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Searched defs:vertices (Results 1 – 18 of 18) sorted by relevance

/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
DCube.java33 int vertices[] = { in Cube() local
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp84 const GLfloat vertices[4][2] = { in main() local
/frameworks/base/libs/hwui/
DPatchCache.cpp171 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) { in setupMesh()
233 TextureVertex* vertices; in get() local
DPatch.h48 TextureVertex* vertices; member
DCaches.cpp476 void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()
485 void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
DPathTessellator.cpp249 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices()
393 inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA()
563 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA()
890 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector()
DOpenGLRenderer.cpp1969 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { in setupDrawMesh()
1985 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) { in setupDrawMesh()
2002 void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { in setupDrawMeshIndices()
2020 void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { in setupDrawIndexedVertices()
2099 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) { in drawBitmaps()
2203 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh()
2490 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) { in drawPatches()
2534 void* vertices = vertexBuffer.getBuffer(); in drawVertexBuffer() local
3423 GLvoid* vertices = (GLvoid*) NULL; in drawTextureRect() local
3463 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh()
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DMatrix.cpp425 float vertices[] = { in mapRect() local
DDisplayListRenderer.cpp309 float* vertices, int* colors, SkPaint* paint) { in drawBitmapMesh()
DDisplayListOp.h771 TextureVertex vertices[6 * ops.size()]; in multiDraw() local
922 float* vertices, int* colors, SkPaint* paint) in DrawBitmapMeshOp()
1005 TextureVertex vertices[totalVertices]; in multiDraw() local
/frameworks/native/opengl/tests/filter/
Dfilter.cpp141 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp93 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/angeles/
Ddemo.c116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject()
207 const long vertices = triangleCount * 3; in createSuperShape() local
351 const long vertices = triangleCount * 3; in createGroundPlane() local
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp232 const GLfloat vertices[] = { in render() local
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp341 const GLfloat vertices[] = { in render() local
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp463 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp435 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, in android_view_GLES20Canvas_drawBitmapMesh()