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Searched refs:mRenderer (Results 1 – 25 of 107) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/
DDisplayD3D.cpp164 DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr) {} in DisplayD3D()
170 ASSERT(mRenderer != nullptr); in createWindowSurface()
171 return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs); in createWindowSurface()
177 ASSERT(mRenderer != nullptr); in createPbufferSurface()
178 return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs); in createPbufferSurface()
186 ASSERT(mRenderer != nullptr); in createPbufferFromClientBuffer()
187 return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs); in createPbufferFromClientBuffer()
203 return new EGLImageD3D(state, target, attribs, mRenderer); in createImage()
208 return mRenderer->createEGLDevice(); in createDevice()
217 ASSERT(mRenderer != nullptr); in createContext()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp33 : ContextD3D(state, errorSet), mRenderer(renderer) in Context9()
55 return new ShaderD3D(data, mRenderer->getFeatures(), mRenderer->getNativeExtensions()); in createShader()
60 return new ProgramD3D(data, mRenderer); in createProgram()
65 return new Framebuffer9(data, mRenderer); in createFramebuffer()
75 return new TextureD3D_2D(state, mRenderer); in createTexture()
77 return new TextureD3D_Cube(state, mRenderer); in createTexture()
79 return new TextureD3D_External(state, mRenderer); in createTexture()
88 return new RenderbufferD3D(state, mRenderer); in createRenderbuffer()
93 return new Buffer9(state, mRenderer); in createBuffer()
103 return new Query9(mRenderer, type); in createQuery()
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DSwapChain9.cpp28 mRenderer(renderer), in SwapChain9()
99 IDirect3DDevice9 *device = mRenderer->getDevice(); in reset()
129 if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport()) in reset()
172 mRenderer->endScene(); in reset()
184 D3DDEVTYPE deviceType = mRenderer->getD3D9DeviceType(); in reset()
213 if (IsIntel(mRenderer->getVendorId())) in reset()
285 IDirect3DDevice9 *device = mRenderer->getDevice(); in swapRect()
340 mRenderer->startScene(); in swapRect()
342 mRenderer->endScene(); in swapRect()
351 mRenderer->markAllStateDirty(); in swapRect()
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DBlit9.cpp61 : mRenderer(renderer), in Blit9()
93 IDirect3DDevice9 *device = mRenderer->getDevice(); in initialize()
129 IDirect3DDevice9 *device = mRenderer->getDevice(); in setShader()
141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader()
196 IDirect3DDevice9 *device = mRenderer->getDevice(); in boxFilter()
340 IDirect3DDevice9 *device = mRenderer->getDevice(); in copy()
397 IDirect3DDevice9 *device = mRenderer->getDevice(); in formatConvert()
577 mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); in setFormatConvertShaders()
589 IDirect3DDevice9 *device = mRenderer->getDevice(); in copySurfaceToTexture()
605 mRenderer->endScene(); in copySurfaceToTexture()
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DFramebuffer9.cpp28 : FramebufferD3D(data, renderer), mRenderer(renderer) in Framebuffer9()
30 ASSERT(mRenderer != nullptr); in Framebuffer9()
63 ANGLE_TRY(mRenderer->applyRenderTarget(context, mRenderTargetCache.getColors()[0], in clearImpl()
69 mRenderer->setViewport(glState.getViewport(), nearZ, farZ, gl::PrimitiveMode::Triangles, in clearImpl()
72 mRenderer->setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled()); in clearImpl()
74 mRenderer->clear(clearParams, mRenderTargetCache.getColors()[0], in clearImpl()
112 IDirect3DDevice9 *device = mRenderer->getDevice(); in readPixelsImpl()
118 !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() && in readPixelsImpl()
159 mRenderer->notifyDeviceLost(); in readPixelsImpl()
228 IDirect3DDevice9 *device = mRenderer->getDevice(); in blitImpl()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp118 : ContextD3D(state, errorSet), mRenderer(renderer) in Context11()
135 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in createCompiler()
147 return new ShaderD3D(data, mRenderer->getFeatures(), mRenderer->getNativeExtensions()); in createShader()
152 return new Program11(data, mRenderer); in createProgram()
157 return new Framebuffer11(data, mRenderer); in createFramebuffer()
167 return new TextureD3D_2D(state, mRenderer); in createTexture()
169 return new TextureD3D_Cube(state, mRenderer); in createTexture()
171 return new TextureD3D_3D(state, mRenderer); in createTexture()
173 return new TextureD3D_2DArray(state, mRenderer); in createTexture()
175 return new TextureD3D_External(state, mRenderer); in createTexture()
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DSwapChain11.cpp63 mRenderer(renderer), in SwapChain11()
98 ASSERT(!mRenderer->presentPathFastEnabled() || orientation == 0); in SwapChain11()
190 ID3D11Device *device = mRenderer->getDevice(); in resetOffscreenColorBuffer()
206 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenColorBuffer()
252 !mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport(); in resetOffscreenColorBuffer()
266 angle::Result result = mRenderer->allocateTexture(displayD3D, offscreenTextureDesc, in resetOffscreenColorBuffer()
313 angle::Result result = mRenderer->allocateResource(displayD3D, offscreenRTVDesc, in resetOffscreenColorBuffer()
333 result = mRenderer->allocateResource(displayD3D, offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer()
384 d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenDepthBuffer()
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DTransformFeedback11.cpp21 mRenderer(renderer), in TransformFeedback11()
25 mSerial(mRenderer->generateSerial()) in TransformFeedback11()
47 mRenderer->getStateManager()->invalidateTransformFeedback(); in begin()
53 mRenderer->getStateManager()->invalidateTransformFeedback(); in end()
54 if (mRenderer->getFeatures().flushAfterEndingTransformFeedback.enabled) in end()
56 mRenderer->getDeviceContext()->Flush(); in end()
63 mRenderer->getStateManager()->invalidateTransformFeedback(); in pause()
69 mRenderer->getStateManager()->invalidateTransformFeedback(); in resume()
80 mRenderer->getStateManager()->invalidateTransformFeedback(); in bindIndexedBuffer()
DPixelTransfer11.cpp39 : mRenderer(renderer), in PixelTransfer11()
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
170 ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat)); in copyBufferToTexture()
182 sourceglFormatInfo.sizedInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyBufferToTexture()
198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture()
202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture()
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DQuery11.cpp60 : QueryImpl(type), mResult(0), mResultSum(0), mRenderer(renderer) in Query11()
67 mRenderer->getStateManager()->onDeleteQueryObject(this); in ~Query11()
73 mRenderer->getStateManager()->onBeginQuery(this); in begin()
134 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in pause()
165 ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->query)); in resume()
174 ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->beginTimestamp)); in resume()
175 ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->endTimestamp)); in resume()
178 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in resume()
221 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in testQuery()
285 mRenderer->setGPUDisjoint(); in testQuery()
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DBlit11.cpp534 : mRenderer(renderer), in Blit11()
589 6 * mRenderer->getNativeCaps().max3DTextureSize); in initResources()
598 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources()
616 ANGLE_TRY(mRenderer->allocateResource(context11, pointSamplerDesc, &mPointSampler)); in initResources()
634 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources()
650 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorEnabledRasterizerState)); in initResources()
654 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorDisabledRasterizerState)); in initResources()
673 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mDepthStencilState)); in initResources()
684 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources()
767 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport()
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DVertexBuffer11.cpp25 : mRenderer(renderer), in VertexBuffer11()
54 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize()
78 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapResource()
91 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in hintUnmapResource()
125 const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; in storeVertexAttributes()
154 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
157 mRenderer->getDeviceContext()->Unmap(mBuffer.get(), 0); in discard()
DFramebuffer11.cpp60 : FramebufferD3D(data, renderer), mRenderer(renderer) in Framebuffer11()
62 ASSERT(mRenderer != nullptr); in Framebuffer11()
89 Clear11 *clearer = mRenderer->getClearer(); in clearImpl()
93 UsePresentPathFast(mRenderer, colorAttachment)) in clearImpl()
134 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase()
233 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment()
272 return mRenderer->readFromAttachment(context, *readAttachment, area, format, type, in readPixelsImpl()
310 const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer); in blitImpl()
319 const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer); in blitImpl()
333 ANGLE_TRY(mRenderer->blitRenderbufferRect( in blitImpl()
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DTextureStorage11.cpp84 mRenderer(renderer), in TextureStorage11()
87 mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())), in TextureStorage11()
236 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVForSampler()
242 if (mRenderer->getFeatures().zeroMaxLodWorkaround.enabled) in getSRVForSampler()
256 mRenderer->getFeatures().emulateTinyStencilTextures.enabled; in getSRVForSampler()
303 mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()); in getCachedOrCreateSRVForSampler()
376 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVLevels()
381 if (mRenderer->getFeatures().zeroMaxLodWorkaround.enabled) in getSRVLevels()
420 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).srvFormat; in getCachedOrCreateSRVForImage()
453 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).uavFormat; in getCachedOrCreateUAVForImage()
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DImage11.cpp29 : mRenderer(renderer), in Image11()
132 const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); in isDirty()
244 d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); in redefine()
294 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData()
335 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData()
383 d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
414 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
422 result = mRenderer->getScratchMemoryBuffer(GetImplAs<Context11>(context), bufferSize, in copyFromFramebuffer()
429 result = mRenderer->readFromAttachment( in copyFromFramebuffer()
440 result = mRenderer->readFromAttachment( in copyFromFramebuffer()
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DIndexBuffer11.cpp20 : mRenderer(renderer), in IndexBuffer11()
48 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize()
82 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapBuffer()
95 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in unmapBuffer()
128 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in discard()
131 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
DClear11.cpp218 : mRenderer(renderer), in Clear11()
264 ANGLE_TRY(mRenderer->allocateResource(context11, rsDesc, &mScissorDisabledRasterizerState)); in ensureResourcesInitialized()
268 ANGLE_TRY(mRenderer->allocateResource(context11, rsDesc, &mScissorEnabledRasterizerState)); in ensureResourcesInitialized()
290 mBlendStateKey.blendStateExt = gl::BlendStateExt(mRenderer->getNativeCaps().maxDrawBuffers); in ensureResourcesInitialized()
298 return (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3); in useVertexBuffer()
323 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureConstantBufferCreated()
361 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureVertexBufferCreated()
450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer()
451 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer()
504 if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) || in clearFramebuffer()
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DFence11.cpp34 HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery); in FenceSetHelper()
38 fence->mRenderer->getDeviceContext()->End(fence->mQuery); in FenceSetHelper()
54 fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags); in FenceTestHelper()
66 FenceNV11::FenceNV11(Renderer11 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr) {} in FenceNV11()
94 if (checkDeviceLost && mRenderer->testDeviceLost()) in finish()
121 Sync11::Sync11(Renderer11 *renderer) : SyncImpl(), mRenderer(renderer), mQuery(nullptr) in Sync11()
193 if (checkDeviceLost && mRenderer->testDeviceLost()) in clientWait()
DStateManager11.cpp669 : mRenderer(renderer), in StateManager11()
703 mEmptySerial(mRenderer->generateSerial()), in StateManager11()
773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal()
819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal()
851 if (!mRenderer->presentPathFastEnabled()) in checkPresentPath()
856 const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment); in checkPresentPath()
1242 ANGLE_TRY(mRenderer->getBlendState(context, key, &dxBlendState)); in syncBlendState()
1256 mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask); in syncBlendState()
1314 ANGLE_TRY(mRenderer->getDepthStencilState(context, modifiedGLState, &d3dState)); in syncDepthStencilState()
1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState()
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/external/angle/src/libANGLE/renderer/vulkan/
DDisplayVk.cpp34 delete mRenderer; in ~DisplayVk()
39 ASSERT(mRenderer != nullptr && display != nullptr); in initialize()
40 angle::Result result = mRenderer->initialize(this, display, getWSIExtension(), getWSILayer()); in initialize()
47 mRenderer->reloadVolkIfNeeded(); in terminate()
49 ASSERT(mRenderer); in terminate()
50 mRenderer->onDestroy(this); in terminate()
59 ASSERT(mRenderer); in makeCurrent()
60 mRenderer->setGlobalDebugAnnotator(); in makeCurrent()
67 return mRenderer->isDeviceLost(); in testDeviceLost()
79 if (mRenderer) in getRendererDescription()
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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp43 mRenderer(renderer), in ContextGL()
64 return new ShaderGL(data, shader, mRenderer->getMultiviewImplementationType(), mRenderer); in createShader()
69 return new ProgramGL(data, getFunctions(), getFeaturesGL(), getStateManager(), mRenderer); in createProgram()
211 return mRenderer->flush(); in flush()
216 return mRenderer->finish(); in finish()
332 mRenderer->markWorkSubmitted(); in drawArrays()
353 mRenderer->markWorkSubmitted(); in drawArraysInstanced()
476 mRenderer->markWorkSubmitted(); in drawArraysInstancedBaseInstance()
509 mRenderer->markWorkSubmitted(); in drawElements()
543 mRenderer->markWorkSubmitted(); in drawElementsBaseVertex()
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/external/oboe/samples/RhythmGame/src/main/java/com/google/oboe/samples/rhythmgame/
DGameSurfaceView.java29 private final RendererWrapper mRenderer; field in GameSurfaceView
34 mRenderer = new RendererWrapper(); in GameSurfaceView()
36 setRenderer(mRenderer); in GameSurfaceView()
42 mRenderer = new RendererWrapper(); in GameSurfaceView()
44 setRenderer(mRenderer); in GameSurfaceView()
/external/angle/src/tests/gl_tests/
DD3D11EmulatedIndexedBufferTest.cpp35 mRenderer = context11->getRenderer(); in testSetUp()
37 mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer); in testSetUp()
74 HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer); in createMappableCompareBufferFromEmulatedBuffer()
85 mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, in createMappableCompareBufferFromEmulatedBuffer()
97 HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, in compareContents()
107 mRenderer->getDeviceContext()->Unmap(compareBuffer, 0); in compareContents()
124 rx::Renderer11 *mRenderer; member in __anon36410ef50111::D3D11EmulatedIndexedBufferTest
169 rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer); in TEST_P()
/external/replicaisland/src/com/replica/replicaisland/
DGameThread.java32 private GameRenderer mRenderer; field in GameThread
43 mRenderer = renderer; in GameThread()
54 mRenderer.waitDrawingComplete(); in run()
75 BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); in run()
122 BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer); in run()
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp120 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in ~Buffer()
147 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in reset()
210 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in resize()
211 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in resize()
242 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in bindTexImage()
250 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in getTexture()
251 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in getTexture()
332 const FunctionsGL *gl = mDisplay->mRenderer->getFunctions(); in createRenderbuffers()
333 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in createRenderbuffers()
532 mRenderer.reset(new RendererEGL(std::move(functionsGL), display->getAttributeMap(), this, in initialize()
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