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/kernel/linux/linux-6.6/drivers/gpu/drm/v3d/
Dv3d_irq.c5 * DOC: Interrupt management for the V3D engine
39 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
41 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
61 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
62 if (!v3d->bin_job) { in v3d_overflow_mem_work()
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
81 struct v3d_dev *v3d = arg; in v3d_irq() local
93 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
[all …]
Dv3d_drv.c5 * DOC: Broadcom V3D Graphics Driver
7 * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
8 * For V3D 2.x support, see the VC4 driver.
10 * The V3D GPU includes a tiled render (composed of a bin and render
31 #define DRIVER_NAME "v3d"
32 #define DRIVER_DESC "Broadcom V3D graphics"
41 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_get_param_ioctl() local
82 args->value = v3d_has_csd(v3d); in v3d_get_param_ioctl()
88 args->value = (v3d->ver >= 40); in v3d_get_param_ioctl()
102 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_open() local
[all …]
Dv3d_sched.c5 * DOC: Broadcom V3D scheduling
66 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) in v3d_switch_perfmon() argument
68 if (job->perfmon != v3d->active_perfmon) in v3d_switch_perfmon()
69 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); in v3d_switch_perfmon()
71 if (job->perfmon && v3d->active_perfmon != job->perfmon) in v3d_switch_perfmon()
72 v3d_perfmon_start(v3d, job->perfmon); in v3d_switch_perfmon()
78 struct v3d_dev *v3d = job->base.v3d; in v3d_bin_job_run() local
79 struct drm_device *dev = &v3d->drm; in v3d_bin_job_run()
89 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_bin_job_run()
90 v3d->bin_job = job; in v3d_bin_job_run()
[all …]
Dv3d_gem.c22 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() argument
30 if (v3d->ver < 40) in v3d_init_core()
42 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() argument
44 v3d_init_core(v3d, 0); in v3d_init_hw_state()
48 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() argument
61 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() argument
63 if (v3d->ver >= 41) in v3d_idle_gca()
76 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() argument
99 v3d_reset_v3d(struct v3d_dev *v3d) in v3d_reset_v3d() argument
101 if (v3d->reset) in v3d_reset_v3d()
[all …]
Dv3d_mmu.c5 * DOC: Broadcom V3D MMU
7 * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8 * a single level of page tables for the V3D's 4GB address space to
33 static int v3d_mmu_flush_all(struct v3d_dev *v3d) in v3d_mmu_flush_all() argument
43 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); in v3d_mmu_flush_all()
53 dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n"); in v3d_mmu_flush_all()
58 int v3d_mmu_set_page_table(struct v3d_dev *v3d) in v3d_mmu_set_page_table() argument
60 V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); in v3d_mmu_set_page_table()
71 (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | in v3d_mmu_set_page_table()
75 return v3d_mmu_flush_all(v3d); in v3d_mmu_set_page_table()
[all …]
Dv3d_drv.h74 /* Short representation (e.g. 33, 41) of the V3D tech version
99 /* virtual address bits from V3D to the MMU. */
102 /* Number of V3D cores. */
161 v3d_has_csd(struct v3d_dev *v3d) in v3d_has_csd() argument
163 return v3d->ver >= 41; in v3d_has_csd()
166 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) argument
170 struct v3d_dev *v3d; member
200 /* v3d seqno for signaled() test */
211 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
212 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
[all …]
Dv3d_bo.c5 * DOC: V3D GEM BO management support
7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
11 * Physically contiguous objects may still be imported to V3D, but the
15 * driver) for an example of how to integrate with V3D.
33 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_free_object() local
38 mutex_lock(&v3d->bo_lock); in v3d_free_object()
39 v3d->bo_stats.num_allocated--; in v3d_free_object()
40 v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; in v3d_free_object()
41 mutex_unlock(&v3d->bo_lock); in v3d_free_object()
43 spin_lock(&v3d->mm_lock); in v3d_free_object()
[all …]
Dv3d_fence.c6 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) in v3d_fence_create() argument
14 fence->dev = &v3d->drm; in v3d_fence_create()
16 fence->seqno = ++v3d->queue[queue].emit_seqno; in v3d_fence_create()
17 dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, in v3d_fence_create()
18 v3d->queue[queue].fence_context, fence->seqno); in v3d_fence_create()
25 return "v3d"; in v3d_fence_get_driver_name()
34 return "v3d-bin"; in v3d_fence_get_timeline_name()
36 return "v3d-render"; in v3d_fence_get_timeline_name()
38 return "v3d-tfu"; in v3d_fence_get_timeline_name()
40 return "v3d-csd"; in v3d_fence_get_timeline_name()
Dv3d_perfmon.c26 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) in v3d_perfmon_start() argument
32 if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon)) in v3d_perfmon_start()
58 v3d->active_perfmon = perfmon; in v3d_perfmon_start()
61 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, in v3d_perfmon_stop() argument
66 if (!perfmon || !v3d->active_perfmon) in v3d_perfmon_stop()
70 if (perfmon != v3d->active_perfmon) { in v3d_perfmon_stop()
81 v3d->active_perfmon = NULL; in v3d_perfmon_stop()
106 struct v3d_dev *v3d = (struct v3d_dev *)data; in v3d_perfmon_idr_del() local
109 if (perfmon == v3d->active_perfmon) in v3d_perfmon_idr_del()
110 v3d_perfmon_stop(v3d, perfmon, false); in v3d_perfmon_idr_del()
[all …]
/kernel/linux/linux-5.10/drivers/gpu/drm/v3d/
Dv3d_drv.c5 * DOC: Broadcom V3D Graphics Driver
7 * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
8 * For V3D 2.x support, see the VC4 driver.
10 * The V3D GPU includes a tiled render (composed of a bin and render
34 #define DRIVER_NAME "v3d"
35 #define DRIVER_DESC "Broadcom V3D graphics"
45 struct v3d_dev *v3d = to_v3d_dev(drm); in v3d_runtime_suspend() local
47 v3d_irq_disable(v3d); in v3d_runtime_suspend()
49 clk_disable_unprepare(v3d->clk); in v3d_runtime_suspend()
57 struct v3d_dev *v3d = to_v3d_dev(drm); in v3d_runtime_resume() local
[all …]
Dv3d_irq.c5 * DOC: Interrupt management for the V3D engine
39 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
41 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
61 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
62 if (!v3d->bin_job) { in v3d_overflow_mem_work()
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
81 struct v3d_dev *v3d = arg; in v3d_irq() local
93 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
[all …]
Dv3d_sched.c5 * DOC: Broadcom V3D scheduling
91 struct v3d_dev *v3d = job->base.v3d; in v3d_bin_job_run() local
92 struct drm_device *dev = &v3d->drm; in v3d_bin_job_run()
102 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_bin_job_run()
103 v3d->bin_job = job; in v3d_bin_job_run()
108 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_bin_job_run()
110 v3d_invalidate_caches(v3d); in v3d_bin_job_run()
112 fence = v3d_fence_create(v3d, V3D_BIN); in v3d_bin_job_run()
144 struct v3d_dev *v3d = job->base.v3d; in v3d_render_job_run() local
145 struct drm_device *dev = &v3d->drm; in v3d_render_job_run()
[all …]
Dv3d_gem.c22 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() argument
30 if (v3d->ver < 40) in v3d_init_core()
42 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() argument
44 v3d_init_core(v3d, 0); in v3d_init_hw_state()
48 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() argument
61 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() argument
63 if (v3d->ver >= 41) in v3d_idle_gca()
76 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() argument
99 v3d_reset_v3d(struct v3d_dev *v3d) in v3d_reset_v3d() argument
101 if (v3d->reset) in v3d_reset_v3d()
[all …]
Dv3d_mmu.c5 * DOC: Broadcom V3D MMU
7 * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8 * a single level of page tables for the V3D's 4GB address space to
33 static int v3d_mmu_flush_all(struct v3d_dev *v3d) in v3d_mmu_flush_all() argument
43 dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n"); in v3d_mmu_flush_all()
55 dev_err(v3d->drm.dev, "TLB clear wait idle failed\n"); in v3d_mmu_flush_all()
62 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); in v3d_mmu_flush_all()
67 int v3d_mmu_set_page_table(struct v3d_dev *v3d) in v3d_mmu_set_page_table() argument
69 V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); in v3d_mmu_set_page_table()
80 (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | in v3d_mmu_set_page_table()
[all …]
Dv3d_drv.h22 /* Enum for each of the V3D queues. */
43 /* Short representation (e.g. 33, 41) of the V3D tech version
66 /* virtual address bits from V3D to the MMU. */
69 /* Number of V3D cores. */
125 v3d_has_csd(struct v3d_dev *v3d) in v3d_has_csd() argument
127 return v3d->ver >= 41; in v3d_has_csd()
130 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) argument
134 struct v3d_dev *v3d; member
159 /* v3d seqno for signaled() test */
170 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
[all …]
Dv3d_bo.c5 * DOC: V3D GEM BO management support
7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
11 * Physically contiguous objects may still be imported to V3D, but the
15 * driver) for an example of how to integrate with V3D.
33 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_free_object() local
38 mutex_lock(&v3d->bo_lock); in v3d_free_object()
39 v3d->bo_stats.num_allocated--; in v3d_free_object()
40 v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; in v3d_free_object()
41 mutex_unlock(&v3d->bo_lock); in v3d_free_object()
43 spin_lock(&v3d->mm_lock); in v3d_free_object()
[all …]
Dv3d_fence.c6 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) in v3d_fence_create() argument
14 fence->dev = &v3d->drm; in v3d_fence_create()
16 fence->seqno = ++v3d->queue[queue].emit_seqno; in v3d_fence_create()
17 dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, in v3d_fence_create()
18 v3d->queue[queue].fence_context, fence->seqno); in v3d_fence_create()
25 return "v3d"; in v3d_fence_get_driver_name()
34 return "v3d-bin"; in v3d_fence_get_timeline_name()
36 return "v3d-render"; in v3d_fence_get_timeline_name()
38 return "v3d-tfu"; in v3d_fence_get_timeline_name()
40 return "v3d-csd"; in v3d_fence_get_timeline_name()
Dv3d_debugfs.c84 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_regs() local
93 if (v3d->ver < 41) { in v3d_v3d_debugfs_regs()
102 for (core = 0; core < v3d->cores; core++) { in v3d_v3d_debugfs_regs()
112 if (v3d_has_csd(v3d)) { in v3d_v3d_debugfs_regs()
131 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_ident() local
135 ret = pm_runtime_get_sync(v3d->drm.dev); in v3d_v3d_debugfs_ident()
190 pm_runtime_mark_last_busy(v3d->drm.dev); in v3d_v3d_debugfs_ident()
191 pm_runtime_put_autosuspend(v3d->drm.dev); in v3d_v3d_debugfs_ident()
200 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_debugfs_bo_stats() local
202 mutex_lock(&v3d->bo_lock); in v3d_debugfs_bo_stats()
[all …]
/kernel/linux/linux-6.6/drivers/gpu/drm/vc4/
Dvc4_v3d.c135 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); in vc4_v3d_pm_get()
156 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
157 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
225 * To work around this, we allocate a single large buffer while V3D is
239 struct vc4_v3d *v3d = vc4->v3d; in bin_bo_alloc() local
244 if (!v3d) in bin_bo_alloc()
262 dev_err(&v3d->pdev->dev, in bin_bo_alloc()
374 struct vc4_v3d *v3d = dev_get_drvdata(dev); in vc4_v3d_runtime_suspend() local
375 struct vc4_dev *vc4 = v3d->vc4; in vc4_v3d_runtime_suspend()
379 clk_disable_unprepare(v3d->clk); in vc4_v3d_runtime_suspend()
[all …]
/kernel/linux/linux-5.10/drivers/gpu/drm/vc4/
Dvc4_v3d.c134 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); in vc4_v3d_pm_get()
152 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
153 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
218 * To work around this, we allocate a single large buffer while V3D is
232 struct vc4_v3d *v3d = vc4->v3d; in bin_bo_alloc() local
237 if (!v3d) in bin_bo_alloc()
255 dev_err(&v3d->pdev->dev, in bin_bo_alloc()
361 struct vc4_v3d *v3d = dev_get_drvdata(dev); in vc4_v3d_runtime_suspend() local
362 struct vc4_dev *vc4 = v3d->vc4; in vc4_v3d_runtime_suspend()
366 clk_disable_unprepare(v3d->clk); in vc4_v3d_runtime_suspend()
[all …]
/kernel/linux/linux-5.10/Documentation/gpu/
Dv3d.rst2 drm/v3d Broadcom V3D Graphics Driver
5 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_drv.c
6 :doc: Broadcom V3D Graphics Driver
11 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_bo.c
12 :doc: V3D GEM BO management support
16 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_mmu.c
17 :doc: Broadcom V3D MMU
21 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_sched.c
22 :doc: Broadcom V3D scheduling
27 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_irq.c
[all …]
/kernel/linux/linux-6.6/Documentation/gpu/
Dv3d.rst2 drm/v3d Broadcom V3D Graphics Driver
5 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_drv.c
6 :doc: Broadcom V3D Graphics Driver
11 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_bo.c
12 :doc: V3D GEM BO management support
16 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_mmu.c
17 :doc: Broadcom V3D MMU
21 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_sched.c
22 :doc: Broadcom V3D scheduling
27 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_irq.c
[all …]
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/gpu/
Dbrcm,bcm-v3d.txt1 Broadcom V3D GPU
3 Only the Broadcom V3D 3.x and newer GPUs are covered by this binding.
4 For V3D 2.x, see brcm,bcm-vc4.txt.
7 - compatible: Should be "brcm,7268-v3d" or "brcm,7278-v3d"
21 - resets: The reset line for v3d, if not using a mapping of the bridge
24 v3d {
25 compatible = "brcm,7268-v3d";
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/display/
Dbrcm,bcm2835-v3d.yaml4 $id: http://devicetree.org/schemas/display/brcm,bcm2835-v3d.yaml#
7 title: Broadcom VC4 (VideoCore4) V3D GPU
15 - brcm,bcm2835-v3d
16 - brcm,cygnus-v3d
36 v3d: v3d@7ec00000 {
37 compatible = "brcm,bcm2835-v3d";
/kernel/linux/linux-6.6/Documentation/devicetree/bindings/display/
Dbrcm,bcm2835-v3d.yaml4 $id: http://devicetree.org/schemas/display/brcm,bcm2835-v3d.yaml#
7 title: Broadcom VC4 (VideoCore4) V3D GPU
15 - brcm,bcm2835-v3d
16 - brcm,cygnus-v3d
39 v3d: v3d@7ec00000 {
40 compatible = "brcm,bcm2835-v3d";

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