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Searched refs:gammaRamp (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSwapChain8.cpp205 void Direct3DSwapChain8::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
207 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp()
210 void Direct3DSwapChain8::getGammaRamp(sw::GammaRamp *gammaRamp) in getGammaRamp() argument
212 frameBuffer->getGammaRamp(gammaRamp); in getGammaRamp()
DDirect3DSwapChain8.hpp48 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
49 void getGammaRamp(sw::GammaRamp *gammaRamp);
/external/swiftshader/src/Main/
DFrameBufferGDI.cpp111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
113 SetDeviceGammaRamp(windowContext, gammaRamp); in setGammaRamp()
116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument
118 GetDeviceGammaRamp(windowContext, gammaRamp); in getGammaRamp()
DFrameBufferWin.hpp42 virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0;
43 virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
DFrameBufferGDI.hpp38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
39 void getGammaRamp(GammaRamp *gammaRamp) override;
DFrameBufferDD.hpp40 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
41 void getGammaRamp(GammaRamp *gammaRamp) override;
DFrameBufferDD.cpp371 void FrameBufferDD::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
381 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp()
388 void FrameBufferDD::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument
398 gammaControl->GetGammaRamp(0, (DDGAMMARAMP*)gammaRamp); in getGammaRamp()
/external/swiftshader/src/WSI/
DFrameBufferGDI.cpp111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
113 SetDeviceGammaRamp(windowContext, gammaRamp); in setGammaRamp()
116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument
118 GetDeviceGammaRamp(windowContext, gammaRamp); in getGammaRamp()
DFrameBufferWin.hpp42 virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0;
43 virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
DFrameBufferGDI.hpp38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
39 void getGammaRamp(GammaRamp *gammaRamp) override;
DFrameBufferDD.cpp364 void FrameBufferDD::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
374 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp()
381 void FrameBufferDD::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument
391 gammaControl->GetGammaRamp(0, (DDGAMMARAMP*)gammaRamp); in getGammaRamp()
DFrameBufferDD.hpp40 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
41 void getGammaRamp(GammaRamp *gammaRamp) override;
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.hpp54 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
55 void getGammaRamp(sw::GammaRamp *gammaRamp);
DDirect3DSwapChain9.cpp377 void Direct3DSwapChain9::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument
379 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp()
382 void Direct3DSwapChain9::getGammaRamp(sw::GammaRamp *gammaRamp) in getGammaRamp() argument
384 frameBuffer->getGammaRamp(gammaRamp); in getGammaRamp()