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/frameworks/base/libs/hwui/
DPixelBuffer.h36 * Before the buffer can be used by the GPU, for instance to upload
43 * using a PixelBuffer to upload to a texture.
108 * Upload the specified rectangle of this pixel buffer as a
112 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
115 * Upload the specified rectangle of this pixel buffer as a
122 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { in upload() function
123 upload(x, y, width, height, getOffset(x, y)); in upload()
DPixelBuffer.cpp42 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
71 void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { in upload() function in android::uirenderer::CpuPixelBuffer
89 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
149 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { in upload() function in android::uirenderer::GpuPixelBuffer
DTexture.h73 upload(format, width, height, format, GL_UNSIGNED_BYTE, nullptr); in resize()
83 void upload(const SkBitmap& source);
88 void upload(GLint internalformat, uint32_t width, uint32_t height,
DTextureCache.cpp142 texture->upload(*bitmap); in getCachedTexture()
153 // Texture was in the cache but is dirty, re-upload in getCachedTexture()
155 texture->upload(*bitmap); in getCachedTexture()
185 texture->upload(*bitmap); in get()
DTexture.cpp104 void Texture::upload(GLint internalformat, uint32_t width, uint32_t height, in upload() function in android::uirenderer::Texture
202 void Texture::upload(const SkBitmap& bitmap) { in upload() function in android::uirenderer::Texture
210 ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); in upload()
/frameworks/base/core/tests/coretests/src/com/android/internal/http/multipart/
DMultipartTest.java34 File upload = File.createTempFile("Multipart", "test"); in testParts() local
36 FileWriter outFile = new FileWriter(upload); in testParts()
47 parts[1] = new FilePart(upload.getName(), upload); in testParts()
81 output.append(upload.getName()); in testParts()
83 output.append(upload.getName()); in testParts()
/frameworks/base/media/mca/filterfw/native/core/
Dvertex_frame.cpp50 // Upload the data in WriteData()
60 ALOGE("VertexFrame: Attempting to upload more data (%d bytes) than fits " in WriteData()
66 if (GLEnv::CheckGLError("VBO Data Upload")) in WriteData()
Dvertex_frame.h37 // Upload the given data to the vertex buffer. The size must match the size
38 // passed in the constructor for the first upload. Subsequent uploads must
/frameworks/base/docs/html/
Dapp.yaml20 upload: (.+)
25 upload: index.html
/frameworks/multidex/
Dbuild.gradle38 // upload anchor for subprojects to upload their artifacts
135 task release(type: Upload) {
144 // before the upload, make sure the repo is ready.
/frameworks/base/core/tests/bandwidthtests/src/com/android/bandwidthtest/util/
DBandwidthTestUtil.java123 * @param file {@link File} to upload
135 uri += "upload"; in postFileToServer()
136 Log.d(LOG_TAG, "Upload url:" + uri); in postFileToServer()
148 Log.e(LOG_TAG, "Could not upload file with error: " + e); in postFileToServer()
/frameworks/base/docs/html/distribute/googleplay/
Dauto.jd38 meet. When your app is ready, you can accept the terms in the Developer Console and upload your
121 Before you can upload your APK and publish the app for review, the developer account owner
147 Quality</a> guidelines, upload it to the Developer Console. Update your store
156 After you agree to the terms and save the changes, you can upload and publish your app as usual.
217 you’ve made the necessary adjustments, you can upload a new version of your app to the Developer
Dtv.jd168 Quality</a> guidelines, upload it to the Developer Console. Update your store
187 criteria that are automatically checked on APK upload:
277 the necessary adjustments, you can upload a new version of your app to the Developer
/frameworks/base/libs/hwui/font/
DCacheTexture.cpp125 // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture. in CacheTexture()
126 // With OpenGL ES 2.0 we have to upload entire stripes instead. in CacheTexture()
188 bool CacheTexture::upload() { in upload() function in android::uirenderer::CacheTexture
202 mPixelBuffer->upload(x, y, width, height); in upload()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java167 * Calls glTexSubImage2D to upload a bitmap to the texture.
184 * @param buffer The buffer to upload
192 * @param buffer The buffer to upload
/frameworks/base/services/core/jni/
Dcom_android_server_AssetAtlasService.cpp160 // Upload the content of the bitmap in the GraphicBuffer in com_android_server_AssetAtlasService_upload()
165 ALOGW("Could not upload to texture"); in com_android_server_AssetAtlasService_upload()
169 // The fence is used to wait for the texture upload to finish in com_android_server_AssetAtlasService_upload()
/frameworks/base/docs/html/distribute/tools/
Dlaunch-checklist.jd25 <li><a href="#build-upload">13. Build the Release-ready APK</a></li>
572 versions of your promotional graphics for each language and upload them to
581 listing details for later, when you upload assets and configure the store
623 screenshots, and videos and upload them to the Developer Console. When a user
651 <h2 id="build-upload">
652 13. Build and Upload the Release-ready APK
661 You upload the release-ready APKs to your Developer Console and distribute to
679 Once you have the release-ready APKs in hand, you can upload them to the
723 in to your Developer Console and have upload your APKs, you can set up groups
780 and assets for the page, make sure that you can enter or upload it to the
/frameworks/data-binding/
DsupportBundle.gradle49 // upload anchor for subprojects to upload their artifacts
/frameworks/base/packages/Osu/src/com/android/hotspot2/osu/commands/
DMOURN.java6 …<xsd:documentation>Command to mobile to upload the MO named in the moURN attribute to the SPP serv…
/frameworks/base/docs/html/google/play/billing/
Dbilling_testing.jd101 <p>First, upload and publish in-app products that you want testers to be able to
102 purchase. You can upload and publish in-app products in the Developer Console.
103 Note that you can upload and publish your in-app items before you publish the
208 already knows about the reserved product IDs. Also, you do not need to upload your application to
216 upload it to the Google Play store. For more information, see <a
322 <li><strong>Upload your application to the <a
/frameworks/base/docs/html/google/play/licensing/
Dsetting-up.jd503 <li>Test account users do not have permission to upload applications to your
518 <th>Can check license before upload?</th>
557 <h4 id="test-app-upload">Handling application upload and distribution for test
562 those users do not have permission to upload applications, as the publisher you
563 will need to work with those users to collect apps for upload and distribute
569 development environment, without having to upload new versions. You only need to
570 upload a new version if the local application increments the
/frameworks/base/core/java/android/net/
DLinkQualityInfo.java24 * such as the upload/download throughput or packet error rate.
212 * returns the theoretical upload bandwidth of this network
/frameworks/base/docs/html/training/in-app-billing/
Dlist-iab-products.jd42 <li>Click on the APK tab then click on Upload new APK. Upload the signed APK file to the Developer …
/frameworks/support/
Dbuild.gradle77 // upload anchor for subprojects to upload their artifacts
396 task release(type: Upload) {
460 // before the upload, make sure the repo is ready.
/frameworks/base/docs/html/about/versions/
Dandroid-1.5-highlights.jd127 <li>Upload videos to Youtube</li>
128 <li>Upload photos on Picasa</li>

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