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Searched refs:xfb_offset (Results 1 – 14 of 14) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
D440.vert.out27 ERROR: 0:101: 'xfb_offset' : cannot declare a default, use a full declaration
30 ERROR: 0:116: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3
31 ERROR: 0:117: 'xfb_offset' : overlapping offsets at offset 0 in buffer 2
32 ERROR: 0:119: 'xfb_offset' : overlapping offsets at offset 24 in buffer 2
34 ERROR: 0:126: 'xfb_offset' : overlapping offsets at offset 4 in buffer 1
39 ERROR: 0:152: 'xfb_offset' : overlapping offsets at offset 64 in buffer 0
41 ERROR: 0:158: 'xfb_offset' : must be a multiple of size of first component
42 ERROR: 0:159: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8
43 ERROR: 0:161: 'xfb_offset' : must be a multiple of size of first component
44 ERROR: 0:162: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8
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D430.vert.out222 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
223 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f…
224 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f…
225 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb…
226 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
237 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float …
238 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
239 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl…
240 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo…
241 …' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
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/external/deqp-deps/glslang/Test/
D440.vert85 layout(xfb_offset=64) vec4 bbv;
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
95 layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
99 layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
101 layout(xfb_offset=48) out; // ERROR
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
109 layout(xfb_offset=0) vec4 bbv1;
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
115 layout(xfb_offset=0) vec4 bbv1;
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D430.vert78 layout(xfb_offset=64) vec4 bbv; // ERROR
83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
84 layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR
86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
92 layout(xfb_offset=0) vec4 bbv1; // ERROR
93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
129 layout(xfb_offset=64) vec4 bbv;
134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
135 layout( xfb_offset=32, xfb_stride=80) out vec4 bh;
137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
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Dspv.xfb.vert5 layout(xfb_offset = 12, location = 0) out float out1;
9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
13 layout(xfb_stride = 64, xfb_offset = 60) float out3;
16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
Dspv.xfbOffsetOnStructMembersAssignment.vert10 layout(location=0, xfb_offset = 16) out S s1;
12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
Dspv.xfbOverlapOffsetCheckWithBlockAndMember.vert5 layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
8 layout(xfb_offset = 40) vec4 w;
Dspv.builtInXFB.vert5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
Dspv.xfbOffsetOnBlockMembersAssignment.vert4 layout(location=5, xfb_offset=0) out block2 {
Dspv.xfb2.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
Dspv.xfb3.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp1097 unsigned xfb_offset = 0; in store() local
1112 xfb_offset = this->offset / 4; in store()
1114 xfb_offset = info->Buffers[buffer].Stride; in store()
1116 info->Varyings[info->NumVarying].Offset = xfb_offset * 4; in store()
1141 info->Outputs[info->NumOutputs].DstOffset = xfb_offset; in store()
1145 xfb_offset += output_size; in store()
1163 (xfb_offset - 1) / info->Buffers[buffer].Stride) { in store()
1165 "buffer (%d)", xfb_offset * 4, in store()
1170 info->Buffers[buffer].Stride = xfb_offset; in store()
Dast_to_hir.cpp2768 int xfb_offset, const glsl_type *type, in validate_xfb_offset_qualifier() argument
2772 if (xfb_offset != -1 && type->is_unsized_array()) { in validate_xfb_offset_qualifier()
2788 if (xfb_offset == -1) in validate_xfb_offset_qualifier()
2791 int xfb_offset = t_without_array->fields.structure[i].offset; in validate_xfb_offset_qualifier() local
2792 validate_xfb_offset_qualifier(loc, state, xfb_offset, member_t, in validate_xfb_offset_qualifier()
2799 if (xfb_offset == -1) { in validate_xfb_offset_qualifier()
2803 if (xfb_offset % component_size) { in validate_xfb_offset_qualifier()
2809 xfb_offset, component_size); in validate_xfb_offset_qualifier()
7373 unsigned xfb_offset; in ast_process_struct_or_iface_block_members() local
7375 qual->offset, &xfb_offset)) { in ast_process_struct_or_iface_block_members()
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Dglsl_parser.yy1693 if (match_layout_qualifier("xfb_offset", $1, state) == 0) {