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/external/deqp-deps/glslang/Test/baseResults/
Dmatrix.frag.out22 0:28 'Color' ( smooth in 3-component vector of float)
34 0:31 'v' ( smooth in 4-component vector of float)
41 0:33 'v' ( smooth in 4-component vector of float)
45 0:34 'v' ( smooth in 4-component vector of float)
55 0:42 'v' ( smooth in 4-component vector of float)
59 0:42 'u' ( smooth in 4-component vector of float)
64 0:42 'v' ( smooth in 4-component vector of float)
68 0:42 'u' ( smooth in 4-component vector of float)
73 0:42 'v' ( smooth in 4-component vector of float)
77 0:42 'u' ( smooth in 4-component vector of float)
[all …]
DvaryingArrayIndirect.frag.out20 0:14 indirect index ( smooth temp 4-component vector of float)
21 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
23 0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
24 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float Te…
26 0:14 direct index ( smooth temp 4-component vector of float TexCoord)
27 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
32 0:16 'color' ( smooth in 4-component vector of float)
38 0:18 'alpha' ( smooth in float)
44 0:20 direct index ( smooth temp 4-component vector of float TexCoord)
45 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
DvaryingArray.frag.out19 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
23 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
29 0:14 'color' ( smooth in 4-component vector of float)
35 0:16 'alpha' ( smooth in float)
41 0:18 direct index ( smooth temp 4-component vector of float)
42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
45 0:18 direct index ( smooth temp 4-component vector of float TexCoord)
46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
D440.vert.out106 0:? 'i' (layout( location=3 component=2) smooth out 2-component vector of float)
107 0:? 'j' (layout( location=3 component=0) smooth out 2-component vector of float)
108 0:? 'k' (layout( location=4 component=2) smooth out 2-component vector of float)
109 0:? 'm' (layout( location=4 component=2) smooth out 2-component vector of float)
110 0:? 'n' (layout( location=2 component=2) smooth out 2-component vector of float)
111 0:? 'p' (layout( location=2 component=0) smooth out 3-component vector of float)
112 0:? 'q' (layout( location=10 component=3) smooth out 6-element array of float)
113 0:? 'r' (layout( location=10 component=0) smooth out 6-element array of 3-component vector of f…
114 0:? 's' (layout( location=15 component=3) smooth out float)
115 0:? 't' (layout( location=10 component=1) smooth out float)
[all …]
D450.frag.out16 0:10 'in2' ( smooth in 2-component vector of float)
21 0:11 'in3' ( smooth in 3-component vector of float)
26 0:12 'in4' ( smooth in 4-component vector of float)
30 0:13 'in4' ( smooth in 4-component vector of float)
34 0:14 'in3' ( smooth in 3-component vector of float)
41 0:15 'in1' ( smooth in float)
43 0:15 'in1' ( smooth in float)
45 0:15 'in1' ( smooth in float)
50 0:16 'in4' ( smooth in 4-component vector of float)
52 0:16 'in4' ( smooth in 4-component vector of float)
[all …]
DnewTexture.frag.out12 0:38 'c2D' ( smooth in 2-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
22 0:40 'c3D' ( smooth in 3-component vector of float)
32 0:41 'c3D' ( smooth in 3-component vector of float)
36 0:41 'c1D' ( smooth in float)
68 0:45 'c3D' ( smooth in 3-component vector of float)
69 0:45 'c1D' ( smooth in float)
77 0:46 'c3D' ( smooth in 3-component vector of float)
78 0:46 'c1D' ( smooth in float)
86 0:47 'c3D' ( smooth in 3-component vector of float)
[all …]
Dswitch.frag.out51 0:28 'x' ( smooth in highp float)
59 0:30 'x' ( smooth in highp float)
76 0:38 'x' ( smooth in highp float)
85 0:41 'x' ( smooth in highp float)
92 0:44 'x' ( smooth in highp float)
105 0:49 'x' ( smooth in highp float)
124 0:54 'x' ( smooth in highp float)
125 0:54 'x' ( smooth in highp float)
126 0:54 'x' ( smooth in highp float)
135 0:57 'x' ( smooth in highp float)
[all …]
D300.frag.out61 0:57 'c2D' ( smooth in lowp 2-component vector of float)
66 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
71 0:59 'c3D' ( smooth in lowp 3-component vector of float)
78 0:60 'c3D' ( smooth in lowp 3-component vector of float)
80 0:60 'c1D' ( smooth in lowp float)
102 0:63 'c3D' ( smooth in lowp 3-component vector of float)
103 0:63 'c1D' ( smooth in lowp float)
109 0:64 'c3D' ( smooth in lowp 3-component vector of float)
110 0:64 'c1D' ( smooth in lowp float)
116 0:65 'c3D' ( smooth in lowp 3-component vector of float)
[all …]
D450.vert.out71 0:? 'outb' ( smooth out bool)
72 0:? 'outo' ( smooth out sampler2D)
73 0:? 'outa' ( smooth out 4-element array of float)
74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
75 0:? 'outs' ( smooth out structure{ global float f})
76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
108 0:? 'outb' ( smooth out bool)
[all …]
Dlength.frag.out11 0:15 direct index ( smooth temp 2-component vector of float)
12 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
15 0:15 direct index ( smooth temp 2-component vector of float)
16 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
28 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
43 0:15 direct index ( smooth temp 2-component vector of float)
44 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
47 0:15 direct index ( smooth temp 2-component vector of float)
48 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
60 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
D400.frag.out59 0:13 'c2D' ( smooth in 2-component vector of float)
65 0:14 direct index ( smooth temp float ClipDistance)
66 0:14 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
74 0:18 'c2D' ( smooth in 2-component vector of float)
82 0:19 'c2D' ( smooth in 2-component vector of float)
102 0:20 'c2D' ( smooth in 2-component vector of float)
182 0:51 'c2D' ( smooth in 2-component vector of float)
243 0:73 'in2' ( smooth in 2-component vector of float)
248 0:74 'in3' ( smooth in 3-component vector of float)
254 0:75 'in4' ( smooth in 4-component vector of float)
[all …]
D140.frag.out24 0:12 direct index ( smooth temp float ClipDistance)
25 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
41 0:40 'v' ( smooth in 4-component vector of float)
48 0:40 'v' ( smooth in 4-component vector of float)
103 0:? 'v' ( smooth in 4-component vector of float)
104 0:? 'i' ( smooth in 4-component vector of float)
106 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
107 0:? 's' ( smooth in structure{ global float f})
109 0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
112 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
[all …]
D330.frag.out55 0:10 'varyingVar' ( smooth in 4-component vector of float)
61 0:11 'inVar' ( smooth in 4-component vector of float)
79 0:24 'inVar' ( smooth in 4-component vector of float)
93 0:? 'inVar' ( smooth in 4-component vector of float)
95 0:? 'varyingVar' ( smooth in 4-component vector of float)
100 0:? 'v1' ( smooth in 4-component vector of float)
101 0:? 'v2' (layout( location=8) smooth in 4-component vector of float)
102 0:? 'v20' ( smooth in 4-component vector of float)
103 0:? 'v21' (layout( location=60) smooth in float)
104 0:? 'v22' (layout( location=2) smooth in float)
[all …]
DaggOps.frag.out16 0:27 'u' ( smooth in 4-component vector of float)
20 0:27 'u' ( smooth in 4-component vector of float)
26 0:27 'u' ( smooth in 4-component vector of float)
30 0:27 'u' ( smooth in 4-component vector of float)
45 0:28 'w' ( smooth in 4-component vector of float)
49 0:28 'w' ( smooth in 4-component vector of float)
55 0:28 'w' ( smooth in 4-component vector of float)
59 0:28 'w' ( smooth in 4-component vector of float)
72 0:31 'coord' ( smooth in 2-component vector of float)
81 0:33 'coord' ( smooth in 2-component vector of float)
[all …]
DdepthOut.frag.out12 0:8 'Depth' ( smooth in float)
15 0:9 'Color' ( smooth in 4-component vector of float)
17 0:? 'Color' ( smooth in 4-component vector of float)
18 0:? 'Depth' ( smooth in float)
31 0:8 'Depth' ( smooth in float)
34 0:9 'Color' ( smooth in 4-component vector of float)
36 0:? 'Color' ( smooth in 4-component vector of float)
37 0:? 'Depth' ( smooth in float)
D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
16 0:11 'inVar' ( smooth in 4-component vector of float)
19 0:? 'inVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
42 0:11 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
D300layout.frag.out19 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
22 0:13 'pos' ( smooth in mediump 4-component vector of float)
28 0:14 'pos' ( smooth in mediump 4-component vector of float)
30 0:? 'pos' ( smooth in mediump 4-component vector of float)
31 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
50 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
53 0:13 'pos' ( smooth in mediump 4-component vector of float)
59 0:14 'pos' ( smooth in mediump 4-component vector of float)
61 0:? 'pos' ( smooth in mediump 4-component vector of float)
62 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
DflowControl.frag.out10 0:12 'BaseColor' ( smooth in 4-component vector of float)
17 0:17 'c' ( smooth in float)
37 0:? 'c' ( smooth in float)
38 0:? 'BaseColor' ( smooth in 4-component vector of float)
52 0:12 'BaseColor' ( smooth in 4-component vector of float)
59 0:17 'c' ( smooth in float)
79 0:? 'c' ( smooth in float)
80 0:? 'BaseColor' ( smooth in 4-component vector of float)
D320.frag.out23 ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
24 ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
27 ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
121 0:76 'inf' ( smooth in mediump 2-component vector of float)
122 0:76 'ing' ( smooth in mediump 2-component vector of float)
133 0:77 'inf' ( smooth in mediump 2-component vector of float)
209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
329 0:177 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
337 0:179 'scalarIn' ( smooth in mediump float)
342 0:181 direct index ( smooth sample temp mediump 3-component vector of float)
[all …]
D310.frag.out105 ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
106 ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
109 ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
168 0:23 'c2D' ( smooth in mediump 2-component vector of float)
177 0:28 'c2D' ( smooth in mediump 2-component vector of float)
264 0:42 'c2D' ( smooth in mediump 2-component vector of float)
443 0:210 'inf' ( smooth in mediump 2-component vector of float)
444 0:210 'ing' ( smooth in mediump 2-component vector of float)
455 0:211 'inf' ( smooth in mediump 2-component vector of float)
479 0:220 'inf' ( smooth in mediump 2-component vector of float)
[all …]
Dtest.frag.out20 0:17 't' ( smooth in 2-component vector of float)
38 0:19 'coords' ( smooth in 3-component vector of float)
54 0:? 't' ( smooth in 2-component vector of float)
55 0:? 'coords' ( smooth in 3-component vector of float)
79 0:17 't' ( smooth in 2-component vector of float)
97 0:19 'coords' ( smooth in 3-component vector of float)
113 0:? 't' ( smooth in 2-component vector of float)
114 0:? 'coords' ( smooth in 3-component vector of float)
/external/fonttools/Lib/fontTools/pens/
DpointPen.py41 def addPoint(self, pt, segmentType=None, smooth=False, name=None, argument
104 pt, segmentType, smooth, name, kwargs = points[0]
105 segments = [("move", [(pt, smooth, name, kwargs)])]
112 pt, segmentType, smooth, name, kwargs = points[0]
113 segments.append(("move", [(pt, smooth, name, kwargs)]))
134 for pt, segmentType, smooth, name, kwargs in points:
135 currentSegment.append((pt, smooth, name, kwargs))
143 def addPoint(self, pt, segmentType=None, smooth=False, name=None, argument
145 self.currentPath.append((pt, segmentType, smooth, name, kwargs))
167 movePt, smooth, name, kwargs = points[0]
[all …]
/external/deqp/data/gles3/shaders/
Dqualification_order.test17 invariant smooth centroid out lowp float x0;
36 smooth centroid in lowp float x0;
58 smooth centroid out lowp float x0;
77 smooth centroid in lowp float x0;
99 invariant smooth centroid out float x0;
118 smooth centroid in float x0;
222 smooth centroid out float x0;
241 smooth centroid in float x0;
308 invariant smooth lowp centroid out float x0;
327 smooth lowp centroid in float x0;
[all …]
/external/eigen/bench/btl/data/
Dsmooth_all.sh11 ./smooth ${ORIG_DIR}/${BASE} 4 ${SMOOTH_DIR}/${BASE}_tmp
22 ./smooth ${ORIG_DIR}/${BASE} 4 ${SMOOTH_DIR}/${BASE}_tmp
32 ./smooth ${ORIG_DIR}/${BASE} 4 ${SMOOTH_DIR}/${BASE}
40 ./smooth ${ORIG_DIR}/${BASE} 4 ${SMOOTH_DIR}/${BASE}
49 ./smooth ${ORIG_DIR}/${BASE} 4 ${SMOOTH_DIR}/${BASE}
/external/freetype/src/smooth/
DJamfile1 # FreeType 2 src/smooth Jamfile
12 SubDir FT2_TOP $(FT2_SRC_DIR) smooth ;
26 _sources = smooth ;
32 # end of src/smooth Jamfile

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