTexture texture); in beginRenderTarget()
149 public abstract void setTextureParameters(BasicTexture texture); in setTextureParameters()
158 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); in initializeTextureSize()
166 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); in initializeTexture()
179 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, in texSubImage2D()
DGLES20Canvas.java582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { in drawTexture()
592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { in copyTextureCoordinates()
607 public void drawTexture(BasicTexture texture, RectF source, RectF target) { in drawTexture()
619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture()
628 private void drawTextureRect(BasicTexture texture, RectF source, RectF target) { in drawTextureRect()
643 private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) { in convertCoordinate()
667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect()
686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { in prepareTexture()
716 public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, in drawMesh()
[all …]
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTransformUtils.java67 TextureSource texture = frame.lockTextureSource(); in generateMipMaps() local
73 TextureSource texture = frame.lockTextureSource(); in setTextureParameter() local
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp122 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing()
139 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut() local
252 Texture texture(Texture::TEXTURE_2D, group.texture); in endGroup() local
DDescription.cpp62 void Description::setTexture(const Texture& texture) { in setTexture()
DGLES20RenderEngine.h46 GLuint texture; member
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DAlpha8BitmapActivity.java49 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask); in BitmapsView() local
DAdvancedBlendActivity.java63 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
DMoreShadersActivity.java65 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
DGLTextureViewActivity.java188 int texture = loadTexture(R.drawable.large_photo); in run() local
260 int texture = textures[0]; in loadTexture() local
/frameworks/base/opengl/java/android/opengl/
DETC1Util.java65 int fallbackFormat, int fallbackType, ETC1Texture texture) { in loadTexture()
206 public static void writeTexture(ETC1Texture texture, OutputStream output) throws IOException { in writeTexture()
/frameworks/rs/
DrsProgram.cpp58 uint32_t texture = 0; in Program() local

123