| /external/angle/src/libANGLE/ |
| D | validationGL1_autogen.h | 19 class Context; variable 24 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value); 25 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode); 26 bool ValidateBitmap(const Context *context, 35 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list); 36 bool ValidateCallLists(const Context *context, 41 bool ValidateClearAccum(const Context *context, 47 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth); 48 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c); 49 bool ValidateClipPlane(const Context *context, [all …]
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| D | validationGL4_autogen.h | 19 class Context; variable 24 bool ValidateBeginQueryIndexed(const Context *context, 29 bool ValidateDrawTransformFeedback(const Context *context, 33 bool ValidateDrawTransformFeedbackStream(const Context *context, 38 bool ValidateEndQueryIndexed(const Context *context, 42 bool ValidateGetActiveSubroutineName(const Context *context, 50 bool ValidateGetActiveSubroutineUniformName(const Context *context, 58 bool ValidateGetActiveSubroutineUniformiv(const Context *context, 65 bool ValidateGetProgramStageiv(const Context *context, 71 bool ValidateGetQueryIndexediv(const Context *context, [all …]
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| D | validationESEXT_autogen.h | 19 class Context; variable 24 bool ValidateBeginPerfMonitorAMD(const Context *context, 27 bool ValidateDeletePerfMonitorsAMD(const Context *context, 31 bool ValidateEndPerfMonitorAMD(const Context *context, 34 bool ValidateGenPerfMonitorsAMD(const Context *context, 38 bool ValidateGetPerfMonitorCounterDataAMD(const Context *context, 45 bool ValidateGetPerfMonitorCounterInfoAMD(const Context *context, 51 bool ValidateGetPerfMonitorCounterStringAMD(const Context *context, 58 bool ValidateGetPerfMonitorCountersAMD(const Context *context, 65 bool ValidateGetPerfMonitorGroupStringAMD(const Context *context, [all …]
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| D | validationES3_autogen.h | 19 class Context; variable 23 bool ValidateBeginQuery(const Context *context, 27 bool ValidateBeginTransformFeedback(const Context *context, 30 bool ValidateBindBufferBase(const Context *context, 35 bool ValidateBindBufferRange(const Context *context, 42 bool ValidateBindSampler(const Context *context, 46 bool ValidateBindTransformFeedback(const Context *context, 50 bool ValidateBindVertexArray(const Context *context, 53 bool ValidateBlitFramebuffer(const Context *context, 65 bool ValidateClearBufferfi(const Context *context, [all …]
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| D | validationGL4.cpp | 14 bool ValidateBeginQueryIndexed(const Context *context, in ValidateBeginQueryIndexed() argument 23 bool ValidateDrawTransformFeedback(const Context *context, in ValidateDrawTransformFeedback() argument 31 bool ValidateDrawTransformFeedbackStream(const Context *context, in ValidateDrawTransformFeedbackStream() argument 40 bool ValidateEndQueryIndexed(const Context *context, in ValidateEndQueryIndexed() argument 48 bool ValidateGetActiveSubroutineName(const Context *context, in ValidateGetActiveSubroutineName() argument 60 bool ValidateGetActiveSubroutineUniformName(const Context *context, in ValidateGetActiveSubroutineUniformName() argument 72 bool ValidateGetActiveSubroutineUniformiv(const Context *context, in ValidateGetActiveSubroutineUniformiv() argument 83 bool ValidateGetProgramStageiv(const Context *context, in ValidateGetProgramStageiv() argument 93 bool ValidateGetQueryIndexediv(const Context *context, in ValidateGetQueryIndexediv() argument 103 bool ValidateGetSubroutineIndex(const Context *context, in ValidateGetSubroutineIndex() argument [all …]
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| D | validationGL1.cpp | 14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value) in ValidateAccum() argument 19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateBegin() argument 24 bool ValidateBitmap(const Context *, in ValidateBitmap() argument 37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list) in ValidateCallList() argument 42 bool ValidateCallLists(const Context *, in ValidateCallLists() argument 51 bool ValidateClearAccum(const Context *, in ValidateClearAccum() argument 61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth) in ValidateClearDepth() argument 66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateClearIndex() argument 71 bool ValidateClipPlane(const Context *, in ValidateClipPlane() argument 79 bool ValidateColor3b(const Context *, in ValidateColor3b() argument [all …]
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| D | validationES.h | 15 #include "libANGLE/Context.h" 32 class Context; variable 40 context->getMutableErrorSetForValidation()->validationError(entryPoint, errorCode, message) 42 context->getMutableErrorSetForValidation()->validationErrorF(entryPoint, errorCode, __VA_ARGS__) 45 bool ValidTextureTarget(const Context *context, TextureType type); 46 bool ValidTexture2DTarget(const Context *context, TextureType type); 47 bool ValidTexture3DTarget(const Context *context, TextureType target); 48 bool ValidTextureExternalTarget(const Context *context, TextureType target); 49 bool ValidTextureExternalTarget(const Context *context, TextureTarget target); 50 bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target); [all …]
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| D | validationES2_autogen.h | 19 class Context; variable 27 bool ValidateAttachShader(const Context *context, 31 bool ValidateBindAttribLocation(const Context *context, 36 bool ValidateBindBuffer(const Context *context, 40 bool ValidateBindFramebuffer(const Context *context, 44 bool ValidateBindRenderbuffer(const Context *context, 48 bool ValidateBindTexture(const Context *context, 80 bool ValidateBufferData(const Context *context, 86 bool ValidateBufferSubData(const Context *context, 92 bool ValidateCheckFramebufferStatus(const Context *context, [all …]
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| D | validationES31_autogen.h | 19 class Context; variable 23 bool ValidateActiveShaderProgram(const Context *context, 27 bool ValidateBindImageTexture(const Context *context, 36 bool ValidateBindProgramPipeline(const Context *context, 39 bool ValidateBindVertexBuffer(const Context *context, 45 bool ValidateCreateShaderProgramv(const Context *context, 50 bool ValidateDeleteProgramPipelines(const Context *context, 54 bool ValidateDispatchCompute(const Context *context, 59 bool ValidateDispatchComputeIndirect(const Context *context, 62 bool ValidateDrawArraysIndirect(const Context *context, [all …]
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| D | Context_gl.cpp | 8 // Context_gl.cpp: Implements the GL specific parts of Context. 10 #include "Context.h" 16 void Context::compressedTexImage1D(GLenum target, in compressedTexImage1D() 27 void Context::compressedTexSubImage1D(GLenum target, in compressedTexSubImage1D() 38 void Context::loadTransposeMatrixd(const GLdouble *m) in loadTransposeMatrixd() 43 void Context::loadTransposeMatrixf(const GLfloat *m) in loadTransposeMatrixf() 48 void Context::multTransposeMatrixd(const GLdouble *m) in multTransposeMatrixd() 53 void Context::multTransposeMatrixf(const GLfloat *m) in multTransposeMatrixf() 58 void Context::multiTexCoord1d(GLenum target, GLdouble s) in multiTexCoord1d() 63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) in multiTexCoord1dv() [all …]
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| /external/angle/src/libGLESv2/ |
| D | entry_points_gl_1_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 38 Context *context = GetValidGlobalContext(); in GL_Accum() local 39 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum() 42 if (context) in GL_Accum() 44 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_Accum() 46 (context->skipValidation() || in GL_Accum() 47 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_Accum() 48 context->getMutableErrorSetForValidation(), in GL_Accum() 50 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value))); in GL_Accum() [all …]
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| D | entry_points_gles_1_0_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 28 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local 29 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc() 32 if (context) in GL_AlphaFunc() 36 (context->skipValidation() || in GL_AlphaFunc() 37 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_AlphaFunc() 38 context->getMutableErrorSetForValidation(), in GL_AlphaFunc() 40 ValidateAlphaFunc(context->getPrivateState(), in GL_AlphaFunc() 41 context->getMutableErrorSetForValidation(), in GL_AlphaFunc() [all …]
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| D | entry_points_gl_3_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 38 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local 39 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender() 42 if (context) in GL_BeginConditionalRender() 44 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_BeginConditionalRender() 46 (context->skipValidation() || in GL_BeginConditionalRender() 47 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_BeginConditionalRender() 48 context->getMutableErrorSetForValidation(), in GL_BeginConditionalRender() 50 ValidateBeginConditionalRender(context, angle::EntryPoint::GLBeginConditionalRender, in GL_BeginConditionalRender() [all …]
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| D | entry_points_gles_2_0_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 28 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local 29 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture() 32 if (context) in GL_ActiveTexture() 34 bool isCallValid = (context->skipValidation() || in GL_ActiveTexture() 35 ValidateActiveTexture(context->getPrivateState(), in GL_ActiveTexture() 36 context->getMutableErrorSetForValidation(), in GL_ActiveTexture() 40 ContextPrivateActiveTexture(context->getMutablePrivateState(), in GL_ActiveTexture() 41 context->getMutablePrivateStateCache(), texture); in GL_ActiveTexture() [all …]
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| D | entry_points_gl_4_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 38 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed() local 39 EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", in GL_BeginQueryIndexed() 40 CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, id); in GL_BeginQueryIndexed() 42 if (context) in GL_BeginQueryIndexed() 45 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_BeginQueryIndexed() 47 (context->skipValidation() || in GL_BeginQueryIndexed() 48 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_BeginQueryIndexed() 49 context->getMutableErrorSetForValidation(), in GL_BeginQueryIndexed() [all …]
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| D | entry_points_gles_ext_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 43 Context *context = GetValidGlobalContext(); in GL_BeginPerfMonitorAMD() local 44 EVENT(context, GLBeginPerfMonitorAMD, "context = %d, monitor = %u", CID(context), monitor); in GL_BeginPerfMonitorAMD() 46 if (context) in GL_BeginPerfMonitorAMD() 48 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_BeginPerfMonitorAMD() 50 (context->skipValidation() || in GL_BeginPerfMonitorAMD() 51 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_BeginPerfMonitorAMD() 52 context->getMutableErrorSetForValidation(), in GL_BeginPerfMonitorAMD() 54 ValidateBeginPerfMonitorAMD(context, angle::EntryPoint::GLBeginPerfMonitorAMD, in GL_BeginPerfMonitorAMD() [all …]
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| D | entry_points_gles_3_0_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 28 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local 29 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery() 32 if (context) in GL_BeginQuery() 36 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_BeginQuery() 38 (context->skipValidation() || in GL_BeginQuery() 39 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_BeginQuery() 40 context->getMutableErrorSetForValidation(), in GL_BeginQuery() 42 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, in GL_BeginQuery() [all …]
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| D | entry_points_gl_2_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 38 Context *context = GetValidGlobalContext(); in GL_GetVertexAttribdv() local 39 EVENT(context, GLGetVertexAttribdv, in GL_GetVertexAttribdv() 40 "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, in GL_GetVertexAttribdv() 43 if (context) in GL_GetVertexAttribdv() 45 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_GetVertexAttribdv() 47 (context->skipValidation() || in GL_GetVertexAttribdv() 48 ValidateGetVertexAttribdv(context, angle::EntryPoint::GLGetVertexAttribdv, index, in GL_GetVertexAttribdv() 52 context->getVertexAttribdv(index, pname, params); in GL_GetVertexAttribdv() [all …]
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| D | entry_points_gles_3_1_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 28 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram() local 29 EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), in GL_ActiveShaderProgram() 32 if (context) in GL_ActiveShaderProgram() 36 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_ActiveShaderProgram() 38 (context->skipValidation() || in GL_ActiveShaderProgram() 39 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_ActiveShaderProgram() 40 context->getMutableErrorSetForValidation(), in GL_ActiveShaderProgram() 42 ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, in GL_ActiveShaderProgram() [all …]
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| D | entry_points_gles_3_2_autogen.cpp | 15 #include "libANGLE/Context.h" 16 #include "libANGLE/Context.inl.h" 28 Context *context = GetValidGlobalContext(); in GL_BlendBarrier() local 29 EVENT(context, GLBlendBarrier, "context = %d", CID(context)); in GL_BlendBarrier() 31 if (context) in GL_BlendBarrier() 33 SCOPED_SHARE_CONTEXT_LOCK(context); in GL_BlendBarrier() 35 (context->skipValidation() || in GL_BlendBarrier() 36 (ValidatePixelLocalStorageInactive(context->getPrivateState(), in GL_BlendBarrier() 37 context->getMutableErrorSetForValidation(), in GL_BlendBarrier() 39 ValidateBlendBarrier(context, angle::EntryPoint::GLBlendBarrier))); in GL_BlendBarrier() [all …]
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| /external/XNNPACK/src/ |
| D | operator-run.c | 25 const struct transpose_context* context, in xnn_compute_transposec_2d() argument 31 const size_t log2_element_size = context->log2_element_size; in xnn_compute_transposec_2d() 33 context->const_size_ukernel( in xnn_compute_transposec_2d() 34 … (const void*) ((uintptr_t) context->x + (i << log2_element_size) + j * context->input_stride[1]), in xnn_compute_transposec_2d() 35 (void*) ((uintptr_t) context->y + (j << log2_element_size) + i * context->output_stride[0]), in xnn_compute_transposec_2d() 36 context->input_stride[1], in xnn_compute_transposec_2d() 37 context->output_stride[0], in xnn_compute_transposec_2d() 43 const struct transpose_context* context, in xnn_compute_transposec_3d() argument 50 const size_t log2_element_size = context->log2_element_size; in xnn_compute_transposec_3d() 51 const size_t ld_input = context->input_stride[2]; in xnn_compute_transposec_3d() [all …]
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| /external/mesa3d/src/gallium/drivers/tegra/ |
| D | tegra_context.c | 38 struct tegra_context *context = to_tegra_context(pcontext); in tegra_destroy() local 40 if (context->base.stream_uploader) in tegra_destroy() 41 u_upload_destroy(context->base.stream_uploader); in tegra_destroy() 43 context->gpu->destroy(context->gpu); in tegra_destroy() 44 free(context); in tegra_destroy() 51 struct tegra_context *context = to_tegra_context(pcontext); in tegra_draw_vbo() local 70 context->gpu->draw_vbo(context->gpu, pinfo); in tegra_draw_vbo() 79 struct tegra_context *context = to_tegra_context(pcontext); in tegra_render_condition() local 81 context->gpu->render_condition(context->gpu, query, condition, mode); in tegra_render_condition() 88 struct tegra_context *context = to_tegra_context(pcontext); in tegra_create_query() local [all …]
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| /external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
| D | Z3Solver.cpp | 42 void Z3ErrorHandler(Z3_context Context, Z3_error_code Error) { in Z3ErrorHandler() argument 44 llvm::Twine(Z3_get_error_msg(Context, Error))); in Z3ErrorHandler() 47 /// Wrapper for Z3 context 50 Z3_context Context; member in __anonfa99afad0111::Z3Context 53 Context = Z3_mk_context_rc(Z3Config().Config); in Z3Context() 54 // The error function is set here because the context is the first object in Z3Context() 56 Z3_set_error_handler(Context, Z3ErrorHandler); in Z3Context() 60 Z3_del_context(Context); in ~Z3Context() 61 Context = nullptr; in ~Z3Context() 69 Z3Context &Context; member in __anonfa99afad0111::Z3Sort [all …]
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| /external/angle/src/third_party/volk/ |
| D | volk.c | 30 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 31 static void volkGenLoadInstance(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 32 static void volkGenLoadDevice(void* context, PFN_vkVoidFunction (*load)(void*, const char*)); 33 static void volkGenLoadDeviceTable(struct VolkDeviceTable* table, void* context, PFN_vkVoidFunction… 35 static PFN_vkVoidFunction vkGetInstanceProcAddrStub(void* context, const char* name) in vkGetInstanceProcAddrStub() argument 37 return vkGetInstanceProcAddr((VkInstance)context, name); in vkGetInstanceProcAddrStub() 40 static PFN_vkVoidFunction vkGetDeviceProcAddrStub(void* context, const char* name) in vkGetDeviceProcAddrStub() argument 42 return vkGetDeviceProcAddr((VkDevice)context, name); in vkGetDeviceProcAddrStub() 134 static void volkGenLoadLoader(void* context, PFN_vkVoidFunction (*load)(void*, const char*)) in volkGenLoadLoader() argument 138 vkCreateInstance = (PFN_vkCreateInstance)load(context, "vkCreateInstance"); in volkGenLoadLoader() [all …]
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | TextureD3D.h | 39 void onDestroy(const gl::Context *context) override; 41 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage); 49 angle::Result getImageAndSyncFromStorage(const gl::Context *context, 57 angle::Result setStorage(const gl::Context *context, 63 angle::Result setStorageMultisample(const gl::Context *context, 70 angle::Result setBuffer(const gl::Context *context, GLenum internalFormat) override; 72 angle::Result setStorageExternalMemory(const gl::Context *context, 85 virtual angle::Result getRenderTarget(const gl::Context *context, 98 angle::Result setImageExternal(const gl::Context *context, 102 angle::Result generateMipmap(const gl::Context *context) override; [all …]
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