Home
last modified time | relevance | path

Searched refs:gl_Position (Results 1 – 25 of 248) sorted by relevance

12345678910

/external/deqp/data/gles31/shaders/es31/
Dlinkage_geometry.test30 gl_Position = gl_in[ndx].gl_Position;
71 gl_Position = gl_in[ndx].gl_Position;
114 gl_Position = gl_in[ndx].gl_Position;
154 gl_Position = gl_in[ndx].gl_Position;
196 gl_Position = gl_in[ndx].gl_Position;
235 gl_Position = gl_in[ndx].gl_Position;
277 gl_Position = gl_in[ndx].gl_Position;
317 gl_Position = gl_in[ndx].gl_Position;
359 gl_Position = gl_in[ndx].gl_Position;
403 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_uniform_types.test29 gl_Position = gl_in[ndx].gl_Position;
73 gl_Position = gl_in[ndx].gl_Position;
117 gl_Position = gl_in[ndx].gl_Position;
161 gl_Position = gl_in[ndx].gl_Position;
205 gl_Position = gl_in[ndx].gl_Position;
249 gl_Position = gl_in[ndx].gl_Position;
293 gl_Position = gl_in[ndx].gl_Position;
337 gl_Position = gl_in[ndx].gl_Position;
381 gl_Position = gl_in[ndx].gl_Position;
425 gl_Position = gl_in[ndx].gl_Position;
[all …]
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
Dlinkage_geometry_varying_types.test32 gl_Position = gl_in[ndx].gl_Position;
79 gl_Position = gl_in[ndx].gl_Position;
126 gl_Position = gl_in[ndx].gl_Position;
173 gl_Position = gl_in[ndx].gl_Position;
220 gl_Position = gl_in[ndx].gl_Position;
267 gl_Position = gl_in[ndx].gl_Position;
314 gl_Position = gl_in[ndx].gl_Position;
361 gl_Position = gl_in[ndx].gl_Position;
408 gl_Position = gl_in[ndx].gl_Position;
455 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test58 gl_Position = gl_in[ndx].gl_Position;
128 gl_Position = gl_in[ndx].gl_Position;
200 gl_Position = gl_in[ndx].gl_Position;
272 gl_Position = gl_in[ndx].gl_Position;
342 gl_Position = gl_in[ndx].gl_Position;
412 gl_Position = gl_in[ndx].gl_Position;
480 gl_Position = gl_in[0].gl_Position;
484 gl_Position = gl_in[1].gl_Position;
488 gl_Position = gl_in[2].gl_Position;
556 gl_Position = gl_in[0].gl_Position;
[all …]
Dlinkage_tessellation_geometry_varying_types.test55 gl_Position = gl_in[ndx].gl_Position;
125 gl_Position = gl_in[ndx].gl_Position;
195 gl_Position = gl_in[ndx].gl_Position;
265 gl_Position = gl_in[ndx].gl_Position;
335 gl_Position = gl_in[ndx].gl_Position;
405 gl_Position = gl_in[ndx].gl_Position;
475 gl_Position = gl_in[ndx].gl_Position;
545 gl_Position = gl_in[ndx].gl_Position;
615 gl_Position = gl_in[ndx].gl_Position;
685 gl_Position = gl_in[ndx].gl_Position;
[all …]
/external/deqp/data/gles31/shaders/es32/
Dlinkage_geometry.test47 gl_Position = gl_in[ndx].gl_Position;
87 gl_Position = gl_in[ndx].gl_Position;
129 gl_Position = gl_in[ndx].gl_Position;
168 gl_Position = gl_in[ndx].gl_Position;
209 gl_Position = gl_in[ndx].gl_Position;
247 gl_Position = gl_in[ndx].gl_Position;
288 gl_Position = gl_in[ndx].gl_Position;
327 gl_Position = gl_in[ndx].gl_Position;
368 gl_Position = gl_in[ndx].gl_Position;
411 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_uniform_types.test47 gl_Position = gl_in[ndx].gl_Position;
90 gl_Position = gl_in[ndx].gl_Position;
133 gl_Position = gl_in[ndx].gl_Position;
176 gl_Position = gl_in[ndx].gl_Position;
219 gl_Position = gl_in[ndx].gl_Position;
262 gl_Position = gl_in[ndx].gl_Position;
305 gl_Position = gl_in[ndx].gl_Position;
348 gl_Position = gl_in[ndx].gl_Position;
391 gl_Position = gl_in[ndx].gl_Position;
434 gl_Position = gl_in[ndx].gl_Position;
[all …]
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
Dlinkage_geometry_varying_types.test49 gl_Position = gl_in[ndx].gl_Position;
95 gl_Position = gl_in[ndx].gl_Position;
141 gl_Position = gl_in[ndx].gl_Position;
187 gl_Position = gl_in[ndx].gl_Position;
233 gl_Position = gl_in[ndx].gl_Position;
279 gl_Position = gl_in[ndx].gl_Position;
325 gl_Position = gl_in[ndx].gl_Position;
371 gl_Position = gl_in[ndx].gl_Position;
417 gl_Position = gl_in[ndx].gl_Position;
463 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test74 gl_Position = gl_in[ndx].gl_Position;
142 gl_Position = gl_in[ndx].gl_Position;
212 gl_Position = gl_in[ndx].gl_Position;
282 gl_Position = gl_in[ndx].gl_Position;
350 gl_Position = gl_in[ndx].gl_Position;
418 gl_Position = gl_in[ndx].gl_Position;
484 gl_Position = gl_in[0].gl_Position;
488 gl_Position = gl_in[1].gl_Position;
492 gl_Position = gl_in[2].gl_Position;
558 gl_Position = gl_in[0].gl_Position;
[all …]
Dlinkage_tessellation_geometry_varying_types.test71 gl_Position = gl_in[ndx].gl_Position;
139 gl_Position = gl_in[ndx].gl_Position;
207 gl_Position = gl_in[ndx].gl_Position;
275 gl_Position = gl_in[ndx].gl_Position;
343 gl_Position = gl_in[ndx].gl_Position;
411 gl_Position = gl_in[ndx].gl_Position;
479 gl_Position = gl_in[ndx].gl_Position;
547 gl_Position = gl_in[ndx].gl_Position;
615 gl_Position = gl_in[ndx].gl_Position;
683 gl_Position = gl_in[ndx].gl_Position;
[all …]
/external/deqp/data/gles3/shaders/
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
/external/deqp-deps/glslang/Test/baseResults/
D420.tesc.out6 … convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}'
22 0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
23 0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
24 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
33 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
34 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
44 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
45 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
65 0:25 gl_Position: direct index for structure ( out 4-component vector of float Position)
66 0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
[all …]
DversionsClean.vert.out8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
D150.vert.out13 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
14 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
20 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
27 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_…
38 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
60 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
61 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
67 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
74 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_…
85 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
D150.tesc.out18 0:20 gl_Position: direct index for structure ( in 4-component vector of float Position)
19 0:20 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
20 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
29 0:21 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
30 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
40 0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
41 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
61 0:28 gl_Position: direct index for structure ( out 4-component vector of float Position)
62 0:28 indirect index ( temp block{ out 4-component vector of float Position gl_Position, o…
63 …out 4-element array of block{ out 4-component vector of float Position gl_Position, out float Poi…
[all …]
D400.tese.out58 0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
59 0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
60 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
69 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
70 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
80 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
81 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
115 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
116 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
122 0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
[all …]
D150.geom.out71 …layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_…
78 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
79 …( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
87 0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect…
88 …layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_…
91 0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
92 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in f…
93 …( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
100 …layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_…
104 0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in f…
[all …]
DversionsErrors.vert.out15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
Dpreprocessor.simple.vert.out17 gl_Position = vec4(1);
18 gl_Position = clamp(1, 2, 3);
19 gl_Position = vec4(1);
20 gl_Position = vec4(1, 2);
21 gl_Position = vec4(fn(3));
D400.tesc.out46 0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
47 0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
48 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
57 0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
58 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
68 0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
69 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
89 0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
90 0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, o…
91 …out 4-element array of block{ out 4-component vector of float Position gl_Position, out float Poi…
[all …]
D420_size_gl_in.geom.out17 0:14 gl_Position: direct index for structure ( in 4-component vector of float Position)
18 0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
19 …( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
26 0:16 gl_Position: direct index for structure ( in 4-component vector of float Position)
27 0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in f…
28 …( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
36 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,…
55 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,…
/external/deqp/data/gles2/shaders/
Ddeclarations.test8 gl_Position = vec4(1.0);
24 gl_Position = vec4(1.0);
42 gl_Position = vec4(1.0);
58 gl_Position = vec4(1.0);
76 gl_Position = vec4(1.0);
94 gl_Position = vec4(1.0);
112 gl_Position = vec4(1.0);
129 gl_Position = vec4(1.0);
/external/deqp/external/vulkancts/data/vulkan/dynamic_state/
DViewportArray.geom5 in gl_PerVertex { vec4 gl_Position; } gl_in[];
6 out gl_PerVertex { vec4 gl_Position; };
12 gl_Position = gl_in[i].gl_Position;
13 gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));

12345678910