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/external/angle/src/libANGLE/
DvalidationGL1_autogen.h19 class Context; variable
22 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value);
23 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
24 bool ValidateBitmap(const Context *context,
33 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
34 bool ValidateCallLists(const Context *context,
39 bool ValidateClearAccum(const Context *context,
45 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth);
46 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
47 bool ValidateClipPlane(const Context *context,
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DvalidationESEXT_autogen.h19 class Context; variable
22 bool ValidateBeginPerfMonitorAMD(const Context *context,
25 bool ValidateDeletePerfMonitorsAMD(const Context *context,
29 bool ValidateEndPerfMonitorAMD(const Context *context,
32 bool ValidateGenPerfMonitorsAMD(const Context *context,
36 bool ValidateGetPerfMonitorCounterDataAMD(const Context *context,
43 bool ValidateGetPerfMonitorCounterInfoAMD(const Context *context,
49 bool ValidateGetPerfMonitorCounterStringAMD(const Context *context,
56 bool ValidateGetPerfMonitorCountersAMD(const Context *context,
63 bool ValidateGetPerfMonitorGroupStringAMD(const Context *context,
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DvalidationES2_autogen.h19 class Context; variable
21 bool ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture);
22 bool ValidateAttachShader(const Context *context,
26 bool ValidateBindAttribLocation(const Context *context,
31 bool ValidateBindBuffer(const Context *context,
35 bool ValidateBindFramebuffer(const Context *context,
39 bool ValidateBindRenderbuffer(const Context *context,
43 bool ValidateBindTexture(const Context *context,
47 bool ValidateBlendColor(const Context *context,
53 bool ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
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DvalidationGL45_autogen.h18 class Context; variable
20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
21 bool ValidateBlitNamedFramebuffer(const Context *context,
34 bool ValidateCheckNamedFramebufferStatus(const Context *context,
37 bool ValidateClearNamedBufferData(const Context *context,
43 bool ValidateClearNamedBufferSubData(const Context *context,
51 bool ValidateClearNamedFramebufferfi(const Context *context,
57 bool ValidateClearNamedFramebufferfv(const Context *context,
62 bool ValidateClearNamedFramebufferiv(const Context *context,
67 bool ValidateClearNamedFramebufferuiv(const Context *context,
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DvalidationGL4_autogen.h19 class Context; variable
22 bool ValidateBeginQueryIndexed(const Context *context,
27 bool ValidateDrawTransformFeedback(const Context *context,
31 bool ValidateDrawTransformFeedbackStream(const Context *context,
36 bool ValidateEndQueryIndexed(const Context *context,
40 bool ValidateGetActiveSubroutineName(const Context *context,
48 bool ValidateGetActiveSubroutineUniformName(const Context *context,
56 bool ValidateGetActiveSubroutineUniformiv(const Context *context,
63 bool ValidateGetProgramStageiv(const Context *context,
69 bool ValidateGetQueryIndexediv(const Context *context,
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DvalidationESEXT.cpp10 #include "libANGLE/Context.h"
26 bool ValidateGetImageFormatAndType(const Context *context, in ValidateGetImageFormatAndType() argument
32 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType()
35 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat); in ValidateGetImageFormatAndType()
39 GLenum implType = obj->getImplementationColorReadType(context); in ValidateGetImageFormatAndType()
42 context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidType); in ValidateGetImageFormatAndType()
72 bool IsValidMemoryObjectParamater(const Context *context, in IsValidMemoryObjectParamater() argument
82 if (!context->getExtensions().protectedTexturesEXT) in IsValidMemoryObjectParamater()
84 context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled); in IsValidMemoryObjectParamater()
94 bool ValidateObjectIdentifierAndName(const Context *context, in ValidateObjectIdentifierAndName() argument
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DvalidationES1_autogen.h19 class Context; variable
21 bool ValidateAlphaFunc(const Context *context,
25 bool ValidateAlphaFuncx(const Context *context,
29 bool ValidateClearColorx(const Context *context,
35 bool ValidateClearDepthx(const Context *context, angle::EntryPoint entryPoint, GLfixed depth);
36 bool ValidateClientActiveTexture(const Context *context,
39 bool ValidateClipPlanef(const Context *context,
43 bool ValidateClipPlanex(const Context *context,
47 bool ValidateColor4f(const Context *context,
53 bool ValidateColor4ub(const Context *context,
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DvalidationGL4.cpp14 bool ValidateBeginQueryIndexed(const Context *context, in ValidateBeginQueryIndexed() argument
23 bool ValidateDrawTransformFeedback(const Context *context, in ValidateDrawTransformFeedback() argument
31 bool ValidateDrawTransformFeedbackStream(const Context *context, in ValidateDrawTransformFeedbackStream() argument
40 bool ValidateEndQueryIndexed(const Context *context, in ValidateEndQueryIndexed() argument
48 bool ValidateGetActiveSubroutineName(const Context *context, in ValidateGetActiveSubroutineName() argument
60 bool ValidateGetActiveSubroutineUniformName(const Context *context, in ValidateGetActiveSubroutineUniformName() argument
72 bool ValidateGetActiveSubroutineUniformiv(const Context *context, in ValidateGetActiveSubroutineUniformiv() argument
83 bool ValidateGetProgramStageiv(const Context *context, in ValidateGetProgramStageiv() argument
93 bool ValidateGetQueryIndexediv(const Context *context, in ValidateGetQueryIndexediv() argument
103 bool ValidateGetSubroutineIndex(const Context *context, in ValidateGetSubroutineIndex() argument
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DvalidationES1.cpp12 #include "libANGLE/Context.h"
19 #define ANGLE_VALIDATE_IS_GLES1(context, entryPoint) \ argument
22 if (context->getClientType() != EGL_OPENGL_API && context->getClientMajorVersion() > 1) \
24 context->validationError(entryPoint, GL_INVALID_OPERATION, kGLES1Only); \
33 bool ValidateAlphaFuncCommon(const Context *context, in ValidateAlphaFuncCommon() argument
49 context->validationError(entryPoint, GL_INVALID_ENUM, kEnumNotSupported); in ValidateAlphaFuncCommon()
54 bool ValidateClientStateCommon(const Context *context, in ValidateClientStateCommon() argument
58 ANGLE_VALIDATE_IS_GLES1(context, entryPoint); in ValidateClientStateCommon()
67 if (!context->getExtensions().pointSizeArrayOES) in ValidateClientStateCommon()
69 context->validationError(entryPoint, GL_INVALID_ENUM, in ValidateClientStateCommon()
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DvalidationES3_autogen.h19 class Context; variable
21 bool ValidateBeginQuery(const Context *context,
25 bool ValidateBeginTransformFeedback(const Context *context,
28 bool ValidateBindBufferBase(const Context *context,
33 bool ValidateBindBufferRange(const Context *context,
40 bool ValidateBindSampler(const Context *context,
44 bool ValidateBindTransformFeedback(const Context *context,
48 bool ValidateBindVertexArray(const Context *context,
51 bool ValidateBlitFramebuffer(const Context *context,
63 bool ValidateClearBufferfi(const Context *context,
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DvalidationES31.cpp11 #include "libANGLE/Context.h"
68 bool ValidateProgramResourceProperty(const Context *context, in ValidateProgramResourceProperty() argument
72 ASSERT(context); in ValidateProgramResourceProperty()
107 return context->getExtensions().geometryShaderAny() || in ValidateProgramResourceProperty()
108 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
113 return context->getExtensions().tessellationShaderEXT || in ValidateProgramResourceProperty()
114 context->getClientVersion() >= ES_3_2; in ValidateProgramResourceProperty()
117 return context->getExtensions().blendFuncExtendedEXT; in ValidateProgramResourceProperty()
321 bool ValidateProgramUniformBase(const Context *context, in ValidateProgramUniformBase() argument
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase()
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DvalidationES.h15 #include "libANGLE/Context.h"
32 class Context; variable
40 bool ValidTextureTarget(const Context *context, TextureType type);
41 bool ValidTexture2DTarget(const Context *context, TextureType type);
42 bool ValidTexture3DTarget(const Context *context, TextureType target);
43 bool ValidTextureExternalTarget(const Context *context, TextureType target);
44 bool ValidTextureExternalTarget(const Context *context, TextureTarget target);
45 bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target);
46 bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target);
47 bool ValidTexLevelDestinationTarget(const Context *context, TextureType type);
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DvalidationGL3_autogen.h19 class Context; variable
22 bool ValidateBeginConditionalRender(const Context *context,
26 bool ValidateBindFragDataLocation(const Context *context,
31 bool ValidateClampColor(const Context *context,
35 bool ValidateEndConditionalRender(const Context *context, angle::EntryPoint entryPoint);
36 bool ValidateFramebufferTexture1D(const Context *context,
43 bool ValidateFramebufferTexture3D(const Context *context,
51 bool ValidateVertexAttribI1i(const Context *context,
55 bool ValidateVertexAttribI1iv(const Context *context,
59 bool ValidateVertexAttribI1ui(const Context *context,
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/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_Accum() local
36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum()
39 if (context) in GL_Accum()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum()
42 bool isCallValid = (context->skipValidation() || in GL_Accum()
43 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)); in GL_Accum()
46 context->accum(op, value); in GL_Accum()
48 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in GL_Accum()
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Dentry_points_gl_2_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local
36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader()
39 if (context) in GL_AttachShader()
43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader()
44 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
45 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, in GL_AttachShader()
49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
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Dentry_points_gl_3_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local
36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender()
39 if (context) in GL_BeginConditionalRender()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender()
42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender()
44 context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); in GL_BeginConditionalRender()
47 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender()
49 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); in GL_BeginConditionalRender()
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Dentry_points_gl_4_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed() local
36 EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", in GL_BeginQueryIndexed()
37 CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); in GL_BeginQueryIndexed()
39 if (context) in GL_BeginQueryIndexed()
42 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQueryIndexed()
44 (context->skipValidation() || in GL_BeginQueryIndexed()
45 ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, in GL_BeginQueryIndexed()
49 context->beginQueryIndexed(target, index, idPacked); in GL_BeginQueryIndexed()
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/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local
28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture()
31 if (context) in GL_ActiveTexture()
33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture()
35 (context->skipValidation() || in GL_ActiveTexture()
36 ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture)); in GL_ActiveTexture()
39 context->activeTexture(texture); in GL_ActiveTexture()
41 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture); in GL_ActiveTexture()
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Dentry_points_gles_1_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local
28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc()
31 if (context) in GL_AlphaFunc()
34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc()
36 (context->skipValidation() || in GL_AlphaFunc()
37 ValidateAlphaFunc(context, angle::EntryPoint::GLAlphaFunc, funcPacked, ref)); in GL_AlphaFunc()
40 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc()
42 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacked, ref); in GL_AlphaFunc()
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Dentry_points_gles_3_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local
28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery()
31 if (context) in GL_BeginQuery()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery()
37 (context->skipValidation() || in GL_BeginQuery()
38 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); in GL_BeginQuery()
41 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery()
43 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked); in GL_BeginQuery()
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Dentry_points_gles_ext_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
42 Context *context = GetValidGlobalContext(); in GL_BeginPerfMonitorAMD() local
43 EVENT(context, GLBeginPerfMonitorAMD, "context = %d, monitor = %u", CID(context), monitor); in GL_BeginPerfMonitorAMD()
45 if (context) in GL_BeginPerfMonitorAMD()
47 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginPerfMonitorAMD()
48 bool isCallValid = (context->skipValidation() || in GL_BeginPerfMonitorAMD()
50 context, angle::EntryPoint::GLBeginPerfMonitorAMD, monitor)); in GL_BeginPerfMonitorAMD()
53 context->beginPerfMonitor(monitor); in GL_BeginPerfMonitorAMD()
55 ANGLE_CAPTURE(BeginPerfMonitorAMD, isCallValid, context, monitor); in GL_BeginPerfMonitorAMD()
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Dentry_points_gles_3_1_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram() local
28 EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), in GL_ActiveShaderProgram()
31 if (context) in GL_ActiveShaderProgram()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveShaderProgram()
37 (context->skipValidation() || in GL_ActiveShaderProgram()
38 ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, in GL_ActiveShaderProgram()
42 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
44 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram()
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Dentry_points_gles_3_2_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_BlendBarrier() local
28 EVENT(context, GLBlendBarrier, "context = %d", CID(context)); in GL_BlendBarrier()
30 if (context) in GL_BlendBarrier()
32 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BlendBarrier()
33 bool isCallValid = (context->skipValidation() || in GL_BlendBarrier()
34 ValidateBlendBarrier(context, angle::EntryPoint::GLBlendBarrier)); in GL_BlendBarrier()
37 context->blendBarrier(); in GL_BlendBarrier()
39 ANGLE_CAPTURE(BlendBarrier, isCallValid, context); in GL_BlendBarrier()
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/external/XNNPACK/src/
Doperator-run.c25 const struct gemm_context context[restrict XNN_MIN_ELEMENTS(1)], in xnn_compute_grouped_gemm()
32 const size_t k_scaled = context->k_scaled; in xnn_compute_grouped_gemm()
33 const size_t a_stride = context->a_stride; in xnn_compute_grouped_gemm()
34 const size_t cm_stride = context->cm_stride; in xnn_compute_grouped_gemm()
36 context->ukernel.function[XNN_UARCH_DEFAULT]( in xnn_compute_grouped_gemm()
40 (const void*) ((uintptr_t) context->a + mr_block_start * a_stride + group_index * k_scaled), in xnn_compute_grouped_gemm()
42 …(const void*) ((uintptr_t) context->packed_w + nr_block_start * context->w_stride + group_index * in xnn_compute_grouped_gemm()
43 …(void*) ((uintptr_t) context->c + mr_block_start * cm_stride + (nr_block_start << context->log2_cs… in xnn_compute_grouped_gemm()
45 context->cn_stride, in xnn_compute_grouped_gemm()
46 &context->params); in xnn_compute_grouped_gemm()
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/external/mesa3d/src/gallium/drivers/tegra/
Dtegra_context.c38 struct tegra_context *context = to_tegra_context(pcontext); in tegra_destroy() local
40 if (context->base.stream_uploader) in tegra_destroy()
41 u_upload_destroy(context->base.stream_uploader); in tegra_destroy()
43 context->gpu->destroy(context->gpu); in tegra_destroy()
44 free(context); in tegra_destroy()
51 struct tegra_context *context = to_tegra_context(pcontext); in tegra_draw_vbo() local
70 context->gpu->draw_vbo(context->gpu, pinfo); in tegra_draw_vbo()
79 struct tegra_context *context = to_tegra_context(pcontext); in tegra_render_condition() local
81 context->gpu->render_condition(context->gpu, query, condition, mode); in tegra_render_condition()
88 struct tegra_context *context = to_tegra_context(pcontext); in tegra_create_query() local
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