D | ProgramD3D.cpp | 554 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() 581 ShaderExecutableD3D *mExecutable = nullptr; member in rx::ProgramD3D::GetExecutableTask 1695 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog)); in run() 1722 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog)); in run() 1770 this, mState, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog)); in run()
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