Searched refs:gammaRamp (Results 1 – 14 of 14) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DSwapChain8.cpp | 205 void Direct3DSwapChain8::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 207 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp() 210 void Direct3DSwapChain8::getGammaRamp(sw::GammaRamp *gammaRamp) in getGammaRamp() argument 212 frameBuffer->getGammaRamp(gammaRamp); in getGammaRamp()
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D | Direct3DSwapChain8.hpp | 48 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); 49 void getGammaRamp(sw::GammaRamp *gammaRamp);
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/external/swiftshader/src/Main/ |
D | FrameBufferGDI.cpp | 111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 113 SetDeviceGammaRamp(windowContext, gammaRamp); in setGammaRamp() 116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument 118 GetDeviceGammaRamp(windowContext, gammaRamp); in getGammaRamp()
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D | FrameBufferWin.hpp | 42 virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; 43 virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
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D | FrameBufferGDI.hpp | 38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; 39 void getGammaRamp(GammaRamp *gammaRamp) override;
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D | FrameBufferDD.hpp | 40 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; 41 void getGammaRamp(GammaRamp *gammaRamp) override;
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D | FrameBufferDD.cpp | 371 void FrameBufferDD::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 381 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp() 388 void FrameBufferDD::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument 398 gammaControl->GetGammaRamp(0, (DDGAMMARAMP*)gammaRamp); in getGammaRamp()
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/external/swiftshader/src/WSI/ |
D | FrameBufferGDI.cpp | 111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 113 SetDeviceGammaRamp(windowContext, gammaRamp); in setGammaRamp() 116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument 118 GetDeviceGammaRamp(windowContext, gammaRamp); in getGammaRamp()
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D | FrameBufferWin.hpp | 42 virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; 43 virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
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D | FrameBufferGDI.hpp | 38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; 39 void getGammaRamp(GammaRamp *gammaRamp) override;
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D | FrameBufferDD.cpp | 364 void FrameBufferDD::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 374 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp() 381 void FrameBufferDD::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() argument 391 gammaControl->GetGammaRamp(0, (DDGAMMARAMP*)gammaRamp); in getGammaRamp()
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D | FrameBufferDD.hpp | 40 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; 41 void getGammaRamp(GammaRamp *gammaRamp) override;
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.hpp | 54 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); 55 void getGammaRamp(sw::GammaRamp *gammaRamp);
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D | Direct3DSwapChain9.cpp | 377 void Direct3DSwapChain9::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() argument 379 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp() 382 void Direct3DSwapChain9::getGammaRamp(sw::GammaRamp *gammaRamp) in getGammaRamp() argument 384 frameBuffer->getGammaRamp(gammaRamp); in getGammaRamp()
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