/external/skia/src/gpu/instanced/ |
D | GLInstancedRendering.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 56 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); in ~GLInstancedRendering() 89 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); in onBeginFlush() 97 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, in onBeginFlush() 102 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); in onBeginFlush() 103 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, GR_GL_FALSE, in onBeginFlush() 105 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); in onBeginFlush() 106 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, sizeof(ShapeVertex), in onBeginFlush() 238 GL_CALL(MultiDrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw() 249 GL_CALL(DrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 41 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 290 GL_CALL(UseProgram(0)); in ~GrGLGpu() 294 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu() 297 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu() 300 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu() 305 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu() 311 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in ~GrGLGpu() 316 GL_CALL(DeleteProgram(fStencilClipClearProgram)); in ~GrGLGpu() 326 GL_CALL(UseProgram(0)); in disconnect() 329 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in disconnect() [all …]
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D | GrGLBuffer.cpp | 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 102 GL_CALL(GenBuffers(1, &fBufferID)); in GrGLBuffer() 112 GL_CALL(DeleteBuffers(1, &fBufferID)); in GrGLBuffer() 139 GL_CALL(DeleteBuffers(1, &fBufferID)); in onRelease() 179 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 188 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 203 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 234 GL_CALL(UnmapBuffer(target)); in onUnmap() 239 GL_CALL(UnmapBufferSubData(fMapPtr)); in onUnmap() 262 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)); in onUpdateData() [all …]
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D | GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 104 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext() 140 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath() 143 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath() 165 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath() 167 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath() 170 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath() 198 GL_CALL(StencilFillPathInstanced( in onDrawPaths() 203 GL_CALL(StencilThenCoverStrokePathInstanced( in onDrawPaths() 208 GL_CALL(StencilThenCoverFillPathInstanced( in onDrawPaths() [all …]
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D | GrGLRenderTarget.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 147 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 150 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 153 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLUniformHandler.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 155 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 159 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str())); in bindUniformLocations() 163 GL_CALL(BindUniformLocation(programID, currUniform, in bindUniformLocations() 168 GL_CALL(BindUniformLocation(programID, currUniform, in bindUniformLocations()
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 51 GL_CALL(UseProgram(fProgramID)); in GrGLProgram() 59 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
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D | GrGLTexture.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 99 GL_CALL(DeleteTextures(1, &fInfo.fID)); in onRelease()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 131 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize() 154 GL_CALL(LinkProgram(programID)); in finalize() 193 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations() 197 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations() 208 GL_CALL(BindFragmentInputLocation(programID, i, in bindProgramResourceLocations() 216 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus() 220 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus() 226 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus() 232 GL_CALL(DeleteProgram(programID)); in checkLinkStatus() [all …]
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D | GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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/external/skia/src/views/win/ |
D | SkOSWindow_win.cpp | 35 #define GL_CALL(IFACE, X) \ macro 562 GL_CALL(fANGLEInterface, ClearStencil(0)); in attachANGLE() 563 GL_CALL(fANGLEInterface, ClearColor(0, 0, 0, 0)); in attachANGLE() 564 GL_CALL(fANGLEInterface, StencilMask(0xffffffff)); in attachANGLE() 565 GL_CALL(fANGLEInterface, Clear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)); in attachANGLE() 574 GL_CALL(fANGLEInterface, Viewport(0, 0, SkScalarRoundToInt(this->width()), in attachANGLE() 594 GL_CALL(fANGLEInterface, Flush()); in presentANGLE()
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